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#1 |
Registered User
Join Date: Apr 2006
Location: Copenhagen, Denmark
Age: 56
Posts: 48
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Kennedy Approach WhdLoad
I would love to see Kennedy Approach whdload
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#2 |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,865
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I'll have a look.
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#3 |
Banned
Join Date: Oct 2010
Location: Los Angeles, USA
Posts: 244
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YES!
Me too PLEASE ![]() |
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#4 |
Registered User
Join Date: Apr 2006
Location: Copenhagen, Denmark
Age: 56
Posts: 48
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Thanks Stingray
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#5 |
Banned
Join Date: Oct 2010
Location: Los Angeles, USA
Posts: 244
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How do you make WHDload files from actual original disks?
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#6 |
2 contact me: email only!
Join Date: May 2001
Location: Auckland / New Zealand
Posts: 3,187
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You need to rip the files from the disk. If it's a DOS game, that's trivial. If it's custom MFM then you need to rip apart the loader, work out how it stores the data and create a disk image slave. RawDIC then does the work of ripping the disk with your track format description.
Then the "fun" of hacking the game to replace the loader and fix bugs comes into play. Without 680x0 assembly knowledge you won't be able to do any of this yourself though. |
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#7 |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,865
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Some news, this weekend I had some time to work on the WHDLoad patch for Kennedy Approach. Today I finished the patch and it works fine on my A4060, I'll test it a bit more and will probably release the patch in the next days!
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#8 |
Registered User
Join Date: Apr 2006
Location: Copenhagen, Denmark
Age: 56
Posts: 48
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I can't wait to test it.
Thanks |
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#10 |
Registered User
Join Date: Apr 2006
Location: Copenhagen, Denmark
Age: 56
Posts: 48
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As usual - a working patch... :-) Thanks.
I can only test in winuae. Just did - The game works perfectly. |
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