![]() |
![]() |
#1 |
Registered User
Join Date: Aug 2006
Location: lodz/poland
Posts: 50
|
x360 vibration support in winuae
Hi
I have a a question about x360 pad support, the pad itself working great, but what about rumble and vibration support can it be activated ?? how to do it ? Toni thx for Your great job thx for answer Last edited by djcasey; 07 June 2010 at 23:19. |
![]() |
![]() |
#2 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,991
|
|
![]() |
![]() |
#3 |
Registered User
Join Date: Aug 2006
Location: lodz/poland
Posts: 50
|
i don't have knowledge on tech stuff, thats why i asking ;p
|
![]() |
![]() |
#4 |
Registered User
Join Date: Apr 2002
Location: Germany
Age: 43
Posts: 743
|
What you're asking for doesn't make sense. You do understand that games have to be programmed to support rumble, don't you ?
Now guess how many games of the Amiga support rumble...I give you a hint. None. |
![]() |
![]() |
#5 |
uber cool demi god
![]() Join Date: Jun 2006
Location: Kent/England
Posts: 2,073
|
Hey djcasey, unfortunately because the Amiga didn't support rumble it's going to be very unlikely that an emulator will.
![]() |
![]() |
![]() |
#6 | |
Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
|
Quote:
![]() |
|
![]() |
![]() |
#7 |
Registered User
Join Date: Aug 2006
Location: lodz/poland
Posts: 50
|
ok , i know that amiga games wasn't programed to support rumble, ok
but what about a a "simulation" o rumble only when you "shoot" |
![]() |
![]() |
#8 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
|
It's not unheard of for emulators to support rumble features for games/systems that never originally had it but it's highly unlikely that it'll happen any time soon in winuae as there are so many more important updates going into winuae.
Maybe one day. |
![]() |
![]() |
#9 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,991
|
Okay. Maybe someone knows an app that can activate rumble on a button press (because that's basically the same then).
Any examples? Would like to see how they did it (i.e. 'where' they use it). |
![]() |
![]() |
#10 |
Linux snob
Join Date: Sep 2008
Location: Monkey Island
Posts: 997
|
The controller could rumble every time the floppy drive turns on.
![]() |
![]() |
![]() |
#11 | |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
|
Quote:
You'd need to look into it further as that's all I know. Never tried it out. |
|
![]() |
![]() |
#12 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,991
|
|
![]() |
![]() |
#13 |
Linux snob
Join Date: Sep 2008
Location: Monkey Island
Posts: 997
|
XBox SNES probably has some universal collision detection routines that are easy to hook into. On Amiga you would have to reverse engineer the assembly code of each game to spot an event.
Last edited by gilgamesh; 08 June 2010 at 10:43. Reason: XBox->SNES |
![]() |
![]() |
#14 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,991
|
|
![]() |
![]() |
#15 |
Linux snob
Join Date: Sep 2008
Location: Monkey Island
Posts: 997
|
Sorry, my bad. The other way round. S-NES has the collision detection. But you get the picture.
![]() |
![]() |
![]() |
#16 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
|
Indeed. It'd need to be written into WinUAE which (I'm completely guessing) is no 2 minute operation
![]() |
![]() |
![]() |
#17 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,991
|
...and prolly would give some funny results if it's not done on purpose
![]() |
![]() |
![]() |
#18 |
Registered User
Join Date: May 2010
Location: Redding USA
Posts: 135
|
So what programs are used to reverse engineer. The variety of books produced for the Amiga does not seem to match the variety produced for the C64. David Haynes started an Amiga book preserving project. bombjack.org/commodore But people who have insights could start to fill in the gaps so the ordinary person can participate in these wonderful experiments. Also I sent him 25 Amiga and chip design books to scan. This stuff is harder to do than it looks.
Its like I own Mathematica and the program is great. Most of the books approach it if it were a big graphics calculator. But the menu system is laid out like Quark but there is no book taking you through a comparison between the two. |
![]() |
![]() |
#19 | |
Linux snob
Join Date: Sep 2008
Location: Monkey Island
Posts: 997
|
Quote:
And this method wouldn't help with all other games like flight simulators etc. It's not worth the trouble, imho. Disassemblers and debuggers? I don't understand the Quark vs. Mathematica example. |
|
![]() |
![]() |
#20 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,991
|
For now I find methodman's post a tad strange to say the least. Let's wait for his answers
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Does WinUAE Support AmigaOS 4.1? | Oktai-Wanda | support.WinUAE | 1 | 15 July 2013 04:41 |
WinUAE ppc support? | blasterreal | support.WinUAE | 8 | 29 September 2010 00:51 |
Portaudio support (was: WinUAE support for ASIO drivers) | Amiga1992 | support.WinUAE | 57 | 28 March 2009 21:15 |
WinUAE-X v8 IPF support? | alexh | project.SPS (was CAPS) | 10 | 25 April 2006 17:15 |
WinUAE with zip support | Zx-81 | support.WinUAE | 7 | 17 May 2002 02:10 |
|
|