English Amiga Board


Go Back   English Amiga Board > Main > Nostalgia & memories

 
 
Thread Tools
Old 03 December 2018, 19:06   #61
meynaf
son of 68k
 
meynaf's Avatar
 
Join Date: Nov 2007
Location: Lyon / France
Age: 51
Posts: 5,323
Quote:
Originally Posted by malko View Post
Ok, first draft.
Suits you ?
For the text yes, but it's not to be shown with that background. As said before, we're using the ST version.
But for a mysterious reason DPaint ST says image is damaged and can't load it properly so i don't know what to do now.


Quote:
Originally Posted by DamienD View Post
In the YouTube video at "3 minutes 42 seconds" you also see extra "jewel" intro screens that are not present in the Apple IIGS version:
Indeed. In the video i also see horrible loading times and "insert reel 2" that will not be in my version.
And for a mysterious reason, the water animation is more fluid on my version than on this video where it looks, errh, buggy. Maybe that's just me syncing everything to vblank but i'm already better than the original ST version


Quote:
Originally Posted by DamienD View Post
Exactly

...it's not in the Apple IIGS version; and who know's what else is missing.
You may eventually notice that texts in the ST version sometimes have a small "shadow" effect that's missing from the other version -- even though it's not easy to spot on either screen shots or even the video.
Orange texts in the intro e.g. have a red shadow.
meynaf is online now  
Old 03 December 2018, 19:11   #62
DamienD
Banned
 
DamienD's Avatar
 
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
Quote:
Originally Posted by meynaf View Post
Indeed. In the video i also see horrible loading times and "insert reel 2" that will not be in my version.
You also see "insert reel 3" later; I guess the person taking the video was using the original .STX files.

Quote:
Originally Posted by meynaf View Post
And for a mysterious reason, the water animation is more fluid on my version than on this video where it looks, errh, buggy. Maybe that's just me syncing everything to vblank but i'm already better than the original ST version
Great

...maybe wrong emulator settings were used in the video shown; I've noticed that the full screen is not displayed.

Quote:
Originally Posted by meynaf View Post
You may eventually notice that texts in the ST version sometimes have a small "shadow" effect that's missing from the other version -- even though it's not easy to spot on either screen shots or even the video.
Orange texts in the intro e.g. have a red shadow.
Yeah, noticed the intro text shadow, but am sure it looks better in real life
DamienD is offline  
Old 03 December 2018, 19:26   #63
meynaf
son of 68k
 
meynaf's Avatar
 
Join Date: Nov 2007
Location: Lyon / France
Age: 51
Posts: 5,323
Quote:
Originally Posted by DamienD View Post
You also see "insert reel 3" later; I guess the person taking the video was using the original .STX files.
I can tell you that everything that's shown in that video work properly in my version - and better : these black screens between scenes are unbearable
Of course my version will be hard drive only, like the others. And multitasking, which isn't that easy here because it has a strong tendency to eat 100% cpu busy-waiting for some timer...


Quote:
Originally Posted by DamienD View Post
Great

...maybe wrong emulator settings were used in the video shown; I've noticed that the full screen is not displayed.
Who knows, it might even be the video encoding that clearly does not match the original frame rate.
But the game used 200Hz system timer for timing rather than vblank so glitches are quite likely.

The guy with the video missed something important : Libitina having her wicked way on the player


Quote:
Originally Posted by DamienD View Post
Yeah, noticed the intro text shadow, but am sure it looks better in real life
It looks ok for me under winuae, that's all i can say.
meynaf is online now  
Old 03 December 2018, 19:49   #64
DamienD
Banned
 
DamienD's Avatar
 
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
Sounds like your making some amazing progress; well done!!!

...can't wait to see the fruits of your labour.

Thank you again for undertaking this mission.
DamienD is offline  
Old 04 December 2018, 00:37   #65
malko
Ex nihilo nihil
 
malko's Avatar
 
Join Date: Oct 2017
Location: CH
Posts: 4,856
Quote:
Originally Posted by meynaf View Post
For the text yes, but it's not to be shown with that background. As said before, we're using the ST version.
No problem that you changed your mind about the version to use. It's only a draft.

Quote:
Originally Posted by meynaf View Post
But for a mysterious reason DPaint ST says image is damaged and can't load it properly so i don't know what to do now.
Seems the ST image is corrupted. I made a screen-shoot from Hatari and near the bottom of the text "Sinbad" & the text "the throne of the falcon" there is only half a line. Maybe this is what is preventing DPaint to open the picture? No more half lines after a computer reset ?? . Attachment removed.

Last edited by malko; 04 December 2018 at 00:50.
malko is offline  
Old 04 December 2018, 01:19   #66
malko
Ex nihilo nihil
 
malko's Avatar
 
Join Date: Oct 2017
Location: CH
Posts: 4,856
Quote:
Originally Posted by meynaf View Post
Just zoned, original texts in raw form. Don't ask me when these texts are supposed to appear, for many i just don't know...
Thanks. Translation started

Here is a draft from the ST (screen-shoot from Hatari).
See this post for latest image

Last edited by malko; 04 December 2018 at 11:45. Reason: Attachment removed
malko is offline  
Old 04 December 2018, 01:23   #67
Hewitson
Registered User
 
Hewitson's Avatar
 
Join Date: Feb 2007
Location: Melbourne, Australia
Age: 41
Posts: 3,772
I'm not sure the right choice is being made here. Why is the port being based on the ST version when the IIGS version clearly has far superior graphics?
Hewitson is online now  
Old 04 December 2018, 04:08   #68
lesta_smsc
Registered User
 
lesta_smsc's Avatar
 
Join Date: Feb 2012
Location: United Kingdom
Posts: 3,173
Quote:
Originally Posted by Hewitson View Post
I'm not sure the right choice is being made here. Why is the port being based on the ST version when the IIGS version clearly has far superior graphics?
I wonder if it is because of what is actually feasible for the port?

meynaf - great stuff on your site, but any chance of some screenshots to give a hint of what they look like?

Off topic but given the nature of conversion, did a Prince of Persia port from the MAC ever get converted to Amiga. The MAC version had by the far the best graphics.
lesta_smsc is offline  
Old 04 December 2018, 07:50   #69
TjLaZer
Registered User
 
TjLaZer's Avatar
 
Join Date: Sep 2004
Location: Tacoma, WA USA
Age: 52
Posts: 1,915
Looks like the Apple IIGS title screen looks better than the ST version? Or maybe I just suck at appreciating fine art.

Attached Thumbnails
Click image for larger version

Name:	title screens.JPG
Views:	595
Size:	45.9 KB
ID:	61070  
TjLaZer is offline  
Old 04 December 2018, 09:09   #70
meynaf
son of 68k
 
meynaf's Avatar
 
Join Date: Nov 2007
Location: Lyon / France
Age: 51
Posts: 5,323
Quote:
Originally Posted by malko View Post
No more half lines after a computer reset ??
Uninitialised memory maybe ?
There is something special about the images used here, maybe they have bad encoding, maybe they use a slightly different one, i dunno. Not enough knowledge about .PC1 to really check them.


Quote:
Originally Posted by malko View Post
Thanks. Translation started

Here is a draft from the ST (screen-shoot from Hatari).
Beware. Hatari is probably using 640x400. We need 320x200.
But what you did looks great


Quote:
Originally Posted by Hewitson View Post
I'm not sure the right choice is being made here. Why is the port being based on the ST version when the IIGS version clearly has far superior graphics?
It does NOT have superior graphics. Actually, they are the same. The ST grabs have their colors damaged in some way, they are NOT what i see when porting the game.


Quote:
Originally Posted by lesta_smsc View Post
I wonder if it is because of what is actually feasible for the port?
Indeed this is another reason.


Quote:
Originally Posted by lesta_smsc View Post
meynaf - great stuff on your site, but any chance of some screenshots to give a hint of what they look like?
Why ? They look exactly like the original ST games...


Quote:
Originally Posted by TjLaZer View Post
Looks like the Apple IIGS title screen looks better than the ST version? Or maybe I just suck at appreciating fine art.
ST screen shots are damaged, and show wrong colors - especially the one you've posted here, it even looks like if it has been intentionnally damaged... Actual game is NOT like that !
And the title screen shows a scene that exists later in the intro in the ST version as well. No loss here.

Besides, several graphics are simply missing from the Apple IIGS version so this alone rules it out.
meynaf is online now  
Old 04 December 2018, 11:40   #71
malko
Ex nihilo nihil
 
malko's Avatar
 
Join Date: Oct 2017
Location: CH
Posts: 4,856
Quote:
Originally Posted by meynaf View Post
[...] Beware. Hatari is probably using 640x400. We need 320x200.
But what you did looks great
Thanks for the nice word as gfx is just a hobby
As I didn't wanted to mix the palette and the size with a screen-shoot, I looked for a program to extract the ALOGO.PC1 from the 1st disk. Found FloImg102.
Then with XnConvert, converted to *.PNG to modify it on PC.

Actually XnConvert has no option to convert the *.PNG back to *.PC1. If there is an option, I didn't see it...

Can you advise me a program to convert back to *.PC1 ?

Here is what I can call the final PNG.
Attached Thumbnails
Click image for larger version

Name:	ALOGO_[fr].png
Views:	207
Size:	7.3 KB
ID:	61074  
malko is offline  
Old 04 December 2018, 12:00   #72
ross
Defendit numerus
 
ross's Avatar
 
Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 53
Posts: 4,468
@malko: GrafX2
ross is offline  
Old 04 December 2018, 12:09   #73
meynaf
son of 68k
 
meynaf's Avatar
 
Join Date: Nov 2007
Location: Lyon / France
Age: 51
Posts: 5,323
Quote:
Originally Posted by malko View Post
Can you advise me a program to convert back to *.PC1 ?
Nothing that i know of will directly perform such a conversion. But i could manage to do it, here's how :
- First viewed the image on my Amiga picture viewer, which accepts PNG.
- Then grabbed the image as IFF with some screen grabber (e.g. Quickgrab).
- I noticed the image was 256 colors so i ran PPaint to reduce it to 16 (only 16 were really used, actually even less).
- Under PPaint i compared the color palettes and found the one in your image was too dark. I fixed this.
- Then saved that to some PC dir as IFF.
- Then ran Hatari with DPaint, loaded the IFF, saved as PC1.
- Got back the PC1 and tried it with my program. It works !

I'm not asking you to do the same as above, you don't have my version of the game to check if the palette is right.
So a similar PNG for the credits page will be ok.


Quote:
Originally Posted by malko View Post
Here is what I can call the final PNG.
Seems so ! Thanks for your good work.
Now if i can have the credits page as well, everything will be fine (but it looks simple enough so i could eventually even do it myself).
Don't forget to get the texts from the Zone if you haven't already
meynaf is online now  
Old 04 December 2018, 12:41   #74
malko
Ex nihilo nihil
 
malko's Avatar
 
Join Date: Oct 2017
Location: CH
Posts: 4,856
Quote:
Originally Posted by ross View Post
@malko: GrafX2
Extra. Can load and save to PC1.

Thanks mate .
Now I will have to find the doc to check how to remove the >16 colours on the palette that have been added during the conversion
malko is offline  
Old 04 December 2018, 12:42   #75
malko
Ex nihilo nihil
 
malko's Avatar
 
Join Date: Oct 2017
Location: CH
Posts: 4,856
Quote:
Originally Posted by meynaf View Post
[...] Now if i can have the credits page as well, everything will be fine (but it looks simple enough so i could eventually even do it myself).
Don't forget to get the texts from the Zone if you haven't already
New texts? Will check it
malko is offline  
Old 04 December 2018, 12:45   #76
meynaf
son of 68k
 
meynaf's Avatar
 
Join Date: Nov 2007
Location: Lyon / France
Age: 51
Posts: 5,323
Quote:
Originally Posted by malko View Post
Extra. Can load and save to PC1.

Thanks mate .
Now I will have to find the doc to check how to remove the >16 colours on the palette that have been added during the conversion
Would be simpler to give me the 256-color version directly


Quote:
Originally Posted by malko View Post
New texts? Will check it
Nothing new, i upped them yesterday and i'm not sure if you got them or not.
meynaf is online now  
Old 04 December 2018, 13:01   #77
malko
Ex nihilo nihil
 
malko's Avatar
 
Join Date: Oct 2017
Location: CH
Posts: 4,856
OK. Will give you directly other image with the palette containing the 256 colours (16 + 240 blacks). See attachment
I will play later with grafx2 doc

Yes got the texts as said in post #66. So far ~1/4 done.
Attached Thumbnails
Click image for larger version

Name:	CINELOGO_fr.png
Views:	198
Size:	7.8 KB
ID:	61075  

Last edited by malko; 04 December 2018 at 13:24.
malko is offline  
Old 04 December 2018, 13:22   #78
ross
Defendit numerus
 
ross's Avatar
 
Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 53
Posts: 4,468
Quote:
Originally Posted by malko View Post
Now I will have to find the doc to check how to remove the >16 colours on the palette that have been added during the conversion
http://grafx2.chez.com/index.php?article15/low-colors

but for another time, now do as it is convenient for meynaf

ross is offline  
Old 04 December 2018, 13:25   #79
malko
Ex nihilo nihil
 
malko's Avatar
 
Join Date: Oct 2017
Location: CH
Posts: 4,856
Thanks @ross

@meynaf: previous post updated.

malko is offline  
Old 04 December 2018, 13:42   #80
meynaf
son of 68k
 
meynaf's Avatar
 
Join Date: Nov 2007
Location: Lyon / France
Age: 51
Posts: 5,323
Quote:
Originally Posted by malko View Post
@meynaf: previous post updated.
Image successfully integrated
meynaf is online now  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Sinbad and the Throne of the Falcon now working 100% emux project.WHDLoad 5 04 February 2016 10:55
Falcon, how many versions? BarryB support.Games 11 09 November 2015 17:02
Sinbad Minuous Games images which need to be WHDified 14 09 March 2014 14:57
Heirs to the Throne (c) 1993 QQP andreas request.Old Rare Games 0 16 November 2004 02:24
Sinbad & The Throne of the Falcon jmmijo Amiga scene 0 19 April 2002 10:17

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 17:03.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.12409 seconds with 14 queries