27 May 2023, 01:26 | #441 | |
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27 May 2023, 01:29 | #442 | |
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2 MB, which hit a sweet spot price-wise, was not possible with the Falcon's memory controller. |
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27 May 2023, 03:32 | #443 | ||
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This thread is about Mega Drive vs A1200, not A4000 vs PC. However the existence of the A4000 meant A1200 owners might want to match (or exceed) its performance for games that required it. Doom was one of those games, and could easily have been ported to the Amiga. We know this because when the Linux source code was finally open-sourced it only took 3 days to produce the first port. The Mega Drive didn't get Doom either, for the simple reason that it didn't have the required hardware and no way to upgrade it. An A1200 with fast RAM can play it slowly, like a 386SX (which many people had back then). Playing slowly was better than not playing at all, and provided a big incentive to upgrade. It would have been a big incentive for Amiga owners too, had it been released for the Amiga. That's why I say it was a shame that Carmack refused to do it. Quote:
The A1000, A500, A600 and A2000 were all designed to take RAM expansion boards, so this was the traditional way to do it on the Amiga. Why wouldn't Commodore expect A1200 owners to do what other Amiga owners did? |
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27 May 2023, 09:02 | #444 | |
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Doom run fairly well on an expanded 68030/50. I suppose it runs even better on a 68040 A4000.
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Totally agree on that. I'll add that the A1200 was also designed to have an HD, and was officially released by Commodore with an HD right from the start. Saying that adding fast ram on an A1200 is cheating is absolute nonsense. Last edited by sokolovic; 27 May 2023 at 09:28. |
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27 May 2023, 13:07 | #445 |
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Same for Amiga - you could imagine some simple custom RISC CPU (simpler even than ARM2) made by CSG (as CSG was capable to do 1 micron on 5 inch wafer) capable to do 12..20MIPS and with some hardware capable to convert 16/24bit color to HAM8 and push this by DMA to CHIP RAM in A1200 - i think such module may give AGA second breathe over other non 3D platforms, it could be done probably for around 100..200$ depends on RAM size.
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27 May 2023, 13:39 | #446 |
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Of course the Amiga is expandable. It is a computer !
My answer was related to the affirmation saying that you could'nt expand a Megadrive to play Doom. As a matter of fact, you could. |
27 May 2023, 14:01 | #447 |
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28 May 2023, 00:34 | #448 |
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28 May 2023, 02:18 | #449 |
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He was an x86 programmer and knew how to make that hardware tick.
We all know the Amiga didn't have much presence in the US so financially it wouldn't make much sense. Its a shame Doom wasn't released on the Amiga, it would have forced people to upgrade and maybe increase the number of games with higher requirements(PC games of the time that skipped Amiga) |
28 May 2023, 09:01 | #450 |
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28 May 2023, 09:31 | #451 | |
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I agree that the main reason the game wasn't ported to the Amiga was that there no economic incentive to do so. |
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28 May 2023, 10:59 | #452 | |
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Wolfenstein 3D was ported to the SNES by id in three weeks because the person they contracted to do it couldn't manage (in time). I don't think that 'Carmack couldn't do it' is the reason why there was no Amiga port. |
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28 May 2023, 20:00 | #453 |
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28 May 2023, 22:52 | #454 |
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Btw, I'm currently playing Castle of Illusion on the Megadrive which is a great game, but I don't understand how is it possible to ask if an A1200 could'nt do it. There is nothing technically spectacular in that game.
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29 May 2023, 10:15 | #455 |
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@sokolovic
Yeah, I don't get it either. |
29 May 2023, 12:25 | #456 | |
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If that is just expanding the hardware, then so is the A2386SX bridgeboard for the Amiga 2000/3000/4000, which was released in 1991, or the A2088XT bridgeboard with Roßmöller's 386si 16MHz 386SX upgrade (released in 1990), or a Golden Gate with 50MHz 80486SLC2 (released in 1994). Unlike the 32x 'Doom' which only had 2/3 of the actual Doom game levels, was missing many textures and had other limitations like enemies always facing you and no save, an Amiga with bridgeboard and VGA card could play the full original Doom in all its glory. However I consider that cheating, just like adding all the circuitry needed to turn a Mega Drive into the equivalent of a Saturn is cheating. Some other facts about the 32x:- - The PAL version was released in 1995. It was cancelled the next year. - It initially cost £169.99, more than the console itself cost at that time. - Only 800,000 were made. That means 30 million Genesis / Mega Drive owners were unable to play the 32x version of Doom. Now as we all know the Amiga did eventually get Doom when it was open sourced in 1997. The Mega Drive never did though, it only got this cut down extended demo version that only ran on an addon that they only produced for a very short time years before the Mega Drive had run its course. The vast majority (97%) of Mega Drive owners couldn't run it. |
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29 May 2023, 15:37 | #457 |
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I generally agree with most of your post but this level of bad faith is absolutely absurd.
You claimed that Megadrive owners didn't have the possibility of expanding their hardware to play Doom then I show you an official Doom conversion (We don't care the quality level of this port, that is irrelevant to the question) for the Megadrive recquiring an expansion (because hey, without a Megadrive you cannot use a 32X you know...). How are we supposed to exchange if even in plain facts showing you're obviously doesn't know what you're speaking about you cannot admit that you are maybe a little wrong. Also the 32X was released in packagé with Doom (In case you didn't know, Genesis was the name of the Megadrive in the US). The fact is : if you had a Megadrive by 1995 you could play Doom on it by expanding your hardware. It wasn't possible on the Amiga up until 1998. Last edited by sokolovic; 29 May 2023 at 15:42. |
29 May 2023, 15:40 | #458 |
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29 May 2023, 15:46 | #459 |
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29 May 2023, 15:50 | #460 |
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