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Old 04 February 2022, 23:44   #1241
malko
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^ Boing ball were also unexpected
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Old 05 February 2022, 12:21   #1242
LaBodilsen
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Quote:
Originally Posted by gimbal View Post
Oh my god Dread has a Wolfenstein level. And unlike Doom - properly scaled.
It's the map from KK's demo Wildcat [ Show youtube player ] @1:02, but remade in the Dread engine.

Wolf3D E1M1 have also been made in the engine, using the default colors of the engine. (by me ) [ Show youtube player ]

Last edited by LaBodilsen; 05 February 2022 at 12:48.
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Old 05 February 2022, 13:53   #1243
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Originally Posted by LaBodilsen View Post
It's the map from KK's demo Wildcat [ Show youtube player ] @1:02, but remade in the Dread engine.

Wolf3D E1M1 have also been made in the engine, using the default colors of the engine. (by me ) [ Show youtube player ]

That's really amazing.
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Old 05 February 2022, 16:44   #1244
zzbylu
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Dread - more maps!
[ Show youtube player ]
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Old 05 February 2022, 16:58   #1245
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Dread - more maps!
[ Show youtube player ]
Yay.. you played my map (the first one - DS_Portland).
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Old 07 February 2022, 08:33   #1246
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Is there a map with stairs or is the engine not there yet?
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Old 07 February 2022, 09:19   #1247
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This is seriously impressive. I showed it to a mate of mine at the weekend who's been away from the Amiga scene for around 25 years and he was stunned.

I'm also keen to see a demo of how stairs / multi-height levels looks but even as it is now Dread is amazing!
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Old 07 February 2022, 10:04   #1248
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Is there a map with stairs or is the engine not there yet?
There been a playable map for Patreons with stairs but there was no enemy to shoot at. Just walking around. It worked fine and looked very good
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Old 07 February 2022, 12:41   #1249
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There been a playable map for Patreons with stairs but there was no enemy to shoot at. Just walking around. It worked fine and looked very good
A spoiler of that was shown in this interview with KK: @ 1:08:10
[ Show youtube player ]

Last edited by LaBodilsen; 07 February 2022 at 15:22.
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Old 07 February 2022, 13:16   #1250
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Starts from 1:08:10, shows a version of Doom E1M1 including stairs etc
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Old 07 February 2022, 13:36   #1251
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Starts from 1:08:10, shows a version of Doom E1M1 including stairs etc
That's crazy good Guess John Carmack was wrong
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Old 07 February 2022, 13:47   #1252
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It does make you wonder whether an A1200 (maybe with fast ram) would be capable of handling similar but with floor and ceiling textures too? I wonder if that is possible given the way the engine works?
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Old 07 February 2022, 13:47   #1253
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^
At 1:08:10 in the above video, you can see Doom 1 map, in the Dread engine, and all it's glory, with variable heights.
Saw this in patrons section few weeks a go, and felt really bad because non-patrons couldn't see it, and I couldn't share it of course.
Now, that the above video is up, I am very glad you all can see it.
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Old 07 February 2022, 14:25   #1254
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Wow! That’s neat!
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Old 07 February 2022, 15:51   #1255
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Originally Posted by trixster View Post
It does make you wonder whether an A1200 (maybe with fast ram) would be capable of handling similar but with floor and ceiling textures too? I wonder if that is possible given the way the engine works?
Adding floor and ceiling textures is surely possile. But performance will be hit hard. Since our target remains a500 it's unlikely we'll see anything like that anytime soon cause performance and a500 specs take high priority.

In the same vein, adding extra features targeting high end Amigas (say 1x1 res or what have you) is also possible but that will open up a whole can of worms that will make our lives far more difficult and exponentially multiply our workload. So long story short, all such features will only be considered once the project/commercially planned game and original premise is done or near completion.

To tell you the truth, even for variable floor heights I'm personally not that adamant if it means a big drop in performance. Imho the engine still looks and plays pretty well as is and I bet we can still create a superb game out of it.
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Old 07 February 2022, 15:58   #1256
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Starts from 1:08:10, shows a version of Doom E1M1 including stairs etc
Unbelievable!
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Old 07 February 2022, 17:00   #1257
LaBodilsen
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To tell you the truth, even for variable floor heights I'm personally not that adamant if it means a big drop in performance. Imho the engine still looks and plays pretty well as is and I bet we can still create a superb game out of it.
Big thumb up on this.. I actually like the engine as it is right now.
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Old 07 February 2022, 17:25   #1258
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Unbelievable engine! Why oh why wasn't there a coder like this in 1989?
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Old 07 February 2022, 19:17   #1259
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It is amazing, John Carmack would probably respond on Twitter about this, but maybe it would be best to tweet him when it's got enemies in with the floor heights. I'm sure he'd like to be proven wrong.
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Old 07 February 2022, 19:32   #1260
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Originally Posted by rothers View Post
It is amazing, John Carmack would probably respond on Twitter about this, but maybe it would be best to tweet him when it's got enemies in with the floor heights. I'm sure he'd like to be proven wrong.
Do you think he cares about what he said BitD ?
Not sure...
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