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Old 14 October 2022, 17:08   #21
Nobby_UK
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Just tried the (Emulated) MSX2 version
on PC = OK, scrolling a bit off
on Amiga = Graphics Scrambled + Resets (prob on the wrong settings ?)
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Old 15 October 2022, 16:00   #22
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Quote:
Originally Posted by gimbal View Post
That just makes it all the more prudent to roll new levels and provide players with something new in the old
The original already had long and drawn out levels, so you might want to make them shorter
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Old 16 October 2022, 12:27   #23
gimbal
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Well there you go. In my opinion a game is only worth remaking or porting if you have a list of things that you want to improve in it. Less drawn out levels sounds like one of them.
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Old 06 November 2022, 01:04   #24
idrougge
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This was called »Pocky & Rocky« on the SNES.
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Old 06 November 2022, 01:18   #25
Photon
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Gameplay reads like Knightmare on MSX / Pocky & Rocky on SNES and should be doable on Amiga OCS, it's an 8-way shooter like Ikari Warriors, or for that matter Gauntlet/Garrison except not so much focus on hoardes/RPG.
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Old 16 November 2022, 04:52   #26
ImmortalA1000
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Quote:
Originally Posted by dlfrsilver View Post
Most games are really too demanding for the A500. Or you have to remove parts, parts, parts until it fits.....
Tinyus proves it's ALWAYS an issue of talent not hardware, 99.99% of Amiga commercial games are technically shit based on the superhuman efforts of making the Lorraine prototype a reality.

Look forward to an arcade perfect 32 colour Salamander.............
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Old 19 November 2022, 02:00   #27
Photon
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Quote:
Originally Posted by dlfrsilver View Post
Most games are really too demanding for the A500. Or you have to remove parts, parts, parts until it fits.....
This is true, however most arcade games didn't use many colors until around 1987, and it took a year or two for them to actually arrive in arcades.

Salamander is an example where e.g. the C64 release beat the arcade release by a year or three.

Now as I wrote, the gameplay of Kiki Kai Kai can be duplicated perfectly on Amiga, but there were many ports that made it to 8-bit but never to Amiga. In the case of Atari Games arcades, it's understandable that they withheld the Amiga release - "Business is war" and all that.

When it comes to the number of colors, it's wise to reduce colors if targeting the A500 specifically. The gameplay will be better, and full-framerate like the arcade which used single purpose chips until the advent of system boards later.

If color count is the most important, you simply target AGA and at least that problem is solved.

As far as quantity of content is concerned, it's not a problem for A500 since even the mightiest arcade games up until the A500 had 512K ROM, on the outside 2MB ROM which can fit on a couple disks just fine.

Last edited by Photon; 29 November 2022 at 01:29.
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Old 19 November 2022, 12:47   #28
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Cobra Mission that's a lot of fan service!
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Old 19 November 2022, 19:27   #29
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We port hat we like though, so if is not your flavor this does not mean stop us from doing that
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Old 20 November 2022, 02:04   #30
lmimmfn
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On topic, I didn't even know the name if this game, I used to play it regularly in the late 80s in a small shop before it was replaced with Tiger Heli. Thanks OP for reminding me of a game I played but completely forgot.

I would love an Amiga version of this, seems completely do'able
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