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Old 01 November 2013, 21:00   #1
lubomyr
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Uae4All2-SDL Amiga Emulator for Android

separate thread Uae4all2 for Android

current version: 2.3.7.1 (14.04.2016)
web: http://anddev.at.ua/load/emulators/u...ition/2-1-0-20

apk: uae4all2-sdl-2.3.7.1.apk

uae4all2-sdl-2.3.6.4-without-neon.apk

source: https://github.com/lubomyr/uae4all2
guichan-src-03012014.tar.gz

Last edited by lubomyr; 14 April 2016 at 22:13. Reason: new version 2.3.7.1
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Old 02 November 2013, 13:13   #2
jbenam
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Awesome that you finally decided to have your own thread

Updating just now, thanks a lot Lubomyr.
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Old 03 November 2013, 13:59   #3
FOL
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Indeed, will have to check out new screen widths as thats something that bugged me.
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Old 03 November 2013, 14:42   #4
Ariath
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How about adding a config manager?

You could set all necessary options to run a game, save the config with a name, and then, run this game by only selecting his config.

Some like WinUAE configs.


It would be great also having something like this :
https://play.google.com/store/apps/d...launcher&hl=es

See ya!
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Old 03 November 2013, 15:04   #5
fitzsteve
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Nice one, I've been using on my JXD Tablet and HTC DEsire HD, works great (I'm running a Classic Workbench HDF with Games/etc.)
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Old 07 November 2013, 19:48   #6
danytyler
 
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The only problem i´ve founded is usb joystick diagonal movement doesn´t work. It works fine in 2.3.0.0 version.
Anyway, is the best amiga emulator option. Congratulations!!
 
Old 10 November 2013, 20:21   #7
lubomyr
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danytyler,
Diagonal movement in usb-joystick not supported in newer versions of pelya's libSDL. I wrote about this problem to libSDL developer, but still not exist solution.
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Old 10 November 2013, 20:32   #8
lubomyr
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New beta version based on latest open-pandora version of uae4all2

- Bugfix: load of disk specific config copied last used disk name to all empty drives
- Performance enhancements: some AGA stuff runs now with full speed without frameskip on 1 GHz Pandora
- Bugfix (hopefully): mousepointer no longer limited to part of screen
Thanks to TomB

apk - uae4all2-sdl-2.3.1.1.apk
src - uae4all2-src-10112013-2.tar.gz

some part of code written in ARM (neon)-assembler.
Probably we lose compatibility with old tegra-based devices, which not support neon-instruction set.
but performance now - extreme fast

Last edited by lubomyr; 11 November 2013 at 12:42.
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Old 12 November 2013, 13:53   #9
spanner
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Quote:
Originally Posted by fitzsteve View Post
Nice one, I've been using on my JXD Tablet and HTC DEsire HD, works great (I'm running a Classic Workbench HDF with Games/etc.)
Hi what version are you runnung btw mine crashes when i click on system icon..

mine is Classic Workbench ADVSP..?
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Old 16 November 2013, 13:12   #10
lubomyr
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New version 2.3.1.2 based on latest open-pandora version of uae4all2

- Bugfix: Sometimes wrong colors in AGA EHB and AGA dual playfield mode
- Bugfix: memory used for loading kickrom was never freed
- Bugfix: Floating point exception if default config has less then 4 drives and you use later a disk specific config with 4 drives
- Bugfix: sometimes sound glitches after restore of a savestate
- Changed: some more cleanup before leaving the emulator
- Changed: removed some unused stuff
Big thanks to TomB

apk - uae4all2-sdl-2.3.1.2.apk
src - uae4all2-src-16112013.tar.gz
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Old 16 November 2013, 13:33   #11
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Quote:
Originally Posted by spanner View Post
Hi what version are you runnung btw mine crashes when i click on system icon..

mine is Classic Workbench ADVSP..?

Hi Mate, I run Classic Workbench Lite only the standard 250mb HDF which I put about 100 games into. ADV SP will be too heavy as you're limited to 8mb Fast Ram.

@lubomyr,

Thanks for the update, will test today
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Old 17 November 2013, 12:58   #12
jbenam
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Quote:
Originally Posted by lubomyr View Post
- Changed: some more cleanup before leaving the emulator
Leaving? You mean you won't be updating UAE4All2-SDL anymore in the future?
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Old 17 November 2013, 15:46   #13
lubomyr
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Quote:
Originally Posted by jbenam View Post
Leaving? You mean you won't be updating UAE4All2-SDL anymore in the future?
It copy-pasted from open-pandora port changes. I think this mean something other.
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Old 17 November 2013, 16:39   #14
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Some benchmark
Measure via timer (duration of execution test)

Thl W200 (MTK6589T, 4x Cortex A7 1.5 GHz, 1280x720)

Uae4all2 (A1200 T2, frameskip 0, 640x256)
AIBB (BeachBall) 02:08.38
AIBB (Write pixel) 00:06.50
AIBB (EclipeTest) 00:04.38
AIBB (Linetest) 00:04.35

E-UAE (cpu_speed=1,cpu_type=68020/68881,gfx_framerate=0, 640x512)
AIBB (BeachBall) 01:50.25
AIBB (Write pixel) 00:14.95
AIBB (EclipeTest) 00:07.67
AIBB (Linetest) 00:09.92

Freelander PD100 (AllWinner A13, 1x Cortex A8 1.0 Ghz, 800x480)

Uae4all2 (A1200 T2, frameskip 0, 640x256)
AIBB (BeachBall) 04:01.23
AIBB (Write pixel) 00:16.63
AIBB (EclipeTest) 00:09.94
AIBB (Linetest) 00:09.05
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Old 26 November 2013, 20:11   #15
lubomyr
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new version 2.3.2.0
- fixed one bug in custom control menu
- fixed compatibility for old armv6-devices
- added support x86 and mips platform (not tested). Please test and post feedback.
- rewritten source code for multiplatform support

apk: uae4all2-sdl-2.3.2.0.apk

source: uae4all2-src-26112013.tar.gz

Last edited by lubomyr; 26 November 2013 at 20:20.
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Old 29 November 2013, 09:20   #16
Amigajay
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Hey guys, enjoyed using this in hundreds of Amiga games on my nvidia shield, but im having issues running 12-13 games out of the 500 or so ive played.
The most annoying for me are Pinball Fantasies (aga or cd32 versions) and Lemmings 2 which just crash before loading.
Others like Prince of persia and Tubular Worlds load fine but are running in slow motion, I've tried different memory settings etc but still the same results, and tried different whd game versions too.
Is it due to some bugs in this emulator? Anyone else get these games running on this emulator?
I can provide detailed error codes if needed to help find potential bugs. Cheers.
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Old 30 November 2013, 13:30   #17
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Hi lubomyr!

What about a Raspberry Pi Makefile? (Raspbian, wich is more or less Debian)
Does it include EGL/GLES rendering?
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Old 30 November 2013, 15:34   #18
lubomyr
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Amigajay,
Whdload version of Lemmings2 ( Lemmings2_v1.4_1MB_0351.zip ) tested and works.
All other games have different incompatibility with FAME-C CPU engine which used in uae4all2.

Gaula92,
Uae4all2 use only libSDL for rendering.

Makefile for Raspberry Pi (not tested, but must works)
https://dl.dropboxusercontent.com/u/...l2/Makefile.PI

Last edited by prowler; 30 November 2013 at 21:50. Reason: Back-to-back posts merged.
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Old 30 November 2013, 17:11   #19
Amigajay
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Quote:
Originally Posted by lubomyr View Post
Amigajay,
Whdload version of Lemmings2 ( Lemmings2_v1.4_1MB_0351.zip ) tested and works.
All other games have different incompatibility with FAME-C CPU engine which used in uae4all2.
Tried that version along with others, get the error message
'error during 'resload_patch' invalid command PLCMD-11074 $E02 at address $9FF684 (slave $194)
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Old 30 November 2013, 17:35   #20
lubomyr
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Amigajay,
Tested today, and game run correct. I not have any idea why it not works for you.
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