02 September 2023, 07:28 | #1 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,289
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Star Wars Dark Forces released
Behind a veil of secrecy the evil Empire is creating a doomsday army - one that, if finished, will become the final cog in the Empire's arsenal of terror and domination. Your Mission? Join the Rebel Alliance's covert operations division, infiltrate the Empire, then battle every man and machine the Imperial Forces can muster. Search a vast galaxy for clues, attack enemy bases-all in a desperate attempt to stop the activation of this fearsome new weapon. Amiga version: https://aminet.net/package/game/shoot/tfe-darkforces Game data: https://www.gog.com/en/game/star_wars_dark_forces https://store.steampowered.com/app/3...S__Dark_Forces Soruce code: https://github.com/BSzili/TheForceEngine/tree/amiga https://github.com/daedalus2097/tfeconfig Development thread: https://eab.abime.net/showthread.php?p=1630903 |
11 November 2023, 09:21 | #2 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,289
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I published a small update on Aminet that fixes the CD32 controller support. It also comes with brand new TFEConfig by Daedalus with many enhancements and a couple bugfixes.
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12 November 2023, 19:42 | #3 |
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Join Date: May 2017
Location: Silkeborg/Denmark
Posts: 22
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BSzili, this is an absolutely amazing port!
Thanks for the (immense amount of) work you put in to this. I runs absolutely flawless on my Amiga 1200 + V1200. Simply stunned. After googling "Jedi Engine" for a bit, are you planning to port "Outlaws" as well? |
12 November 2023, 21:51 | #4 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,289
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Thanks! If TFE gains Outlaws support I plan to make a port of it, but be prepared as it's a much heavier game than Dark Forces.
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12 November 2023, 23:04 | #5 |
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Join Date: Oct 2022
Location: Shelby Township
Posts: 72
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This is really cool. I remember playing Dark Forces on the very first computer I owned while in college. Now to have it on Amiga is great.
If the screen resolution was increased in the Amiga main function, would the game run, just slower? Something like 640x480 windowed RTG. |
13 November 2023, 07:13 | #6 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,289
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If you did that it'd crash because I didn't port the floating point renderer from TFE.
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16 November 2023, 13:23 | #7 |
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Join Date: Nov 2018
Location: Belfast
Posts: 1,512
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Thanks again for this, will download this latest version. Appreciate the hard work on all your ports.
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