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Old 20 July 2012, 06:05   #21
Magno Boots
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Wonderful!

The sound is spot on

Would you consider adding dummy left/right and game buttons to the faceplate?

Can I presume that you could use the same code for versions of Fire and Chef?

Many thanks
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Old 20 July 2012, 07:56   #22
mombasajoe
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Quote:
Originally Posted by Codetapper View Post
Just checking, have you seen LCD Dreams?
That even runs on CD32 (some "tuning" and Keyboard required). There are some more nice LCD-remakes and I've put them onto my "Another CD32 compilation".

(http://eab.abime.net/attachment.php?...6&d=1329667804)

An CD-image of it is on the ftp.
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Old 20 July 2012, 08:36   #23
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Just checking, have you seen LCD Dreams?
Yes

Parachute : 4 positions and on the 4th, there is no mystery: the parachute is always going in the tree and release illico.

Check ElectronicGame.lha on Aminet.

(4 LCD games)
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Old 20 July 2012, 10:13   #24
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Looks awesome, love the good ol' G&W, great work Gibs!

Bombsweeper was a better game imho, at least that's what I thought in those days
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Old 20 July 2012, 22:56   #25
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Originally Posted by Retrofan View Post
I would like to talk about how to save Spain... but better I ask you how (a little) can you make it (the adaptation of the game).
How I can make it ? I don't understand the question. I used Amos Pro and I try to simulate the game the best I can.

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BUT... do you know that after this there are some others games of the same style to be made, don't you?
Yes but I think I would do an advanced version of parachute for the Amiga.


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Originally Posted by Magno Boots View Post
Wonderful!

Would you consider adding dummy left/right and game buttons to the faceplate?

As you can see there is not enough space on the screen to do it and reducing the gfx would reduce de details. it would need a 640x400 screen

Quote:
Originally Posted by Magno Boots View Post
Can I presume that you could use the same code for versions of Fire and Chef?

Many thanks
Yes, you want to do the gfx ?

Last edited by gibs; 20 July 2012 at 23:01.
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Old 20 July 2012, 23:22   #26
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@Retrofan

Can you record a video of you playing in "Game B" and going as far as you can ?
It's to set the difficulty. I have the mini classic, but I don't think it's the same.
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Old 20 July 2012, 23:55   #27
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I think so, but ... it's sometime ago that I don't play, and I don't know how to record it right. I will see.
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Old 21 July 2012, 00:02   #28
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VC20:

[ Show youtube player ]

Have you ever seen this? The game seems to be very popular.
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Old 21 July 2012, 00:09   #29
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Eeer...Gibs how many points (a second more or less each one) do you need for a video?

Edit: And there are two options: Or you watch it right and I play bad (watch bad) or you see it bad and I play right.
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Old 21 July 2012, 00:11   #30
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Yes already seen. It is good but no parachute in the tree (but maybe it a Game A mode) )
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Old 21 July 2012, 00:13   #31
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@retrofan

No option between the 2 ) ?

I prefer the second one.
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Old 21 July 2012, 00:22   #32
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Ok, I will make it tomorrow if someone holds the camera... 47 points is a shit.
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Old 21 July 2012, 00:44   #33
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So it seems as hard as the Mini Classic

Here is my modest collection : https://dl.dropbox.com/u/1566495/Divers/G%26Wmini.jpg

Last edited by gibs; 21 July 2012 at 13:56.
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Old 21 July 2012, 14:11   #34
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Sorry because it stopped recording after a couple of minutes only:

[ Show youtube player ]

Anyway I'm glad, as it takes a long time to updload.
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Old 24 July 2012, 16:21   #35
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Thank you Fernando, I wanted you to go a bit far in the game
Anyway the game is almost finished. I need to set the difficulty and do a menu.
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Old 24 July 2012, 16:33   #36
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Hey it was the camera that stopped I guess I would have done 999 points .
Anyway it taked about an hour to upload.

I woudn't put a menu, you just have to press Game A or Game B and that's all I think.

Edit: Well, perhaps you could draw the buttons and add a Clock, so it would be necessary a menu. You also could make it to run a demo or perhaps an option to leave it small in a corner making the demo and or showing the hour.

Last edited by Retrofan; 24 July 2012 at 16:56.
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Old 25 July 2012, 15:58   #37
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Hmm
I can't draw the buttons, there is not enough space as I said. and if I stretch the screen it's going to reduce the details of the sprites.

I think about the AmigaParachuteAdv: 640x400 8 colors (for ECS) and full screen !
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Old 25 July 2012, 16:04   #38
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I'm not expert but I know some mono hires games for Atari ST and I think this mode is not for action-oriented games.
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Old 25 July 2012, 16:37   #39
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http://www.pica-pic.com/

All online playable

The only one i got :



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Old 25 July 2012, 17:04   #40
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Quote:
Originally Posted by s2325 View Post
I'm not expert but I know some mono hires games for Atari ST and I think this mode is not for action-oriented games.
Parachute isn't really an action game

HW requirement would be a flicker fixer




@Foul

Cool, but there's no flash player on Amiga
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