26 April 2011, 17:36 | #1 |
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Zool Sequel Survey
Hi - if anyone out there remembers Zool on the Amiga then we'd love to get a quick bit of information from them via this survey:
http://www.surveymonkey.com/s/Z3C83YV If you're wondering why then it relates to this: http://www.shu.ac.uk/news/release.html?ID=757 Thanks! |
26 April 2011, 18:37 | #2 | |
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Quote:
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26 April 2011, 21:57 | #3 |
PSPUAE DEV
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27 April 2011, 12:00 | #4 |
Captain
Join Date: Oct 2001
Location: Sheffield / England
Age: 43
Posts: 205
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Ian's attempted a Zool remake before, back in 2004/05 (when he was still Zoo Digital Publishing) they worked with DDI (Data Design Interactive) on a 3D Gamecube/PS2 version of the franchise. The game sucked bad, and got canned (luckily). DDI changed the lead character in the game from Zool to a gingerbread man, and released the notoriously bad Ninjabread Man (http://en.wikipedia.org/wiki/Ninjabread_Man). I think legals followed.
I still have the animated intro video to this Zool remake. Will upload to youtube when I get time. It's a shame they chose to work with those guys, at the time lots of fans were sending in ideas and concept artwork that was so much better. |
27 April 2011, 12:23 | #5 |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,812
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Just checked out a Video of Ninjabread Man Wii on you tube and graphicly I think its below N64 standars.
As for loading times of Zool even though not a huge fan of the first installment I had the original floppy ECS version and then on the CD32 Zool 2 and dont remember loading times being that bad -maybe I should have another look. Zool was quite repetitive needed level codes or just got to borring. |
27 April 2011, 12:29 | #6 |
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I don't remember the loading times being too bad on the first one, but the fact that you had to listen to the same tune for the whole duration of the game used to drive me insane.
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27 April 2011, 12:31 | #7 |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,812
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Maybe a Particular Crack had bad loading times? but I should check ths out again
Bad loading times to me is if you had the original Super WonderBoy!! |
23 April 2012, 14:43 | #8 |
Captain
Join Date: Oct 2001
Location: Sheffield / England
Age: 43
Posts: 205
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Regarding that intro video I mentioned earlier... I've dug it out from my archives and uploaded it to youtube. Fill your boots.
[ Show youtube player ] |
30 April 2012, 05:41 | #9 |
Jackie Chan
Join Date: Mar 2012
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30 April 2012, 22:44 | #10 |
AMOS Extensions Developer
Join Date: Jun 2007
Location: near Cambridge, UK
Age: 44
Posts: 1,924
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I have Zool on the Amiga CD32, and it was pretty fun. I'm not sure a remake for the PSP would work, but I could be wrong. Just as long as they don't make it for the Vita which is selling worse in Japan the PSP! (or was based on the figures I read about a week or so back)
Edit: After taking the survey, they are focusing on the PSP and Playstation. Personally, I think it would be better making it for the Wii, Nintendo DS or XBox Live Arcade. I hope they are successful regardless of the platform they release it on. Regards, Lonewolf10 Last edited by Lonewolf10; 30 April 2012 at 23:29. |
01 May 2012, 07:50 | #11 |
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zool on the past are a decent game.. i'm wonde for this idea.
Zool are a good game but now are need to re invent a brand end a game play ... Please the ester egg are use a dog on 2 head for a mini ARKANOID game ? |
01 May 2012, 10:21 | #12 |
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i just took the survey and questioned their reasons in the additional comments section about why they are limiting themselves to just playstation portables.
Considering Sony's reputation and poor sales I think that would be a baaaaaad move. i added that they should have a version for OS4 though |
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