23 June 2019, 14:04 | #1 |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,773
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Fighting Games Sprite Rips
Any Good fighting games been Ripped so we can see how the sprites are stored?.
Fighting Spirit Shadow Fighter Elfmania Mortal Kombat Street fighter etc |
08 July 2019, 19:46 | #2 |
Registered User
Join Date: Aug 2010
Location: uk
Posts: 33
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I ripped from Fighting spirit ,some graphics like backgrounds or titles/fonts with gfx rippers and characters with screenshots cause it was just easier, sprites are chopped up if you rip with gfx ripper, sometimes its just better to rip with screenshots and remove all colours but sprites, sometimes its very easy if you pick the right background( green bg if characer is red and blue/pink).
Sprites with bigger characters arent stored nicely, IMO only platformers with smaller sprites are stored in some logical order where you can snatch them all with one click. With fighting games, yes you found one sprite its punch, but thats just one frame , you have to figure out which frame it is and how many youre missing... thats just waste of time. Check my previous posts. |
08 July 2019, 21:12 | #3 |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,773
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Yes I'm interested in the sprites all cut up from memory dumps - Do you have them?
So that's good to know that Fighting Spirit's sprites are stored in this way what about the other games? |
09 July 2019, 10:51 | #4 |
Zone Friend
Join Date: Mar 2004
Location: Middle Earth
Age: 40
Posts: 2,127
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I think the developer uploaded all the scorpion sprites to eab.abime.net. I can't remember if it was for MK1 or MKII.
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09 July 2019, 13:42 | #5 |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,773
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07 September 2019, 12:48 | #6 |
CaptainM68K-SPS France
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Mortal Kombat sprites are made of 16x16 tiles same as final fight.
Fighting Spirit is game in EHB mode (64 colors). |
07 September 2019, 13:00 | #7 |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,773
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Are you talking about Arcade versions or Amiga.
I think Mortal Kombat on Amiga uses Full Size Player Sprites but with some type of real time compression. If you have any example of Arcade Player Sprites stored in tiles please upload, I think neo-geo stored Player Sprites as 16*16 tiles. |
07 September 2019, 13:06 | #8 | |
CaptainM68K-SPS France
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Quote:
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07 September 2019, 13:15 | #9 |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,773
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Yeah that's normal.
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