01 November 2020, 16:30 | #1 |
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Visual Studio Code Extensions?
I have notice there is Amiga Extensions to Visual Studio Code called
Amiga Assembly Amiga E Amiga C/C++ HollyWood Mal Are there anymore Amiga Extensions and does anyone used Visual Studio Code(Light Versions....not Visual Studio 2019!) for Amiga Codings? Last edited by AF2013; 01 November 2020 at 17:12. |
01 November 2020, 17:09 | #2 |
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I use the "Amiga Assembly" extension for my intros and my game. I also find it great that I can program on the Mac and PC. The source code is on Github and is consumed by both systems. The execution of makefile is also wonderful. Debugging is also a dream.
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01 November 2020, 17:19 | #3 |
<optimized out>
Join Date: Sep 2020
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I'm using the Amiga C/C++ extension at the moment. The only other things I've thrown in are non-Amiga specific things, like Better C++ Syntax, Hex Editor and Remote - WSL.
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01 November 2020, 19:08 | #4 |
Total Chaos forever!
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I use both Amiga C and Hollywood MAL. I didn't know about Amiga E being on there though. I'll have to look into it.
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02 November 2020, 18:29 | #5 |
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I am sure there is
BlitzBasic 2(Cant seem find it for some reason!) Amos2 in there |
02 November 2020, 20:34 | #6 |
A3000-Fan
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05 November 2020, 19:26 | #7 | |
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Quote:
Amiga Assembly is a terrific tool! It's a pure joy to code using it. Highly recommended! Discussion thread: http://eab.abime.net/showthread.php?t=92239 |
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05 November 2020, 22:03 | #8 |
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Amiga Assembly? It can be daunting for first timer
Had anyone seen this https://joesblog.me.uk/working-with-...uidio-code/418 Amiga C Visual Code tutorials? |
06 November 2020, 10:30 | #9 | |
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Quote:
Seems very basic. Here is Bartman's c/c++ addon to VSC using gcc: https://marketplace.visualstudio.com...ss.amiga-debug If you're familiar with Amiga-Assembly extension, you can also try prb28's project to use vbcc as a C compiler: https://github.com/prb28/vscode-amiga-vbcc-example |
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06 November 2020, 11:53 | #10 |
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For A500 demo & games coding i can recommend Bartman's Amiga C/C++ Compile, Debug & Profile.
I supports source level debugging and has a build in CPU and DMA/Blitter profiler. Tiny Bobble, "Tiny Galaga", "Tiny Invaders" and Abyss' "CODA" have been made with it. |
02 March 2022, 11:46 | #11 | |
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Quote:
I have added it like this in launch.json, as mentioned in github: Code:
{ "type": "amiga", "request": "launch", "preLaunchTask": "compile", "name": "Amiga 500", "config": "A500", "program": "${workspaceFolder}/a.mingw", "kickstart": "${env:AmigaRoms}/kickstart.1-3.rom", "internalConsoleOptions": "openOnSessionStart", "fastmem": "512k" }, |
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