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Old 23 April 2021, 14:31   #821
LongLifeA1200
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A plain old stock Atari ST I could be interested in seeing what it can do but not an AtariSTAmigaEmulator which arrived four years late.
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Old 23 April 2021, 16:25   #822
Estrayk
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The STe has always been an underrated computer. Very cool thread btw!
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Old 24 April 2021, 01:26   #823
LongLifeA1200
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Quote:
Originally Posted by Estrayk View Post
The STe has always been an underrated computer.
I don't see how. It came four years after the A1000. That's a long time to play catch up.

People talking about adding amounts of RAM to the ASTE that could cost the same as a brand new car in those days is not much to brag about.
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Old 27 March 2024, 14:59   #824
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Wonder if this project is still ongoing or discontinued...? :I
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Old 27 March 2024, 15:06   #825
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Did you notice i already converted the graphics. You can eat half of your shorts already ;-)
I will never ever forget this hilarious misconception, that one is sure.
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Old 27 March 2024, 15:16   #826
TCD
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Wonder if this project is still ongoing or discontinued...? :I
The OP hasn't been on EAB for over 4 years, so...
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Old 27 March 2024, 15:36   #827
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He went on trying to port Doom on ZX81...
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Old 27 March 2024, 15:48   #828
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he went on trying to port doom on zx81...
: D
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Old 27 March 2024, 15:48   #829
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Quote:
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He went on trying to port Doom on ZX81...
Maybe after that one, he will attempt porting Quake on Atari 2600.

Anyway, on the subject... Metal Slug on A500, is indeed madman task.
The closest I could think of, is using Ruff'n'Tumble engine, and avoid all these massive explosions, and destruction of wooden houses...
But yeah.. with Ruff'n'Tumble engine, it might look pretty cool, even when heavy compromises from original game is done.
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Old 27 March 2024, 16:55   #830
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I think it's a shame that projects like this start off, probably well intended but wither on the vine before being realised.
My own sense in this sphere is that so many games would be great to convert to a plain unexpanded Amiga 500, just like they would have been back in the day.
Yes, those games wouldn't be as good as if a later spec was used but to my mind, the real retro thrill of it all is to apply the limitations of that which was imposed in that golden era and just knuckle down and deal with it.
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Old 27 March 2024, 17:42   #831
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Originally Posted by Estrayk View Post
The STe has always been an underrated computer. Very cool thread btw!
I guess. By those who underrate it.

It clearly was an attempt to level the playing field with the Amiga though and I don't think there's one thing it does as well, let alone better.

Not anything that matters in a real world sense anyway.
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Old 27 March 2024, 21:27   #832
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Quote:
Originally Posted by d4rk3lf View Post
Maybe after that one, he will attempt porting Quake on Atari 2600.

Anyway, on the subject... Metal Slug on A500, is indeed madman task.
The closest I could think of, is using Ruff'n'Tumble engine, and avoid all these massive explosions, and destruction of wooden houses...
But yeah.. with Ruff'n'Tumble engine, it might look pretty cool, even when heavy compromises from original game is done.

There's no such thing as Ruff N Tumble engine. There are probably very specific hacks / game designed around amiga limitations.


Doing something too ambitious for ECS, specially a port, is very difficult to complete. You can display pics, show title screens, a few animations, but the whole game, at a decent frame rate? ask Tiertex.
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Old 27 March 2024, 22:29   #833
d4rk3lf
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Quote:
Originally Posted by jotd View Post
There's no such thing as Ruff N Tumble engine.
What I mean is code that is running the game.
For me, it's one of the best looking platformer/shooter on OCS. It even somewhat resemble cartoony graphics of the Metal Slug (similar style).
So, in theory, if some experienced OCS coder could get his hand source code of Ruff'n'Tumble, change graphics, levels, and have tons of patience and passion to do it, I assume some interesting Metal Slug port could be done for OCS (with 1MB, or more Ram).
Sure, it would be full of compromises.. you can't have level of destructions, colors, of the real Metal Slug, and there would be no parallax..etc...

Just my (non coder) humble opinion.
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Old 27 March 2024, 23:35   #834
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Interesting to see this old thread brought back from the dead.

Quote:
Originally Posted by d4rk3lf View Post
Maybe after that one, he will attempt porting Quake on Atari 2600.

Anyway, on the subject... Metal Slug on A500, is indeed madman task.
The closest I could think of, is using Ruff'n'Tumble engine, and avoid all these massive explosions, and destruction of wooden houses...
But yeah.. with Ruff'n'Tumble engine, it might look pretty cool, even when heavy compromises from original game is done.
"A version of" can be made of almost any game for almost any system. Considering all the coin op conversions made for the 8 bit machines in the '80s, something like the Midnight Resistance port for the Speccy is a great example. As well as quite few made for the Amiga itself. It's just a question of how much you need to ditch to make it fit.

In the case of Metal Slug, if a company like Ocean had let's say, in an alternate universe, taken the job on. Something both playable and broadly recognizable as Metal Slug could certainly be made by them. Within the limitations of even 512kb Chip RAM and OCS only. How much fun it would actually be to play, is an open question, I guess.

I still think an A1200 with a speedy CPU and a decent amount of Fast RAM could do the game reasonable justice, though.

B
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Old 28 March 2024, 10:56   #835
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there was this RTG one

https://aminet.net/package/game/actio/MiniSlug

Requirements:
040+ CPU. PeterK's icon library for icons.
It needs about 18 MB of RAM and ~15MB HD free space.
Increase stack to at least 100000 in case staring problems.
Try different AHI modes if still starting problems occurs.
RTG set to 16 bit. (32bit mode displays wrong colors)
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Old 28 March 2024, 12:32   #836
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Recent experiments with HAM by Remz, and Platon show what could possibly be done. And the game colour reduces well, as it features lots of military greys and browns.
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Old 28 March 2024, 13:09   #837
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https://eab.abime.net/showthread.php?t=108678
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Old 28 March 2024, 14:13   #838
tomcat666
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If you have a pistorm/pistorm32 then you can play all Metal Slugs on your amiga, 30 fps :

[ Show youtube player ]
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Old 28 March 2024, 14:23   #839
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If you have a pistorm/pistorm32 then you can play all Metal Slugs on your amiga, 30 fps :

[ Show youtube player ]
Your playing it in a Pi though.
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Old 28 March 2024, 14:26   #840
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Your playing it in a Pi though.
No, you are playing it on A1200, pistorm is CPU accelerator that uses rPI as the core for CPU (it is a JIT 680x0 emulation). It is MC68000 code that is running.
In the end it is just a super fast accelerator.
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