English Amiga Board


Go Back   English Amiga Board > Support > New to Emulation or Amiga scene > Member Introductions

 
 
Thread Tools
Old 01 March 2015, 12:17   #1
Quazar
Registered User
 
Join Date: Sep 2014
Location: Scotland
Posts: 41
Hello from the SAM Coupe world!

Hi, I'm Colin, and although I've a very keen interest in retro computers my real passion lies with the SAM Coupe and I've been a mad developer for the last 21+ years. Take a look: www.samcoupe.com

Way back in the early 1990s a mate with a A500 did inspire my interest in computer audio - .mods were so spectacular when you were used to AY/SAA synth tunes! Partially responsible for me designing a proper digital soundcard for the SAM in 1995.

Briefly had an Amiga A1200 myself years ago, picked up from a car boot sale but had to repair the audio amp inside as sound was only coming out of one channel.
Quazar is offline  
Old 01 March 2015, 14:08   #2
mjnurney
Registered User
 
Join Date: Aug 2009
Location: Towcester, Northampton
Posts: 311
Are you the SAM suppler Quazar ?

if so, hi hows the SAM business going?

i have bought things from you years ago :-)
mjnurney is offline  
Old 01 March 2015, 14:17   #3
Quazar
Registered User
 
Join Date: Sep 2014
Location: Scotland
Posts: 41
Hello there!

Yes, I am Quazar! SAM interface designer, software coder, magazine writer... The SAM Scene continues to go well!

Just doing the last few bits for next issue of SAM Revival magazine, which starts my celebrations for the 25th Anniversary of the SAM Coupe which will spill over into the next few issues with quite a few surprises...
Quazar is offline  
Old 19 March 2015, 23:40   #4
ero__
Registered User
 
Join Date: Mar 2015
Location: Kocaeli
Posts: 14
Hello there!
ero__ is offline  
Old 29 March 2015, 08:34   #5
Jope
-
 
Jope's Avatar
 
Join Date: Jul 2003
Location: Helsinki / Finland
Age: 43
Posts: 9,861
Hi and thanks for the Citizen drive belt info we emailed about many years ago. :-)
Jope is offline  
Old 10 October 2015, 23:38   #6
Quazar
Registered User
 
Join Date: Sep 2014
Location: Scotland
Posts: 41
Just thought I'd pop back to this thread to paste in the article I wrote for 'Retro Fusion' back in the mid 2000s. It in two parts - the first a brief history of the SAM Coupe, and the second about what I've done (and still continue to do!) for the machine.

It is now rather dated as it was written around 2006 - as I've continued to design and release more hardware, software and magazines for another 9 years since I wrote the article!

-------------------------

The SAM Coupé, a true gem of an 8 bit home computer. For over the last eleven years I have been heavily involved with designing hardware and software for the SAM Coupé and single handedly running 'Quazar', the last SAM company that's still going.

Over the years the SAM has had quite an eventful history but how did it all start?

In the mid 1980's Miles Gordon Technology Plc (MGT for short), lead by Alan Miles and Bruce Gordon, concentrated on hardware for the Sinclair ZX Spectrum, with their flagship products being the Disciple disk interface and later superseded by the '+D' disk interface. But they were thinking higher with their aim to create a new computer to go head to head with the Atari ST and the Amiga.

In early 1988 they announced they were working on the SAM Coupé which was met with a lot of enthusiasm. Magazines featured interviews and progress reports, showing the stage at which the early prototypes were at, and followed the progress as the specifications of the machine grew.

The SAM Coupé's concept was to be a cheap 8-bit micro, but with capabilities matching the 16-bits computers, and to an extent the final specifications did come closely up to par with the likes of the Atari ST.

The SAM is powered by a 6MHz Z80 processor, and was originally offered with either 256K or 512K of memory and had a 32K ROM which held the built in BASIC that was written by Dr Andrew Wright. As well as the processor at the heart of the SAM was the custom ASIC chip that was designed by Bruce which provides the core housekeeping functions of the SAM including graphics, MIDI and memory control etc. Originally to have been manufactured by Fujitsu, MGT finally chose VLSI to make the chip, and with the change in manufacturer and size of the custom chip possible it allowed more features to be added than originally intended.

The ASIC gave the SAM four graphics modes: Mode 1 mimicked the screen memory of the ZX Spectrum (256x192 pixels, with 8x8 attributes). This was to be a key part of MGT's strategy with the SAM. They were banking on sales by having a ZX Spectrum emulator bundled with the SAM so it would appeal to current Spectrum owners, who would then hopefully upgrade to a SAM instead of say an Amiga as it would be possible for them to continue to use their current collection of Spectrum games. Mode 2 was an extended attribute mode giving a screen resolution of 256x192 pixels, with 8x1 attributes, similar to what was added to the Sinclair Timex computers in the USA. The other two modes were true bitmap modes: Mode 3 was a high resolution mode of 512x192 pixels, with 4 colours out of a 128 palette. And finally Mode 4 was the main SAM graphics mode used which gives a resolution of 256x192 pixels with 16 colours out of the 128. (More colours could be used by changing the palette registers during the screen update.)

Sound was provided by a off the shelf soundchip from Philips - the SAA1099, which gives six channel stereo sound using FM synthesis and two noise generators, effectively giving the SAM double the sound capabilities of the Atari ST. Full MIDI capabilities were also built into the SAM as standard.

A few innovative ideas were also implemented that made the SAM Coupé stand out. The case featured two internal bays for the disk drives to slip into to easily upgrade the machine easily, and there was also a SCART socket on the back to give composite video and RGB outputs - something that wasn't seen before or since on a home computer.

Initially touted for a launch in the late summer of 1989 it was not after several months of delays that the SAM Coupé was finally launched in December 1989. Sadly, there were still further hiccups with the launch. The disk drives that were to have been launched at the same time were delayed even further, with users having to rely on cassette tapes for several months before they became available. And to make matters worse when the disk drives were released there was a bug in the ROM which meant users had to type in a CALL instruction to get the DOS executing correctly resulting in MGT having to rush out version 2 of the ROM chip free of charge to all existing SAM owners.

But the outlook for the SAM started to brighten up. MGT hosted a roadshow around England and made numerous appearances at the popular All-Formats computer fairs, along with coverage in multi-format and Sinclair computer magazines boosted publicity for MGT and the SAM. However, games were thin on the ground. Top software houses at the time, including Ocean, US Gold and Codemasters, all initially expressed an interest in producing games for the SAM Coupé. But it soon grew apparent their interest was shifting to the 16-bit machines, and a vicious circle became evident - they wouldn't write software until more machines were sold, and people wouldn't buy the machines until there was more software.

The SAM hadn't even been out a year by the time in late 1990 Miles Gordon Technology went bust and folded. However, within a very short space of time Alan Miles and Bruce Gordon were personally able to raise enough capital to buy back the assets and form a new company together - SAM Computers Ltd, or SAMCo as it was became affectionately known as.

Once again the SAM was back in production and now available fitted with 512K as standard, with at least one disk drive to provide programmers a base level to aim for, there was no need for games having to be limited to run in 256K or load in from tape.

With a whole new sense of direction SAMCo ploughed ahead. New hardware emerged including 1 Megabyte memory expansions, communications interfaces increasing the capabilities and connectivity of the SAM. SAMCo also formed Revelation, their own software label, which attracted the attention of coders and soon a wide variety of games were available on the SAM - including Prince of Persia which was licensed from Domark/Broderbund and was able to rival the popular 16-bit versions. They also started the 'SAMCo Newsdisk' magazine disk in early 1992 which became highly popular, and kept SAM users fully up to date with the latest news, developments and demos.

At the same time, more companies were forming, Blue Alpha Electronics who had very close ties to SAMCo, produced new SAM hardware including a sound sampler and a speech synthesiser, several SAM specific software houses formed and released new games and magazine disks. Overall there was a wealth of games and software available.

However, behind the scenes, SAMCo was slowly going down, and in June 1992 SAMCo went into liquidation. It was the end of the game for Alan and Bruce.

But the SAM lived on with Blue Alpha Electronics taking over the front role for production of the SAM for a short time, as a stop gap until West Coast Computers was formally. West Coast Computers was specifically started up to carry on manufacturing and selling the SAM Coupé.

In 1994, West Coast updated the SAM's image - with what they termed a new model - the "SAM Elite". However that was simply a SAM Coupé with a built in printer interface, a tweaked ROM, and sticky labels covering the old SAM Coupé logo on the case, a bit of a bodge in all honesty and the name SAM Elite has never been used to refer to the machines, they are still just referred to as SAM Coupés by everyone!

West Coast did carry on until 1999 with SAM's available all throughout that time, however West Coast came to an abrupt stop in early 1999 when it's operator, Bob Brenchley, disappeared along with 'Format' the SAM / Spectrum magazine which he also produced. 1999 also saw most other SAM companies shut down operations too, but I ploughed on....


So how did I get involved with the SAM Coupé myself?


Although I had followed the progress of the SAM through what I read in magazines throughout the early years I was a bit of a latecomer to the scene and purchased my first SAM from Blue Alpha Electronics in April 1993. Having only owned a ZX Spectrum by then I was quite amazed by what the SAM could do and within weeks I was tinkering away in BASIC writing a few small games and utilities that were later published on 'Fred', one of the mainstream magazine disks at the time. The following year I wrote a disk recovery utility that was commercially published and I also delved into learning and mastering the art of programming in Z80 assembly language and all the time my interest and passion was growing for the SAM Coupé.

It was around then I decided I had to start up and go it alone with my own company, "Quazar", for my SAM projects as I had a few ideas on the go. At the 4th SAM & Spectrum show held in Gloucester in April 1995 I publicly unveiled my first piece of SAM hardware - the 'Quazar Surround' soundcard.

Computer music had always fascinated me, from how sound could be stored and played back as by then I had heard samples on other computers such as Apple Macs and Amigas and felt the SAM had to have sound to match! The Quazar Surround took a few days to design and the prototype was built over a couple of weeks in December '94 and January '95 and to hear it first playing samples was quite exciting.

I had tried to incorporate the best features I could think off into the design such as making it multichannel to allow many sounds to play at once, and be able to play back 16 bit quality samples to match the latest PC soundcards at the time. From the outset I had also decided to make it support 4 speakers to give it full surround sound capabilities - it really is quite impressive when you can hear the sound all around you and at the time this was really unheard of on soundcards, let alone on an 8-bit computer!

Up until then the SAM had been limited in terms of sample playback, the SAA1099 could be used to play back low quality 4 bit samples, and the Blue Alpha sound sampler gave just one eight bit sound channel and only had a short release back in 1992 so was no longer available.

I knew that software support was to be the key to success with the Quazar Surround, so I also launched Soundbyte, a regular monthly disk with games, utilities and demos all specifically for the Quazar Surround soundcard and it paid off, creating a wealth of software support and also featured programs and music from other coders as well. I produced in total seventy six issues of Soundbyte over the years, with it taking a sabbatical in 2004 so I could concentrate more on other projects, but I'm sure I'll be resurrecting it again for a few more issues with some fresh material sometime in the future.

Although the Quazar Surround was always seen as my flagship product I did deviate away from the sound orientated software too. In 1997 I spent eleven months writing 'Stratosphere', a game to push the SAM to it's limits, featuring fast 3D wireframe graphics in full Mode 4 graphics.

Up until then the only wireframe game on the SAM was a port of the ZX Spectrum version of 'Elite' from Revelation software. To put it simply it was a snapshot of Elite running under spectrum emulation, but patched to save and load from the disk drive. For that fact, and the hefty price tag of £15, it received dreadful reviews. Anyone who wanted to play Elite would just load a snapshot or tape themselves into a Spectrum emulator instead of paying through the nose for the privilege.

So I felt Stratosphere was a chance to show what the SAM could do, and to say I was pleased with the results would be an understatement when Stratosphere went on to receive rave reviews.

It was quite disheartening when elsewhere all went quiet in 1999, with all the other SAM companies and West Coast Computers vanishing or shutting up shop. The only dedicated SAM publication left going was 'SAM Community', a paper based fanzine produced by Gavin Smith, a very keen SAM user in Northern Ireland, but that too stopped in late 2000. I had decided to keep Quazar on going as there was still a demand for the Quazar Surround, I was still releasing Soundbyte regularly, and there was still demand for Stratosphere and my other games.

With the demand for SAM products, I was often getting requests for the availability for upgrades such as disk drives and memory upgrades so that kick started some fresh hardware development in 2001 and I was able to offer new disk drives and other standard upgrades for the SAM. It seemed as if the interest in the SAM was slowly, but surely, returning.

In 2002 the SAM scene was getting more lively, I designed and released several new pieces of hardware that year including a mouse interface and a PC Keyboard interface - the latter to connect a PS/2 keyboard to the SAM as replacement keyboard membranes had not been available since the demise of West Coast computers three years previously.

It was also in 2002 I took the plunge to start my own SAM magazine - "SAM Revival" - to fill the void left when all the old SAM publications stopped. Issue 1 was a 44 page paper magazine that launched in August, and it went down a storm bringing news of what I had been doing along with a wide varied mix of articles and reviews from a handful of contributors I had invited to write for the magazine. SAM Revival lived up to it's name, it seemed to kickstart a whole revival of interest in the SAM.

With no slowing in my enthusiasm for the SAM I went on to design and release more hardware in 2003. The most interesting being a piece being for my own curiosity's sake and my interest with computer music. I had decided to take the famous 'SID' soundchip from the Commodore 64 and get it working with the SAM.

To meet requests for where to obtain a SAM from I also began to recondition and stock SAM Coupé computers themselves and now usually have several in stock, along with a limited range of early hardware and software titles. From this also stemmed the infamous 'SAM In A Can'. This was again something I built for myself but users soon began to inquire about! Essentially it involves taking an original SAM motherboard and fitting it inside a new aluminium case along with a pile of SAM peripherals! Expensive to build, but it gives the ultimate SAM Coupé setup in one case.

SAM Revival has gone from strength to strength in both content and readership, I expanded the scope of the magazine from issue 9 when I started to include a coverdisk with the magazine which features a range of both old and new software. There's been brand new games as well as old classics - including the full SAM version of Manic Miner which I had obtained distribution rights to from the copyright holder. I know a lot of retro fans are into Manic Miner - if you've never played the SAM Coupé version then you are missing out - as well as the 20 original caverns there are an additional 40 new caverns in the SAM version!

What have I got in store for the future?

Lots! I'm working hard at several new projects at the moment. Software wise I'm in the process of revamping a couple of classic SAM games and also going through a lot of unreleased games that I now own the rights to. It's been fairly time consuming as it is quite a drawn out process giving them a fresh lick of paint and making sure they are finished off to high standards. I've also got one of my own games still on the backburner including a Doom style shooter called 'Chrome' which I originally started initial work on about five years ago.

However the largest project I have on the go is the 'Mayhem Accelerator', which to put it simply accelerates the SAM! As mentioned earlier the SAM runs at 6MHz clock speed, or when the screen is on it is effectively 4.8MHz due to the contended memory (the CPU has to wait when the ASIC accesses the memory to generate the display).

The prototype Mayhem Accelerator is currently running at 16MHz making the SAM run at approximately 303% speed! And this is only the prototype - there is still some extra circuitry to add to refine the timing further, and allow it to achieve it's full speed of 20MHz.

-------------------------

So that covers me up to 2006.... Since then I've been continuing and produced much more - for more information on everything I do for the SAM Coupé do take a look at the Quazar website at:

www.samcoupe.com
Quazar is offline  
Old 11 October 2015, 19:07   #7
Bastich
Registered User
 
Bastich's Avatar
 
Join Date: Jul 2011
Location: UK
Posts: 341
That was a very interesting read I remember hearing about the SAM but never seeing anything at the time. As such after my Speccy I got a C64 (for a short while) and then the Amiga (where I stayed). Sounds like I missed out thou. I should track one down and have a play at some point in the future

Saying that I just looked on the bay and the prices are quite astronomical Looks like its going to be the emulation route for me.

Last edited by Bastich; 11 October 2015 at 19:30. Reason: more info
Bastich is offline  
Old 14 October 2015, 10:31   #8
Interceptor
Registered User
 
Interceptor's Avatar
 
Join Date: May 2002
Location: Essex, UK
Posts: 414
Colin, have you looked into maybe 3D printed disk drive holders?

the citizen drives are pretty rare and something that always put me off using a pc drive was the front plates always looked pretty bad. years have passed and i'm thinking now its perhaps on the horizon that a nice replacement could be made?
Interceptor is offline  
Old 14 October 2015, 20:49   #9
Quazar
Registered User
 
Join Date: Sep 2014
Location: Scotland
Posts: 41
Quote:
Originally Posted by Interceptor View Post
Colin, have you looked into maybe 3D printed disk drive holders?

the citizen drives are pretty rare and something that always put me off using a pc drive was the front plates always looked pretty bad. years have passed and i'm thinking now its perhaps on the horizon that a nice replacement could be made?
Nope. I've never looked at 3D printing myself. As a one man operation I can't look into everything - Time/money/demand/fun* always have to factor into what I do.

To date I just cut existing drive bezels or plain blanking plates for people to fit around the PC drives when required. This was how brand new SAMs from 1994-1998 were made after stocks of the slimline Citizen, and later slimline NEC drives ran out. There was no choice than using regular PC drives in new machines.

*fun - yes! fun My SAM stuff is still my hobby! Normal day to day work and life get in the way of it all ... but just now I am tinkering with some interesting new hardware, as well as trying to keep focus on keeping the SAM Revival magazine going, having just completed the rather large issue 25!
Quazar is offline  
Old 30 January 2019, 10:44   #10
Quazar
Registered User
 
Join Date: Sep 2014
Location: Scotland
Posts: 41
(January 2019) My latest SAM Coupe news...

SAM Revival 26 Magazine

SAM Revival is bouncing back. It’s been quiet too long without a new issue, but I’m now back working on finishing issue 26. Despite the lack of a new issue recently, SAM Revival has evolved over the last couple of years into a professionally printed full colour publication.

Back issues of 24 and 25 are available in the new format and a great introduction to what’s been happening in the SAM Coupe world over the years, plus some great coverdisks of software. All earlier issues are also still available in their original laser printed format.

But more importantly, what’s going to be in issue 26? It’s mainly a catchup issue with a heck of a lot of news to catch up on what has been in the works since the last issue. Reviews of a new SAM game, plus previews of several more, one of which is going to be very eggciting and may make you dizzy with anticipation! The Developer Diary is packed with information on even more games in development. There's a new demoscene section, plus several more feature articles and all the usual regular sections too. There'll also be a lot of coverage of my next SAM interface, Symbiote (more on that below). The issue is looking to be over 64 pages in size, all wrapped up in full colour professionally printed magazine with a stunning cover drawn by Warren Lee.

The coverdisk will be featuring one new game and one re-release, plus several other demos and utilities - including a new boot block to install if you use the Trinity Ethernet Interface and the Auto BOOT ROM - this will let you automatically BOOT from a RECORD after B-DOS has been loaded in.


Symbiote - eZ80 Co-Processor for the SAM Coupe

Quick refresher of what Symbiote is. In 1995 my Quazar Surround soundcard gave SAM stunning digital surround sound. It’s been crying out for an update for years so it was originally my intention just to provide a tweaked soundcard using modern parts and possibly expand it with some external memory. Despite mentioning external memory back in SAM Revival 25 and on my website there really wasn't any real interest in that, afterall external memory was introduced by SAMCo back in 1992 for the SAM and apart from a few SAM programs which used it for RAMdisks it really ignored, so that idea was not one I lingered on.

So for Symbiote I decided a fresh, new approach was required. To drastically improve on the past capabilities without hanging onto anything that would be underutilised. Luckily, I already had a new design I could go back to. Back in 2003-7 I had been developing and prototyping a concept I had for a new SAM. Yes, that's right, I had plans for a new SAM way back then, into which I had single handedly put a lot of time, effort and money and it had progressed rather far. If you had been reading SAM Revival magazine you would have followed a few snippets of the work I had done through a few of the projects I had revealed - such as the prototype Mayhem Accelerator to use a faster Z80, as well as some non-descript photographs in the 'SAM Spy' sections. Plus the Trinity Ethernet Interface stemmed from that work too when I was looking at mass storage options - I did afterall need something to test out SD cards! But I had never revealed the bulk of the work which I had up and running that would have formed the core the system.

I've already had a few chats with SAM programmers and the ideas people are having to take advantage of the additional processing power of Symbiote are quite astonishing!

Where does Symbiote currently stand?

Prototyping and testing of all the subsections is completed. The next stage is preparation of the final hardware, firstly with the design of a new eZ80 sub board with the final memory configuration and DACs, essentially all the surface mount parts on a four layer PCB. After that combining all the rest of the hardware into the main board and the construction of an initial batch of interfaces for final testing, developers, complete the 'SAM in a Can 2's and anyone keen enough to start tinkering with it!


Pandemonium - a new SAM!

It started with three tweets on my twitter account on 1st January 2019...

(1of3) 2019. It's now 26 years since I bought my first SAM Coupe and 24 years since I started Quazar and all my frantic developing for the system. It's a shame the SAM didn't thrive, but I often imagine what I could do if I ever got my hands on a handful of SAM's ASIC chips.

(2of3) The ASIC is the unique custom chip at the heart of the SAM Coupe. What could I do if I had some? A new SAM drastically enhanced with my extra peripherals and a faster Z80, plus an eZ80 co-processor? That would surely be some advanced micro! It would be utter pandemonium!

(3of3) I just need those SAM Coupe ASIC chips... Oh wait... I have over 200 ?? Okay... Hmm... Pandemonium... Thats a funky codename for a new SAM! So, I happily announce 'Pandemonium'! I've a long way to go but it's underway! Stay tuned...

While initially sounding a bit cryptic, I did just announce my next hardware project that will follow on from Symbiote!

Codenamed 'Pandemonium' for the time being, this will be a new SAM!

Yes, you did read that right, a new SAM!

What makes this possible? Well, as covered in my new year tweets, I've got my hands on several hundred of the ASIC chips - that's the customised VLSI logic array designed by Bruce Gordon, that provides all the main system logic of the SAM Coupe - graphics generation, memory paging, interrupts, MIDI, keyboard reading etc, etc.

Why the name 'Pandemonium'? It's expanding on 'Mayhem' the name I used for my prototype SAM accelerator. While interest was very low over a decade ago it never fully progressed into a released unit, however on the basis that I'll be able to make a limited quantity of spanking new SAMs it makes sense to add in whatever I can incorporate, so that does include making it faster if possible. I've already updated my accelerator design, so couple that with most of my other hardware peripherals that I've designed and released over the years, such as the Trinity Ethernet Interface and the forthcoming Symbiote, it'll be a rather fantastic computer!

With SAM Revival issue 26 being a catchup issue, I'll go into more depth of my plans in issue 27. In the meantime, if you have any comments or questions at all regarding Pandemonium, the other projects I have on the go for the SAM, my other products or really, anything to do with the SAM at all please always feel free to get in touch - drop me a line via my website at www.samcoupe.com
Quazar is offline  
Old 30 January 2019, 11:28   #11
Gordon
Settler
 
Gordon's Avatar
 
Join Date: Feb 2007
Location: Serf City
Posts: 1,760
Hello, always wandered but too embaressed to ask anyone in real life....

How do you pronounce it?

Coop? or Coo-pay?

Gordon is offline  
Old 30 January 2019, 11:33   #12
Quazar
Registered User
 
Join Date: Sep 2014
Location: Scotland
Posts: 41
Coo-pay.
Quazar is offline  
Old 22 October 2020, 11:21   #13
dreamkatcha
I've got a new byline
 
dreamkatcha's Avatar
 
Join Date: Mar 2002
Location: Manchester, UK
Posts: 1,219
It's a fascinating system with a history to match, despite the bizarre decision to release an 8-bit system at a juncture when the Atari ST and Amiga 500 were already available. Had these not existed I may well have upgraded from my Spectrum +2 to the SAM Coupe. It was easy to get swept up in the hype reading Crash et al. Prince of Persia is stunning!

I recall last time I tried casually dabbling in this realm I couldn't find a straightforward answer to the basic questions, what's the best way to emulate the SAM Coupe and is it worth the effort? Admittedly, it wasn't an exhaustive deep-dive investigation... then I got distracted by a feather caught in a crosswind, or sumfink.

I believe some Speccy emulators also support SC games, but have no idea how well they achieve this, or if it's better to use a standalone/dedicated emulator instead. I found what looked like the main fan page for the system and that made available an emulator that hadn't been maintained for years. It referred to Windows XP compatibility.

With so few commercial games available I gather that the greater area of interest is in the homebrew scene, disk mags, demos and so on.

I did find a guy on YouTube who's very passionate about the Sam Coupe so I might spend some time with him to see what I can learn.
dreamkatcha is offline  
Old 22 October 2020, 12:50   #14
Quazar
Registered User
 
Join Date: Sep 2014
Location: Scotland
Posts: 41
If you are looking to emulate the SAM Coupe, then the best option is to use a dedicated emulator - SimCoupe (www.simcoupe.org)

There were a lot of commercial games available for the SAM, just not from major software houses however as they shunned the system but at least they granted a few licenses like Prince of Persia, Lemmings and Oh No More Lemmings, but the SAM did have so many unique games written by coders specifically for the SAM.

Over the years I've been obtaining permission from authors to rerelease their titles on the coverdisk with 'SAM Revival' magazine. I've also bought the rights to several old SAM software teams' games, so will have plenty more commercial games on the coverdisks going forward as well as updating games for new standalone releases.

As well as the magazine and games, I'm still ploughing on with hardware development for the SAM, in the last year I've released quite a few new interfaces and with the last unused stock of SAM's custom chip a new machine is still in the works.

For those interested in the SAM, my webpage is: www.samcoupe.com

And for my day to day musings, please see my Twitter at: @QuazarSamCoupe
Quazar is offline  
Old 22 October 2020, 12:55   #15
Tigerskunk
Inviyya Dude!
 
Tigerskunk's Avatar
 
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,770
The Coupe is a nice machine...

Would love to know your thoughts on the Spectrum Next, Quazar...
Tigerskunk is offline  
Old 22 October 2020, 13:08   #16
Quazar
Registered User
 
Join Date: Sep 2014
Location: Scotland
Posts: 41
I backed the Devolpment Board for the ZX Spectrum Next so have had that up and running since December '17.

It was my aim initially to port some of my SAM games (and other SAM games I own the rights to) to the Next, however with the two year delay for the main system to ship along with the further six months it took them all to ship, my interest plummeted. During that time one of the first game developers on the Next was also bullied out of the scene, another example of the toxic environment often found in the retro scene.

In terms of it's capabilities, yes it offers a lot, some of which I would say is a case of 'feature creep'. It's progressed way beyond a ZX Spectrum and isn't as friendly to use the new features as either the ZX Spectrum or the SAM. Due to the I/O port mess on the ZX Spectrum the Next has had to come up with an odd register/data based system for controlling all the extra features.

It's also a fragmented user base, which is never an ideal situation and in my eyes it's something that could have been avoided. We all remember the 16k/48k ZX Spectrum back in 1992, 512k/1MB Amiga's where games required the extra memory, even the 256k/512k memory on the SAM Coupe. Now with the Next we have 1MB and 2MB users. There's also the case of if you have the Raspberry Pi 'accelerator' fitted or not, so it gives a total of 4 different specification combinations. There's also issues of visible screen area, refresh rate and core clock speed (HDMI clocks the core down from 28 to 27MHz), 60Hz refresh have less lines than 50Hz.

A lot can certainly be done with it however and with the popularity of the second kickstarter I'll be taking another look at porting some games to it and I already have a couple articles just about finished to be published about programming it.
Quazar is offline  
Old 22 October 2020, 18:51   #17
Spyros
Registered User
 
Join Date: Apr 2018
Location: Athens
Posts: 63
Glad to see you're still active Quazar!
I'll definitely order at least a ROM3 soon, because my Sam's got the old version.
That Trinity looks really nice too.

Anyway, here he is. Still looking good after 20 years.
Attached Thumbnails
Click image for larger version

Name:	SamCoupe.jpg
Views:	229
Size:	53.8 KB
ID:	69456  
Spyros is offline  
Old 22 October 2020, 19:47   #18
trixster
Guru Meditating
 
Join Date: Jun 2014
Location: England
Posts: 2,337
Hi @quazar! My Trinity is doing great!
trixster is offline  
Old 22 October 2020, 21:05   #19
drHirudo
Amiga user
 
drHirudo's Avatar
 
Join Date: Nov 2008
Location: Sofia / Bulgaria
Posts: 455
Years ago I've ported the SimCoupe emulator to Amiga. It is the best emulator for the system and it works very nice on the Amiga:
[ Show youtube player ]

With some optimizations 68060 would be able to handle the emulation pretty well.
drHirudo is offline  
Old 22 October 2020, 21:15   #20
dreamkatcha
I've got a new byline
 
dreamkatcha's Avatar
 
Join Date: Mar 2002
Location: Manchester, UK
Posts: 1,219
Thanks. Sim Coupe looks like it hasn't been updated for five years, but still works perfectly in Windows 10. Far better than some up to date Speccy emulators I've tried. I see that it also works well with converted Spectrum games so may be a better way to emulate those too. It reminds me a lot of Winfellow in that it loads instantly and covers all the bases via a very simple, intuitive interface without bombarding you with options. Straightaway it recognised my 9-pin Sega Megadrive joypad that I'm using via a USB adapter - that can't always be guaranteed. What's also impressive is that Sim Coupe has a built-in 'record to avi' function that produces excellent quality video. I'm not getting paid to say this, honest. credit where it's due to the authors.

At first, I thought I'd have to find and run the system ROM myself, that's what the emulator seems to suggest. I struggled to track them down after a bit of Googling and then realised that Sim Coupe works standalone, so I suppose the system ROM is built-in with the option to switch to a different version if you have the relevant file to hand.

I managed to find a games TOSEC on archive.org and have had a dabble with some of those. So far nothing has failed to load which is very promising. Avoiding the recognisable titles I'm already very familiar with, what I've found so far feel like Amiga PD quality. Nothing I'd want to spend any longer with, though it's early days yet. Santa Goes Psycho 2 is quite a lot like Psycho Santa for the Amiga (you know the one that was given away on a coverdisk, by Bullfrog I think). A quirky novelty, nice graphics, not much fun.

Great project! So, with the permission of the original authors, are you releasing games that would otherwise be lost forever? Or making already-circulated games available legitimately for the sake of respecting copyrights? Either way, it's an admirable pursuit and will no doubt open up the possibilities of sharing the system/games with a wider audience.
dreamkatcha is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Looking for Sam Coupé game : AMALTHEA RetroMan Retrogaming General Discussion 1 30 January 2019 11:58
Sam Coupe disks stainy project.SPS (was CAPS) 1 07 September 2012 08:19
Sam And Max Jimbo support.Apps 17 03 November 2010 17:09
Wanted > Sam coupé... ricco59 MarketPlace 0 09 May 2009 22:34
A1200 with PPC or SAM? RabidRabbit Amiga scene 41 01 May 2009 22:21

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 12:38.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.23561 seconds with 16 queries