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View Poll Results: Does computers evolve slower then before? | |||
Yes | 55 | 80.88% | |
No | 10 | 14.71% | |
They evolve at pretty much the same pace, from the beginning | 3 | 4.41% | |
Voters: 68. You may not vote on this poll |
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13 July 2021, 03:28 | #101 | |
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But the real letdown is - GTA? It was boring in 1997, can't imagine that it's gotten any better since. And the video seems to confirm it. Oh yeah awesome graphics, but your character is still just running up an uninteresting hill or swimming in a fake sea. I have a setup that is much better than that - so realistic that it's not just like being there - it is there! Graphic resolution so high you can't see the pixels even with a microscope, frame rates close to the speed of light, physics calculated at subatomic particle level, immersion so good its beyond virtual reality. And to run the game I just have to open my front door and step into it! My point is - the quality of a computer game is not determined by how 'realistic' the graphics are. If I wanted realism I would just step outside. What I want is a fantasy world with its own rules in a universe that has more meaning. I don't care if everything is made of little blocks and my character can only jump left and right at one height and distance - so long as there is something interesting to see and do. I like 'gritty' graphics where every pixel has been placed for best effect (and needs to be because there are so few of them). I want something different from real life, not a poor simulation of it. These modern 3D games appear to be little more than window dressing over the same old 'run around and shoot things' genre. Surely with all the computer 'evolution' we are told is happening, we can do better than this? |
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13 July 2021, 05:32 | #102 |
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I agree with Bruce Abbott about real-life vs realistic games, but then again, he lives in Middle-Earth!
My favourite era of videogames has always been the PC FPS games of the mid-to-late 1990s to around 2004-6, thereabouts: games both primitive enough to be seen as retro 1980s arcade, yet nowhere near as realistic as the PS4/PS5-like stuff that goes for ultra-realism at the cost of innovation. |
13 July 2021, 06:14 | #103 |
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I don't see how FPS crap from the 1990s and 2000s qualifies as "retro 1980s arcade".
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13 July 2021, 09:48 | #104 |
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I am with Bruce on the console generation comparison. I never had any Xbox or Playstation so, with the rather low quality youtube video as a reference, I had to look up whether the Xbox 360 or the Xbox One was the earlier machine because I couldn't tell for sure just from the videos. A lot of the visual difference seemed to come from different gamma settings or colour schemes. At least the Playstation naming scheme is clear.
Yes, graphics became better (it does become obvious after a while) but I also came to the conclusion that the games just seem to be the same. It's nothing like a comparison of "Defender of the Crown" on Amiga and C64 (about the same time between the two as between console generations) where there is a night and day difference between graphics (Amiga obviously much better than C64) and gameplay (C64 much better than Amiga, so I hear). That is to say: if I had played that game on PS3, I wouldn't care to play it again on the PS4 or buy a PS4 to play it with more detailed shrubbery around the player character unless the game content was very good (like watching your favourite movie again). The question isn't "do I need the newer console to have a better gaming experience", the question merely is "is this game any good?" |
13 July 2021, 11:29 | #105 | |
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But with FPS games, the suspense is far more palpable as you have a LIMITED view ahead and monsters can jump out from around a corner and surprise you. First-Person is what made Doom and its ilk so popular to the present day, and why even the makers of Alien Breed switched to First-Person for the sequels. Why can you and the other 80s and early 90s retro gamers like you, Minuous, not get that? |
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13 July 2021, 12:37 | #106 |
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From a average consumers point of view, present day computers, tablets, phones etc are very overpowered. Most people could do what they need with tech from 10 years ago.
We have a very wasteful approach to designing and coding our software that forces obsolescence. Lots of layers of abstration, platforms and infrustructures that slow machines down needlessly. But as a 3D artist, I can not wait for faster processors. Actually I have found that having a bunch of slower machines to render on is way faster than one super fast machine. |
13 July 2021, 13:57 | #107 | ||
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In Alien Breed you can see the enemies out there waiting to kill you, but you can't see how to get to them or how to escape through the maze. Solving the maze puzzles is what this game is all about. Many other '2D' games have similar puzzle elements. Just because they are not 'realistic' doesn't make them less interesting. Nobody ever complained that chess isn't a realistic simulation of a military battle. Quote:
Top-down, side, and isometric views are in same ways closer to our internal view of the world. They help us to make that map in our minds as we progress through the game. It's not realistic, but it satisfies our desire for something beyond the limitations of reality. |
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13 July 2021, 14:16 | #108 | |
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So, I do understand what you mean when you're talking about FPS games. I just often like 2D shooting/action games better. |
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13 July 2021, 14:25 | #109 | |
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Really, the high end hardware from 2011 is very, very capable by itself, and very computationally powerful to deliver very good game experiences. If you think on it, a Radeon HD 6870 is DirectX 11 capable. Not 1080p suitable for all games (but StarCraft 2 runs very well at 1080p with this card), but mainly 720p. As an example, I played some part of Dark Souls 3 with this card at this resolution; prior to upgrade to a RX 480. And the game works very well at 720p, high resolution texture and a decent framerate. On past times, it turned impossible to play Doom, on your relatively recently acquired Amiga 500 or Atari STE (imagine that you bought the 16 bits computer at 1990 or 1991) and two years later the technology evolves a lot. Obviously, current hardware is better, and can deliver better experiences; but the required amount of professional hard work in order to achieve very noticeable advantage is humongous... a few studios are capable of this investment. You need to add another couple of years of development and another big number of million dollars to increase a bit the overall quality and complexity of the game you are working on. Currently, technology is also evolving, but recently past technologies are still very capable, and still very computationally efficient. These are good times, due to you can acquire a very good hardware today, and still use the same investment over 10 years or more. Its the product quality curve, at a point, you need to add an exponential amount of resources to increase ,less than linearly, the overall quality and complexity. |
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13 July 2021, 14:30 | #110 | |
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This is a very interesting reasoning, and these sort of things are part of the "magical" feeling from the 8 / 16 bits era games. |
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13 July 2021, 14:31 | #111 | |
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Dune 2? Never played that, although I understand it was the prototype for Command & Conquer, of which I have played a lot of, except for the later games that used a 3D engine. I am particularly fond of Red Alert and Red Alert 2 in particular. I never liked Chess. That game is too obsessed with "capturing" the enemy king, as opposed to just taking him out, as you naturally would. I could never complete a game of Chess because I never got to the "Checkmate" stage, I just wanted to take out the bastard. Reality is ALWAYS more satisfying. Fair enough, I just don't agree. |
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13 July 2021, 14:33 | #112 |
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13 July 2021, 14:36 | #113 |
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"Reality is always more satisfying" is a weird sentence made by a computer addicted IMHO
For me all this Amiga world is "ANOTHER WORLD" which i like more than reality Otherwise i would spend my time with other "real" activities |
13 July 2021, 14:44 | #114 |
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13 July 2021, 15:10 | #115 |
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When it comes to 3D graphics, it's now a bit like it was with audio 20+ years ago: you surely noticed a big difference between waveform synthesis and 8 bit samples and again a big difference when stepping up from 8 bit to 16bit audio but who really cares whether his gaming or office PC has 16bit or 24bit audio? or 48 kHz or 192 kHz sample rate? There are only so many floating point operations you can use in a meaningful way to colour a pixel on the screen...
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13 July 2021, 15:20 | #116 |
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You're probably in the minority, at least on this forum.
It is also my impression that most "realistic" 3D games are quite boring, because there is not much of a game behind to motivate me for longer periods. The only FPS I'm playing from time to time is DayZ, because of the complex survival aspect and the interaction with other players. I agree with Minuous that older 3D games aged quite badly. Their only charm was the new technique, when they appeared. But as the games itself are boring, nothing is left. This is completely different with many good 2D games of that time. |
13 July 2021, 15:31 | #117 |
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Well, I never really liked that style of game now or at the time either. Apart from Xybots of course :-)
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13 July 2021, 17:32 | #118 |
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Guys, guys.
People like things you don't. Let them. It literally has zero impact on your life. |
13 July 2021, 17:49 | #119 |
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13 July 2021, 19:18 | #120 | ||
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That's the problem: I love discussing the technical side of the Amiga, but I hate how the gaming aspects (and practically ZERO Demoscene) litter the conversation eventually. I never found those sort of 2D games appealing.
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Last edited by Foebane; 13 July 2021 at 20:25. |
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