04 March 2013, 23:02 | #181 |
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04 March 2013, 23:06 | #182 | |
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04 March 2013, 23:10 | #183 | |
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04 March 2013, 23:14 | #184 |
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Cartridges would have made a big difference, but ya, they can easily be ripped, as we have now today with emulation and the Action Reply III
*and I used to use this cartridge too* oh well... Would have made it more difficult, for sure. |
04 March 2013, 23:21 | #185 | |
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I suspect it would have been stupidly easy, getting access to ROM contents, transferring it to RAM, and then copying onto Hard Drive or Floppy in parts. In fact it would probably have been easier than cracking some of the disc protections out there. |
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04 March 2013, 23:26 | #186 |
move.l #$c0ff33,throat
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Indeed. Besides, the games would have been even more expensive due to the additional hardware. Cartridges never were any successful way to stop piracy. The only tricky thing about cartridges is the extra memory/hardware that can be used (but rarely was!). But even that can be worked around to a certain extent.
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04 March 2013, 23:31 | #187 |
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CDs were practically copy proof because of sheer size. It didn't rescue the CD32 or CDTV, though.
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05 March 2013, 19:52 | #188 | |
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For me, because I liked a lot of the original boxes and "stuff" that came with it.. The box art, the posters, the maps, the trinkets, the t-shirts.... I loved that stuff. (Still have my SoTB T-Shirt.. It isn't looking to good tho..) desiv |
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06 March 2013, 06:39 | #189 |
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As a poor Teenager in the late 80's/early 90's there was no way hell I was going to plonk down $90aud for a TripleA Title - when I got my first Playstation my entire game buying strategy was wait for the game to go platinum and then buy for half price from Sony's platinum range.
Imagine how many more sales software publishers would get if they priced their software sensibly in the first place! |
06 March 2013, 13:24 | #190 |
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Common sense doesn't apply to software publishers.
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06 March 2013, 13:58 | #191 | |
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06 March 2013, 17:12 | #192 |
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06 March 2013, 22:21 | #193 |
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08 March 2013, 14:24 | #194 |
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I'm not sure how you can blame the Playstation when Commodore folded before it was even released.
Many people upgraded their computers to play the PC games of the time such as Doom or Jazz Jackrabbit. In the Amiga world, for some reason games were always coded for the 1mb A500 with no hard drive. Simply laughable compared to the PC specifications of the time. The Amiga was stuck in the past. People were unwilling to upgrade, and games companies were unwilling to release anything which actually required a decent machine. |
08 March 2013, 17:38 | #195 | |
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Its why Psygnosis pretty much rush released all the last of their Amiga games in 1994 because it was full steam ahead for Playstation. Ironic really that when you look back over some Playstation titles and some Amiga titles, the Amiga ones generally have aged better, with no reliance on blocky bitmapped vectors! |
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08 March 2013, 18:19 | #196 |
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Amusingly, although I used to pirate when I first got the Amiga, I started buying games by the shedload every week when I found a market stall that sold them for a few quid each - all originals too. I rapidly built up a great collection of stuff that way.
Nowadays, I actually pirate far more Amiga software than I ever did back in the day - just the other day I pulled down an entire TOSEC set in just a few hours :-) D. |
09 March 2013, 14:36 | #197 | |
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09 March 2013, 15:25 | #198 | |
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But Xmas '93, the Amiga was still doing very well, lots of AA titles released, it was effectively the Amigas last big year, its amazing how quickly it stopped. |
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09 March 2013, 15:30 | #199 |
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Actually 1994 still saw about 400 new non-CD32 commercial titles (it was a bit more than 450 in 1993). In 1995 it went down to 250 for all commercial Amiga releases (including CD32). Just from those numbers, the last year was 1994 for the Amiga...
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09 March 2013, 15:37 | #200 |
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"last big year"
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