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Old 22 December 2008, 13:04   #41
hrmes
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Just a small request Toni :
Can you add an option to be able to use the right Control key for the right Amiga key ?
I have a logitech keyboard that doesn't have a right Windows key or a Menu key and to get right Amiga key functionality I have to press the FN key + Print Scrn key to get the Menu key, so I have to press 2 keys for right Amiga + whatever key is needed with right Amiga.
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Old 22 December 2008, 16:17   #42
Ed Cruse
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Originally Posted by UncleSpam View Post
Can someone verify the following...

If Ctrl-F11 is used to quit WinUAE, then using Ctrl-F12 to switch between the windowed and full screen displays also causes WinUAE to quit.

This is the case with Beta 4 (and probably other 1.5.4 beta versions).

If I use the regular Alt-F4 to quit WinUAE, everything else behaves correctly.
It sure does.
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Old 25 December 2008, 00:56   #43
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using latest beta4 ..
1280x1024 superhires with hor+ver center

switching from interlace to dblscanline (1024 -> 256) with Amiga+M causes this old (i thought allready fixed) problem.

br
andre
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Old 26 December 2008, 15:30   #44
Toni Wilen
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http://www.winuae.net/files/b/winuae_1540b5.zip

Beta 5: WARNING: big changes. 1.6 version change expected. Remember to read last part! It should be interesting..

- KS loader 16-bit odd/even rom image to 32-bit merging fixed
- A1000 bootstrap rom in even/odd format wasn't loaded correctly
- added "Blacker than black" display configuration parameter. Ticked = borderblank is full black, color register RGB range is 0F0F0F to FFFFFF (instead of 000000 to FFFFFF) "Fixes" missing "widescreen effect" in Nexus 7 galaxy effect. (blanked border is "blacker than black" on real hardware, at least on TV-style display devices)
- useless correct aspect setting is gone (use null filter instead)
- do not try to decrypt broken non-encrypted DMS files
- added new panel "Gameports", moved joystick configuration from io ports. (more space for future "easy" input configuration mode)
- moved mouse related settings to new gameports panel
- added tablet settings to new gameports panel
- CD32 mode onscreen CD led now emulates real CD32 CD led behavior
- some CD32 CD command and status code updates (did some logic analyzer stuff, more to do later), now updated cd.device that comes with FMV cartridge works. Also CD command 2 now returns full firmware string, "CHINON O-658-2 24" (useless but fun, same with CDTV CD ROM firmware versions..)
- F12+CTRL was same as F11+CTRL (partial copypaste error)
- renamed motherboard RAM expansion areas
- Wings of Death "fake" NTSC works correctly
- Null filter is default and non-filter mode is not anymore possible. Finally I can use filters for other things than just simple filtering . See below!
- filter FS multiplier + keep aspect works as expected
- pal/ntsc vertical size change emulated (using filter scaling, try KS3.x early boot screen)

- mouse and tablet/"absolute mouse" support completely rewritten
* mousehack mouse removed (not needed anymore)
* mousehack interrupt and task renamed to "UAE tablet driver"
* do not select any "tablet mouse" in ports-panel. Use normal mouse.
* tablet automatically detected (currently needs to be wintab32.dll compatible. Really confusing Tablet PC support maybe later..) Tablet properties in log file.
* tablet and mouse are separate devices, like real Amiga tablets.
* if tablet is detected (and "UAE boot rom" is installed), "UAE tablet driver" will be automatically enabled:
KS1.x: uses old-style mousehack mode
KS2.x: creates IECLASS_NEWPOINTERPOS/IESUBCLASS_TABLET messages (position, range and pressure. Note that pressure variable is documented as "not used" in 2.x documentation..)
KS3.x: creates IECLASS_NEWPOINTERPOS/IESUBCLASS_NEWTABLET messages ("lots of stuff")
* stylus inverted = right button (if supported by tablet)
* proximity detection (if supported by tablet)
* reported tilt angles are 99.9% surely totally wrong
* Tested only with old USB Wacom Graphire.
* No tablet.library emulation because no information available. (Deluxe Paint requires it for pressure support)
* TODO: configuration (left button sensitivity, margins etc..)
* New gameports panel settings:
- "Drawing tablet support" = install "tablet driver", mousehack or real tablet. Same as mouse in "mousehack" mode. (bad label, will be renamed later..)
- "Full tablet emulation" = use wintab32.dll for all tablet parameters (x, y, pressure etc..). Real mouse still works in mousehack mode.
* "Magic Mouse" updated.
- without tablet mode enabled: like previously but more accurate
- mousehack/tablet mode: RTG mode perfectly smooth and seamless mouse cursor movement inside and outside of emulation window. (Changes Windows mouse cursor shape, hides real RTG cursor, works only if RTG hardware mouse cursor enabled)
- native mode cursor sync should be always perfect. (this took long and was really difficult to do properly..) Does not work with screen dragging (yet?)

* NOTE: real table support can't be improved until I get more information (tilt range etc..) Official documentation is non-existing. (short comments in includes aren't really considered documentation..)

!!! READ THIS!!! And finally extremely long awaited feature that was not supposed to ever happen: automatic display scaling!

*** EDIT*** autoscaling thread is here: http://eab.abime.net/showthread.php?t=41616

- enable checkbox is "autoscale" in filter panel
- supports all filters (maybe?)
- scaling sliders change extra border size (middle = no borders)
- keep aspect ratio does just that
- ignores possible sprites outside of display area (Banshee, Spheris Legacy etc..) Will be updated later..
- enabled by default, aspect ratio disabled, at least during beta phase. Perhaps there should be button in quickstart panel to disable or enable autoscaling because not everyone likes blurry display to become the default..
- to prevent very small displays scaled to fullscreen (like Guru meditation boxes), minimum allowed internal display size is 256*192. Max size is 344*272 (in lores, nonlaced pixels)
- the better this gets the more comments I get.. (which means screenshot and complete name and/or CRC32)

Does not (cannot) work with all programs. Why did I finally do this? Because "magic mouse" sync mode required position of display start and end and it was more or less the same was required for automatic scaling.. And also because filter internal algorithms are finally good enough. And it is (was) Christmas

Last edited by Toni Wilen; 26 December 2008 at 17:36.
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Old 26 December 2008, 17:35   #45
Toni Wilen
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Autoscaling moved to separate thread.

All other topics allowed here, autoscaling -> http://eab.abime.net/showthread.php?t=41616
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Old 26 December 2008, 17:36   #46
Shoonay
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Cool, thanks

... but now I seem to miss the off option...
How do I make it act like it used to?
Normal or doubled game screen size I mean, I'd like it to be independent of WinUAE window's size again.
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Old 26 December 2008, 17:37   #47
Toni Wilen
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Quote:
Originally Posted by 5h00n4y View Post
Cool, thanks

... but now I seem to miss the off option...
How do I make it act like it used to?
Normal or doubled game screen size I mean, I'd like it to be independent of WinUAE window's size again.
Untick Autoscale. Read the changelog again

(and this post can be here )
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Old 26 December 2008, 17:40   #48
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Yes, I thought this was the most obvious option, but... it still resizes to that of the windows' size
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Old 26 December 2008, 17:41   #49
Toni Wilen
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Quote:
Originally Posted by 5h00n4y View Post
Yes, I thought this was the most obvious option, but... it still resizes to that of the windows' size
Checkbox works as designed. It always defaults to enabled and is not saved to configuration file. (see my post in other thread)
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Old 26 December 2008, 17:45   #50
Shoonay
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Oh, you mean this part?
Quote:
Originally Posted by Toni Wilen
- enabled by default, aspect ratio disabled, at least during beta phase.
Okeys.
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Old 26 December 2008, 17:53   #51
Toni Wilen
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Originally Posted by 5h00n4y View Post
Oh, you mean this part? Okeys.
Exactly. But do not worry, there will be update in 1-2 days that "fixes" this
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Old 26 December 2008, 17:57   #52
Shoonay
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Cool.
Sorry for that, you know Toni it's not because I don't read your posts, but I'm usually too excited when trying new beta's of any software and might miss such details
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Old 26 December 2008, 18:05   #53
Kyon
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ohh thats very good xmas present for me
thanks
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Old 26 December 2008, 18:08   #54
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Quote:
- some CD32 CD command and status code updates (did some logic analyzer stuff, more to do later), now updated cd.device that comes with FMV cartridge works.
Does it mean that CD32 FMV intros (i.e. Cannon Fodder) works in the near future?
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Old 26 December 2008, 19:25   #55
Toni Wilen
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Originally Posted by Retro-Nerd View Post
Does it mean that CD32 FMV intros (i.e. Cannon Fodder) works in the near future?
No. It means what it says, nothing more, nothing less: FMV cd.device works. cd.device has nothing to do with MPEG decoding.
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Old 26 December 2008, 19:29   #56
Toni Wilen
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http://www.winuae.net/files/b/winuae_1540b6.zip

Very quick beta update.

Beta 6:

- Spheris Legacy top/bottom border autoscaling fixed
- screen width checking only stored final display size before vblank (game with wide gamescreen and narrow scoreboard at the bottom would have used scoreboard's width)
- autoscale saved to config file
- non-filtered mode is back but enabling autoscale will automatically enable null filter if current selection was no filter
- filter aspect ratio setting in autoscale mode was wrong
- filter aspect ratio now set by default
- detected screen size logged
- loading new statefile didn't always trigger scale update

Autoscale replies go here: http://eab.abime.net/showthread.php?t=41616
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Old 26 December 2008, 20:08   #57
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Autoscale does scale the image very well, but there are problems i will post in the other thread.

-------

just 2 quick questions about the new input things: is the input devices configuration still be saved in the config file and not in a host .UAE file yet, right?

"Drawing tablet support": in what cases do you need to set this option?

------

all the rest worked well so far
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Old 27 December 2008, 09:57   #58
Ratte
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Quote:
Originally Posted by Ratte View Post
switching from interlace to dblscanline (1024 -> 256) with Amiga+M causes this old (i thought allready fixed) problem.
@toni:
are you able to reproduce this problem?
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Old 27 December 2008, 11:19   #59
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Found an issue with sound output in Winuae. I discovered it any time before but it cames
up again with the Xcopy X-Mas ´93(2008) from Mr. Vincent. If you start start the demo "Necromantic Clouds" from the adf the demo plays with sound and scrolltext.But if you stopped it, the demo will be closed and after a few seconds of silence the audio plays again for a second or so,stops for a few seconds and then it plays again. And so on and so on.
I´ve tested it with the standard A500 configuration.
The sound only be can stopped with leaving the emulation and start Winuae again.
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Old 27 December 2008, 11:23   #60
Toni Wilen
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Quote:
Originally Posted by Ratte View Post
@toni:
are you able to reproduce this problem?
You need to find easier way to reproduce it

(does it only happen if both modes are highgfx? "standard" laced does not cause issues?)
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