10 October 2022, 17:02 | #1 |
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Kiki KaiKai on the Amiga?
Cheers, everyone! For those who don't know the game in question, Kiki KaiKai is a shoot 'em up video game developed and published by Taito for arcades in 1986. Set in Feudal Japan, the player assumes the role of a Shinto shrine maiden who must use her o-fuda scrolls and gohei wand to defeat renegade spirits and monsters from Japanese mythology. It was also released, unofficially of course, in the west as Knight Boy. Now, I'm not exactly the best programmer on the plaza (Otherwise I would've done this far sooner), but I was wondering if there's any interest in seeing this very unique title on the Amiga. I think 32 colors would be enough to make the graphics justice, and the four channel sound chip would be capable of replicating the soundtrack well enough...if there's a good enough composer behind it, obviously. I know very little about the Amiga's hardware though, and I wanted to ask some veterans' opinions. What are your thoughts on this?
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10 October 2022, 18:42 | #2 |
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as explained in numerous arcade conversion threads before, this is not trivial, specially when the year of the game is > 1985
We had some mid 80 arcade fine conversions recently Rygar: http://hol.abime.net/6317 Turbo Sprint AKA Super Sprint http://hol.abime.net/6419 Green Beret http://hol.abime.net/6512 and a lot of unfinished stuff (1942, Double Dragon, Robocop, Wonderboy, Rolling Thunder...) but they weren't exactly piece of cake to remake... lots of them have dedicated discussion threads here. |
10 October 2022, 19:12 | #3 | |
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Quote:
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10 October 2022, 20:25 | #4 |
CaptainM68K-SPS France
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Most games are really too demanding for the A500. Or you have to remove parts, parts, parts until it fits.....
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10 October 2022, 20:42 | #5 |
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I think Kiki KaiKai is fairly doable on an A500. From a quick glance, I didn't notice too many enemies on screen at any given time and they weren't particularly big either.
I'm not a coder tho, so, maybe there's something tricky I can't quite recognize. |
10 October 2022, 20:44 | #6 |
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1:1 on OCS/ECS might not be completely possible but i see that the palette is a bit limited so we can have the game using a 16 color base plus some sprites (player, some enemies)- and have the boss sequences as 32 since those are static screens. The vertical aspect ratio can help for have more bandwidth since there is not a lot of stuff moving around. But Scorpion might be out of question.
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10 October 2022, 21:56 | #7 |
J.M.D - Bedroom Musician
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The best option could be to use the japanese way of porting: give up the idea of a 1:1 port and instead do some personalised version of the games, that also provide interesting way to unfold more things such as a plot or more scenarios, but most users want a 1:1 port - therefore has to be done but with the old 80s and 90s modus operandi
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10 October 2022, 22:30 | #8 |
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Interesting game - it actually reminds me a bit of Virocop.
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10 October 2022, 23:17 | #9 | |
CaptainM68K-SPS France
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11 October 2022, 16:18 | #10 |
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Gosh, I need to get back to this series.
Anyway, if it was doable on the NES (and it was,) it should be doable on the Amiga. |
11 October 2022, 21:10 | #11 |
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Hmm I don't see anything special in that video that should not be possible on a standard Amiga 500.
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12 October 2022, 14:59 | #12 |
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Yes, this would be IMHO a perfect A500 OCS match (tho I doubt anyone would exactly choose this game to convert )
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12 October 2022, 15:27 | #13 |
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13 October 2022, 16:44 | #14 |
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It WAS doable on NES (Or rather, the Famicom Disk System), but it's a way worse game due to the weaker hardware. It's completely different for one thing, more akin to a Metroidvania, and the loading times are near unbearable...even though Amiga users are used to that
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14 October 2022, 11:17 | #15 |
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Let me put it like this: if Mercs is possible with a smooth framerate then surely this game is possible too.
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14 October 2022, 12:16 | #16 |
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By my reckoning, a game engine could probably handle it, certainly a competent coder could. One issue is there are no map rips online (afaik), sprites are out there though.
But yea, it is a niche title, do not think there will be many takers. |
14 October 2022, 12:46 | #17 |
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It's even more niche than Rygar, which is kinda sad since it spawned a whole series of games, but what can you do...at least I can keep dreaming of playing it on the good 'ol Miggy
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14 October 2022, 13:18 | #18 | |
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Quote:
Scorpion Engine and Redpill are both very capable engines if you do not fancy learning assembly or C Even if you do not manage to nail it you'll have fun trying for sure. |
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14 October 2022, 14:00 | #19 |
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14 October 2022, 16:10 | #20 |
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Anything on the Amiga in the modern day is niche enough that it all blurs together
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