English Amiga Board


Go Back   English Amiga Board > Support > support.Games

 
 
Thread Tools
Old 24 January 2005, 11:44   #1
CU_AMiGA
Banned
 
CU_AMiGA's Avatar
 
Join Date: Dec 2003
Location: Exeter
Age: 39
Posts: 970
Mortal Kombat AGA - Did This Bugger Exist?

Hello

I have the original Mortal Kombat at home (the 3 disk version that works on OCS/ECS/AGA machines). But am curious as to whether an AGA version exists? I have heard rumours, it would make sense to me.

Best Regards,
CU_AMiGA is offline  
Old 24 January 2005, 13:23   #2
Shoonay
Global Caturator
 
Shoonay's Avatar
 
Join Date: Aug 2004
Location: Porando
Age: 43
Posts: 6,106
Well, AFAIK the AGA version was just in peoples minds

If you had more then 1MB (2MB+) on ANY amy, you got yourself some extra effects, like: smoke, (more) speech, (almost?) no downlading, etc.

I remember only that, while i've seen it on my friends A500 with 0,5MB Chip + 0,5 MB "Fast", my A600 with 1MB Chip then later with 1MB Fast added, my friends A1200 2MB Chip, and finally on my A1200 with 2MB Chip + 4MB Fast.

No 256 colors, no 8 channel sound/music, no Shang Tsung's morph-in-every-character...
Shoonay is offline  
Old 24 January 2005, 19:54   #3
Amiga1992
Registered User
 
Join Date: May 2001
Location: ?
Posts: 19,645
Quote:
Originally Posted by Shoonay
If you had more then 1MB (2MB+) on ANY amy, you got yourself some extra effects, like: smoke, (more) speech, (almost?) no downlading, etc.
That's Mortal Kombat 2 and not Mortal Kombat 1.
Anyway, no, it never existed, and I doubt it has ever been planned. Acclaim surely aimed only at the biggest A50 userbase, to reduce risks, and never had any thoughts about convrting it to AGA.

You still cant have most of the funcitons of the Megadrive version in a 2MB machine.

Commodore should have kept the cartridge software slot of the Lorraine man. Stupid they were!
Amiga1992 is offline  
Old 24 January 2005, 22:19   #4
Shoonay
Global Caturator
 
Shoonay's Avatar
 
Join Date: Aug 2004
Location: Porando
Age: 43
Posts: 6,106
Quote:
Originally Posted by Akira
That's Mortal Kombat 2 and not Mortal Kombat 1
Geez... i must be gettin' blind, man

I could swear there was a "2" between "Mortal Kombat" and "AGA"
Shoonay is offline  
Old 24 January 2005, 23:09   #5
Amiga1992
Registered User
 
Join Date: May 2001
Location: ?
Posts: 19,645
By the way,
Quote:
Originally Posted by CU_AMiGA
I have the original Mortal Kombat at home (the 3 disk version that works on OCS/ECS/AGA machines)
As far as I know Mortal Kombat came only in 2 disks, not three. When did you buy this? Probably is a pirate.
Amiga1992 is offline  
Old 25 January 2005, 05:12   #6
Shatterhand
Warhasneverbeensomuchfun
 
Shatterhand's Avatar
 
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 41
Posts: 3,450
"You still cant have most of the funcitons of the Megadrive version in a 2MB machine."

what's in the MD version that the Amiga lacks?
Shatterhand is offline  
Old 25 January 2005, 17:53   #7
Amiga1992
Registered User
 
Join Date: May 2001
Location: ?
Posts: 19,645
Instantaneously accessible game data thanks to cartridge technology?

Imagine swapping disks in the middle of the game, to make shang=tsung morph into someone else.

And other things like that.

I answered the question in the very same message you quoted, mate!
Amiga1992 is offline  
Old 25 January 2005, 17:55   #8
Peanutuk
Registered User
 
Peanutuk's Avatar
 
Join Date: Jul 2001
Location: The North, UK
Age: 45
Posts: 1,082
Quote:
Originally Posted by Akira
By the way,

As far as I know Mortal Kombat came only in 2 disks, not three. When did you buy this? Probably is a pirate.

Some are two , some are three. Don't know if there is anything different in either version.
Peanutuk is offline  
Old 26 January 2005, 04:00   #9
Shatterhand
Warhasneverbeensomuchfun
 
Shatterhand's Avatar
 
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 41
Posts: 3,450
Oh, ok... this kind of thing

I thought you were talking about gameplay issues, or stuff like that...
Shatterhand is offline  
Old 26 January 2005, 05:33   #10
Amiga1992
Registered User
 
Join Date: May 2001
Location: ?
Posts: 19,645
Quote:
Originally Posted by Shatterhand
I thought you were talking about gameplay issues, or stuff like that...
Nah, we both know that's got nothing to do with the hardware
Amiga1992 is offline  
Old 26 January 2005, 11:43   #11
CU_AMiGA
Banned
 
CU_AMiGA's Avatar
 
Join Date: Dec 2003
Location: Exeter
Age: 39
Posts: 970
Quote:
Originally Posted by Akira
By the way,

As far as I know Mortal Kombat came only in 2 disks, not three. When did you buy this? Probably is a pirate.
Sorry, i meant Mortal Kombat 2! It is the original version that i have. As it comes with box, manual, proper disks and no crappy trainer thingy at the beginning of the game.
CU_AMiGA is offline  
Old 26 January 2005, 19:03   #12
Amiga1992
Registered User
 
Join Date: May 2001
Location: ?
Posts: 19,645
Ah thats cool, but sometimes there are "professionaly-made" pirate copies, I swear. People have put pirate copies into damaged disks, and sold them as new.
Amiga1992 is offline  
Old 30 January 2005, 22:49   #13
CU_AMiGA
Banned
 
CU_AMiGA's Avatar
 
Join Date: Dec 2003
Location: Exeter
Age: 39
Posts: 970
Nah. Definately original. I got them at car boot sale.
CU_AMiGA is offline  
Old 07 February 2024, 12:58   #14
sokolovic
Registered User
 
sokolovic's Avatar
 
Join Date: Aug 2013
Location: Marseille / France
Posts: 1,436
There is a proof of concept of an AGA version of Mortal Kombat that runs pretty well on this site :
http://obligement.free.fr/articles/a...kombat_aga.php

First level with parallaxes and even the animated monks.

And the end of the article, the coder wrote "All this to say that we still have a lot of CPU time available to manage a second player and interactions between players."

I'll try to translate the french text and put the code sources in the zone later (or find a working link to dowload it). Maybe it will give ideas to someone competent in assembler to enhance this or to FINISH it (fatality expected )

Last edited by sokolovic; 07 February 2024 at 14:35.
sokolovic is offline  
Old 07 February 2024, 13:09   #15
derSammler
Senior Member
 
Join Date: Jun 2001
Location: Germany
Posts: 1,648
Quote:
Originally Posted by Shoonay View Post
If you had more then 1MB (2MB+) on ANY amy, you got yourself some extra effects, like: smoke, (more) speech, (almost?) no downlading, etc.

No 256 colors, no 8 channel sound/music, no Shang Tsung's morph-in-every-character...
Seems like most people think AGA is just 256 colors anyway.

Oh, and the "Shang Tsung's morph-in-every-character" would not be possible without hard-disk installation. Even with enough chip mem, imagine the game having to bulk-load all other characters from floppy disk into ram first before the fight starts... Would not have happened even with a "true" AGA version.

IMO, they did it exactly right with AGA support in MK2: they added back all the missing sfx, animations, effects etc. instead of going with more colors first. Both may not have been possible.

Last edited by derSammler; 07 February 2024 at 13:17.
derSammler is offline  
Old 07 February 2024, 13:28   #16
d4rk3lf
Registered User
 
d4rk3lf's Avatar
 
Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 1,646
Quote:
Originally Posted by derSammler View Post
Seems like most people think AGA is just 256 colors anyway.
You realize, you are answering almost 20 years old post?
That was almost "back in the day" , where people didn't know hardware well.
---------------

Oh.. and Mortal Kombat... btw.
I am perfectly happy what Richard Costello achieved with both ports, especialy the second one. Simply amazing work.
I fail to see how it can be done better, and still run on OCS 1MB
d4rk3lf is offline  
Old 07 February 2024, 14:32   #17
sokolovic
Registered User
 
sokolovic's Avatar
 
Join Date: Aug 2013
Location: Marseille / France
Posts: 1,436
Quote:
Originally Posted by d4rk3lf View Post
I fail to see how it can be done better, and still run on OCS 1MB

That's why I'll put the sources (code + gfx) for an AGA prototype later.
sokolovic is offline  
Old 07 February 2024, 19:44   #18
pixie
Registered User
 
pixie's Avatar
 
Join Date: May 2020
Location: Figueira da Foz
Posts: 361
Quote:
Originally Posted by d4rk3lf View Post
You realize, you are answering almost 20 years old post?
I don't think time is that much special regarding Amiga related stuff.
pixie is offline  
Old 08 February 2024, 00:26   #19
stx2199
Registered User
 
Join Date: Sep 2023
Location: Venus
Posts: 163
Mortal Kombat AGA don't exists and fact is the original version comes in 2 disks

the 3 disk versions are the cracked ones and are unplaylable by floppy due slow diskload and diskchange

btw, Mortal Kombat 1 in the Amiga is enough good and perhaps better than some console ports as the SNES or Megadrive
stx2199 is offline  
Old 08 February 2024, 05:51   #20
TjLaZer
Registered User
 
TjLaZer's Avatar
 
Join Date: Sep 2004
Location: Tacoma, WA USA
Age: 52
Posts: 1,918
We need a nice Arcade port of MK and MK2 for the Amiga AGA! Anyone?
TjLaZer is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Mortal Kombat II (WHDLOAD) carlcala support.Games 7 22 March 2012 13:41
Mortal Kombat II screenshots Predseda HOL data problems 2 14 June 2010 22:06
Mortal Kombat II mai HOL data problems 2 03 December 2009 11:24
Mortal Kombat Arcade Blackjackel6 Retrogaming General Discussion 24 12 May 2005 02:36
Mortal Kombat 1? LocalH project.CARE 25 10 May 2005 00:05

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 07:20.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.09421 seconds with 13 queries