14 August 2020, 12:47 | #61 |
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I did an edit to my previous message! As I saw 2 different behaviours, so I was sure I found bug with the bubble popping.
Last edited by ztronzo; 14 August 2020 at 12:53. |
14 August 2020, 13:05 | #62 |
CaptainM68K-SPS France
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Hello Pink Abyss, i gave tiny bobble to my programmer pal CNGSOFT, who did the new BB port on CPC, and while it's all good on the graphic side and sound, he noticed the game logic is missing many things.....
I wonder if there is a site referencing somewhere the inner mechanics of BB arcade..... |
14 August 2020, 13:18 | #63 |
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Awesome effort!
I'm interested how you are matching the behaviour of the arcade game? Only by eye? Or by code disassembly? What is your criteria for matching? For me, to echo the above thoughts, movement and gameplay doesn't quite feel or look arcade-correct right now. |
14 August 2020, 13:24 | #64 | |
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Quote:
https://www.gamasutra.com/view/news/...les_design.php https://tjasink.com/games/bb/ |
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14 August 2020, 13:37 | #65 |
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It seems to run nicely on my A500
[ Show youtube player ] |
14 August 2020, 14:05 | #66 | |
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Quote:
Its just a hobby project, it's not arcade perfect. My motivation was to create a better version then the orignal amiga one. |
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14 August 2020, 14:08 | #67 | |
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I guess my version misses 50% of the game logic. C64 or Amiga version missed around 90% or even more.. the game has many layers.. you need to decide how deep you want to go when porting |
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14 August 2020, 14:08 | #68 |
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14 August 2020, 14:09 | #69 |
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14 August 2020, 14:10 | #70 | |
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Thanks for the bug report! I will try to find the cause. |
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14 August 2020, 14:11 | #71 | |
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Quote:
Thanks for the bug report. I try to fix it. Last edited by pink^abyss; 14 August 2020 at 14:50. |
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14 August 2020, 14:14 | #72 |
CaptainM68K-SPS France
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14 August 2020, 14:15 | #73 |
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14 August 2020, 14:36 | #74 |
Puttymoon inhabitant
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If someone manages to beat level 97, let me know. The trick with the lightning bubble, shown here (time 1:38 and far) doesn't work, the lightning bubble just doesn't go up to kill the last monster.
[ Show youtube player ] Additionally, I found another bug: in 2player mode in hurry up the skull monster gets killed when it hits Bob (blue dragon, player 2). |
14 August 2020, 14:43 | #75 | |
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You are picky, but you are right Well, i was not able to fully port the scene because of chipram limits. I hoped nobody would notice the little trick i made, by delaying the dragons until the level was scrolled in.. |
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14 August 2020, 14:46 | #76 | |
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Quote:
Ad, didn't knew that trick. I used this action to finish the level: [ Show youtube player ] I played through all levels. As long i didn't break something they should all be possible to solve Last edited by pink^abyss; 14 August 2020 at 14:55. |
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14 August 2020, 14:50 | #77 | |
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Quote:
It's just a lot of time you need to invest. However, when looking at most other ports i'm quite happy how mine turned out and i'm satisfied. And i think only few players would realize/see the additions anyway |
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14 August 2020, 14:51 | #78 |
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I remember using about 100 or more credits using mame to beat levels 97 to 99... sooooo annoying
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14 August 2020, 14:58 | #79 |
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14 August 2020, 14:59 | #80 |
With MMU and FPU!
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Really cool, although I'm missing the great title tune by David Whittaker
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