14 March 2021, 21:30 | #1 |
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S.T.U.N. Runner, how could this be SOOOOOO bad????
If you're a fan of the original arcade version and was looking forward to playing it on your Amiga back in the day then no doubt tears were flowing
I give you S.T.U.N. Runner shit game time video review, I hope you enjoy it and would love to hear your thoughts of this utter dire conversion [ Show youtube player ] Last edited by ZEUSDAZ; 02 July 2022 at 00:55. |
14 March 2021, 21:35 | #2 | |
Going nowhere
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Quote:
Its at least playable on that. |
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14 March 2021, 21:51 | #3 |
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14 March 2021, 21:55 | #4 |
CaptainM68K-SPS France
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It's an ST port, like all the domark games. No effort, lazy ass
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14 March 2021, 22:04 | #5 |
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Prime Mover wasn't 3D
There are good Domark games. Not a lot I can remember now But some arcade conversions were okay. For me Domark is almost on par with US gold... Good ones: Super Space Invaders, Escape from the planet of robot monsters, Badlands for instance |
14 March 2021, 22:08 | #6 |
Going nowhere
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The thing is, most of STUN Runner could have been cheated on Amiga and probably ST and it would have played quite fast.
Quite why they went down the proper vector route when the arcade machine was pretty damned powerful is a mystery |
14 March 2021, 22:11 | #7 |
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cheated with Lotus-like 3D and color cycling for the tunnels ... probably yes.
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14 March 2021, 22:40 | #8 |
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even if simple 3D, 68000 has always had bad performance in games like that, but maybe this one has very slow 3D routines.
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14 March 2021, 23:40 | #9 |
Knight Of The Kingdom
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15 March 2021, 00:02 | #10 |
J.M.D - Bedroom Musician
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Location: los angeles,ca
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Mr Friederich made the very good port of Star Wars but did suck on Hard Drivin and here i think some of the routines are the same beside being an ST port and having an EGA palette
[EDIT] i did look around and seem an almost 1:1 port of the PC version; have the feeling the graphics and code was first done on PC using C then ported almost 1:1 to Amiga and ST to save time - and that means vectors in 16 color mode and not 8 like usually Amiga and ST do [usually much slower] [ Show youtube player ] Last edited by saimon69; 15 March 2021 at 00:22. |
15 March 2021, 03:15 | #11 | |
CaptainM68K-SPS France
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Quote:
Super Space Invaders graphics looks like ST graphics, not amiga. Escape from Planet is OK. Stunn Runner Arcade use a DSP 32010. ok, that's complicated, but honestly, starting a game from the ST will never bring the game right on the Amiga. But so many others are awful...... |
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15 March 2021, 14:42 | #12 |
cheeky scoundrel
Join Date: Nov 2004
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Ugh... this game gives me a head ache just by looking at it. Definitely a proper shit-time game.
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15 March 2021, 15:42 | #13 |
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£25 actually or £8 on re-release
Just had a go of the Whdload version = Too Fast (040 emulated) and crashed with a Line 1111 emulator exception. |
15 March 2021, 16:06 | #14 |
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I think in the tunnel scenes the FPS could be improved quite a bit if only areas with coordinates made up of the previous screen and the current screen were redrawn/updated. This would correspond to the areas that may have changed. Obviously this would need some additional CPU complexity but it should pay off on the filling time (always hard to predict for plain 68000 without actually trying it). The primary tunnel colours should be set in the same single bitplane and only the additional objects and the tunnel floor should need extra bitplanes. I wouldn't consider any of this cheating.
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15 March 2021, 16:31 | #15 |
Going nowhere
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15 March 2021, 16:58 | #16 |
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Could have been a seriously impressive game if they had gone done a Stardust 3D style approach.
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15 March 2021, 17:38 | #17 |
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Age: 43
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Stardust is just a prerendered animation in a straight tunnel. How would this work with a game like this?
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15 March 2021, 20:05 | #18 |
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I was just going to say that I don't remember it being that slow but then I realised I have only played it on Whdload which has clearly been sped up quite a bit.
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15 March 2021, 20:15 | #19 |
Banned
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I need to try this sped up "WHDLoad" version.
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15 March 2021, 20:25 | #20 |
Retro Gamer
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Location: Underworld
Age: 51
Posts: 4,058
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And I thought VR will give me headache...
Glad I missed this one back in time... |
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