11 June 2023, 00:38 | #41 | |
Registered User
Join Date: May 2023
Location: Scotland
Posts: 5
|
Quote:
|
|
11 June 2023, 01:18 | #42 |
Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,842
|
"The grading of the games in the list is not complete regarding the (N) , (FS) and (O) attributes, just what is checked so far."
Marked Pacmania, thx! |
13 June 2023, 11:30 | #43 |
Registered User
Join Date: Dec 2020
Location: Italy
Posts: 1,900
|
wondering if that very large horizontal area used in that Fire! game can be full displayed correctly with newest monitors
i suppose yes its interesting more titles used a larger vertical area as overscan, as ie Jim Power seems doing maybe preferred due the @ross mentioned issues, horizontally talking |
13 June 2023, 14:13 | #44 |
Registered User
Join Date: Dec 2017
Location: france
Posts: 186
|
kid chaos did it perfectly;and with 2 layers .
[ Show youtube player ] |
15 June 2023, 22:54 | #45 | |
Moderator
Join Date: Nov 2004
Location: Eksjö / Sweden
Posts: 5,604
|
Quote:
It looks to be a bit like Sonic, I'm in a bit of an arcade mood so I'm trying games again. Could be fun if there's less map-memorizing like for Sonic. I should try it. Should be posted in that Megadrive thread for some |
|
16 June 2023, 09:36 | #46 |
Registered User
Join Date: Dec 2020
Location: Italy
Posts: 1,900
|
yeah, Kid Chaos seems the better entry, as gfx features used combined with wide video area displayed
horizontally, seems using the same Jim Power screen size, it seems full screen more than overscan, not sure some games used an even larger one, despite yes inferior as things on screen @Photon imo it does require a trainer to be better played, as it is it lacks on playability |
16 June 2023, 11:18 | #47 | ||
Registered User
Join Date: Dec 2017
Location: france
Posts: 186
|
Quote:
I agree totaly, i don't know how people can always take SOTB for the technical showcase of what amiga can do, when kid chaos destroy it in every way, except for musics maybe,beast musics are really master pieces . Not a bad idea . Quote:
Another exemple of what the MD and snes can't do but amiga did(at 55:31) : [ Show youtube player ] 8 way scrolling+2 layers of parallaxes+a real time zooming boss with palette change . Last edited by touko; 16 June 2023 at 16:57. |
||
16 June 2023, 12:11 | #48 |
Lemon. / Core Design
Join Date: Mar 2016
Location: Tier 5
Posts: 1,212
|
|
16 June 2023, 12:22 | #49 | |
Registered User
Join Date: May 2023
Location: Norwich
Posts: 377
|
Quote:
Yeah, fairly primitive for a SNES, just have a Mode 7 layer with the boss on and you can zoom it easily. There are various in game examples like Bowser fight in SMW or various enemies in R-Type 3. The only difference is a SNES equivalent would probably rotate it at the same time to look extra snazzy. Last edited by AestheticDebris; 16 June 2023 at 12:34. |
|
16 June 2023, 13:11 | #50 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,773
|
Maybe because Beast looked beautiful, and Kid Chaos looks like puke?
|
16 June 2023, 14:00 | #51 |
Registered User
Join Date: Dec 2017
Location: france
Posts: 186
|
|
16 June 2023, 14:34 | #52 |
Lemon. / Core Design
Join Date: Mar 2016
Location: Tier 5
Posts: 1,212
|
I'm with Tigerskunk on this one. KC doesn't look particularly great, due to the bobs having to share their palette with the foreground layer (everything kind of blends together and looks a bit dull). Lionheart also suffers from this same issue too.
|
16 June 2023, 15:12 | #53 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,917
|
Well then you're not with Tigerskunk at all because they used the phrase, and I quote: it looks like puke. A gross exaggeration if ever I saw one.
|
16 June 2023, 16:13 | #54 | |||
Registered User
Join Date: Dec 2017
Location: france
Posts: 186
|
Quote:
Quote:
Quote:
Last edited by touko; 16 June 2023 at 16:21. |
|||
16 June 2023, 18:31 | #55 |
Registered User
Join Date: Jan 2023
Location: Toronto
Posts: 390
|
Well here's that same boss fight in the unreleased Mr Nutz 2 for the Mega Drive with no zooming (at 1:45:00)
[ Show youtube player ]
|
16 June 2023, 18:41 | #56 |
Registered User
Join Date: Dec 2017
Location: france
Posts: 186
|
Puggsy MD has un zooming boss, but clearly not the same as Mr nutz(45:32) :
[ Show youtube player ] |
16 June 2023, 21:05 | #57 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,917
|
|
16 June 2023, 21:56 | #58 |
Registered User
Join Date: Dec 2020
Location: Italy
Posts: 1,900
|
iirc Probotector on Megadrive had some zooming effects too
i think to remember ie one later boss (maybe the last one) with almost the entire screen zooming in and out, impressive - about Beast, that forest outdoor landscape never gets old i was reading details about this (and other platforms too) into the Codetapper site : https://codetapper.com/amiga/sprite-...-of-the-beast/ |
16 June 2023, 23:08 | #59 |
Registered User
Join Date: Aug 2013
Location: Marseille / France
Posts: 1,436
|
Lol.
Here we go again with someone posting a technical marvel on the Amiga and serious people coming to minimize the coding performance saying that the SNES or the MD could handle it (even if the MD version doesn't handle it, in fact, because if it could it would have been on the MD version, as for the bonus stages). Mr Nutz is a true masterpiece on the Amiga. I really don't get why peoples praise averages games like Zool or Superfrog over it (even back then). The sprites blending problem seems very over exagerated to me. The game is very playable and well balanced. And on top of that the MD version lacks many elements from the original version. Strangely, nobody concludes that this is a proof of the Amiga hardware superiority yet comparaisons between Turrican 3 and Mega Turrican (by mostly the same team) are generally used to prove definitive superiority of the MD hardware. Last edited by sokolovic; 16 June 2023 at 23:16. |
16 June 2023, 23:27 | #60 | |
Registered User
Join Date: Jan 2023
Location: Toronto
Posts: 390
|
Quote:
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Scrolling several layers - Parallax::.. | MrGuppy | Coders. Asm / Hardware | 4 | 13 October 2022 21:39 |
Parallax Scrolling | timg | Coders. Blitz Basic | 5 | 29 January 2020 00:36 |
Parallax scrolling layer with sprites possible? | phx | Coders. Asm / Hardware | 21 | 12 July 2015 18:15 |
Parallax scrolling meant nothing to me until... | killergorilla | Amiga scene | 26 | 12 February 2006 16:40 |
Parallax scrolling in DPaint (tutorial) | Stein | Retrogaming General Discussion | 2 | 17 January 2006 22:18 |
|
|