20 July 2010, 12:54 | #1 |
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JST Kickstart 1.3
I was just mucking about and found a old version of JST -JST 0.9c
and was very surprised that this ran on Kickstart 1.3 Of course this is totaly useless but I found it intresting. Does anyone have JST 1.x JST V5 http://jotd.pagesperso-orange.fr/amiga.html Last edited by Retro1234; 07 December 2017 at 20:04. |
20 July 2010, 19:46 | #2 |
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I have JST 1.4...it's the version I use always
in the zone now |
20 July 2010, 21:18 | #3 |
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Useless on KS1.3 but fun to make JST HD version of Prince Of Persia work from floppy (for instance) provided you have 2MB of memory on your A500.
I'm glad that people still use this program 10 years after. |
20 July 2010, 21:30 | #4 | |
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If anyone is looking for any JST installed games I think I have all the ones I had done as well as many others. |
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20 July 2010, 21:41 | #5 | |
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jst xxx execute nocaches but sinceraly I don't know why JST lost the battle with whdload cause your program was better than whdload on ancient times |
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20 July 2010, 22:08 | #6 |
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thanks for your support (Hi Abaddon!!)
JST lost the battle when I realized that WHDLoad was way more stable on higher CPUs/MMU/"recent" boards and its simplicity in design ensured a great compatibility for slaves. Its "provide just the minimum function" philosophy helped it to be maintainable, and I was easily converted to WHDLoad (with Harry's great help) when I wanted to code slaves and no longer maintain JST, which was becoming big, buggy, and difficult even to generate (PhxAss bugs?). WHDLoad offered Kickstart emulation, and I jumped on it too. Yes, it still has the best degrader mode IMHO (68060 & multiscan support), and on ancient times it was better because of the tons of games supported. It's still of use in some cases (the "save state" mode was great to see in action), but the one who had to win the competition won: whdload and I'm glad it did because Bert is really nice, talented, and the rest of the team is too. The "old guard" made the fame of WHDLoad by adapting the best and thoughest games (Harry, Mr Larmer and ... Wepl) Then the rest of the team took over to provide the other tough nuts My only regret is not having started on WHDLoad earlier, because now I would be the one with the highest slave counter A great adventure and very instructive. Thanks for your positive comments much appreciated !! There's no need for 2 programs of this type in 2010, the whdload/OS swap/MMU/"my board does not work"/"game is slow on my PPC" hell is better left to Bert bye |
21 July 2010, 00:26 | #7 | |
Phone Homer
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Excellent ill check it out
Quote:
Yes a great peace of software I use to get installs from Amiga Format subscription disks and AFCD. Also some games seem to work on a low spec of 2mb perfectly like Gods with HDLOAD and Street Fighter 2 with Lowmem Also id like to ask what is the difference between LOWMEM and HDLOAD? Anyway great bit of software but glad your doing WHDload installs now Edit: Yes Please I would be very intrested Last edited by Retro1234; 21 July 2010 at 00:47. |
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21 July 2010, 05:47 | #8 |
BlizzardPPC'less
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21 July 2010, 07:31 | #9 |
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JST was great, I even registered back in the day. Still really handy as a degrader..
Jean-Francois - Are you ever going to add that PAL option I asked for? |
21 July 2010, 09:40 | #10 |
Phone Homer
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Thanks I tried it
The question of can you run WHDload on Kick 1.3 has come up a few times -JST 1.4 has WHDload emulation, tried a few old WHDload Game Slaves under Kick1.3 including Giana Sisters & BC Kid and they worked |
21 July 2010, 23:32 | #11 |
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@booboo:
yup did not remember the whdload emu. Another cool use of JST. Bert must have hated me for that but now that's fixed About the PAL option, I'm afraid I'll have trouble reassembling the whole shit. Well, I'll try. The difference between LOWMEM and HDLOAD AFAIR is that HDLOAD does load small files, whereas LOWMEM does not load any files. Well, the logic is not very logic in those options The documentation must explain that. check that out. The thing that JST does and what WHDLoad does not is the ability to accept to never return to the OS. In that case, you can run games like 1MB game Magic Pockets on a CD32 where WHDLoad insists to be able to save all memory to return back to WB. JST sacrifices the quit option in that case and really destroys the WB, but the game runs (or just crashes badly ) Thanks for all the supportive comments matez, that reminds me of cool programming moments. |
30 July 2010, 18:18 | #12 |
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I'm uploading the 1st part of my jst installed games to the ftp in the Abaddon folder. I will upload more jst installed games when I get back next week.
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31 July 2010, 12:24 | #13 | |
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31 July 2010, 14:10 | #14 |
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Well, my emulation completely ignored the "must be registered" flag of some slaves. So you could play those games with WHDLoad registered, or JST unregistered.
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07 August 2010, 17:50 | #15 | |
Phone Homer
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Think ive got it on the file server JST Installed Games.rar /Games/WHDLoad Thanks again |
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08 August 2010, 12:41 | #16 |
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Hello ,
is there a Goal! version using jst ? thanks. |
08 August 2010, 13:49 | #17 |
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no Goal version, but try WHDload slave of Goal with JST. Emulation works sometimes
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10 August 2010, 22:22 | #18 |
Phone Homer
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Theres two GOAL installs here -Ive not tried them
http://home.wanadoo.nl/robertoh/g.html |
10 August 2010, 22:56 | #19 |
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Did not remember I wrote one myself You'll need a cracked version to use it, or try WHDLoad slave with WHDLoad emulation mode of JST
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14 August 2010, 08:58 | #20 | |
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Thanks a lot Boo Boo will have now to know how to install them... |
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