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Old 27 October 2021, 13:57   #81
Solo Kazuki
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Quote:
Originally Posted by Cammy View Post
When run from CF card (FAT32) they run fine, and when run from Ram Disk they run fine. Just not from the PFS internal partition.
My dear... PFS again!
In past I had PFS3 for a long time, but I was forced to made FFS partition for games which were working bad on PFS3.
If You have possibility try to use ANY filesystem other than PFS. PFS have problems with compatibility with other FSes. It looks that even PC FAT32 is "more compatible" with driver.
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Old 27 October 2021, 17:23   #82
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Originally Posted by Solo Kazuki View Post
My dear... PFS again!
In past I had PFS3 for a long time, but I was forced to made FFS partition for games which were working bad on PFS3.
If You have possibility try to use ANY filesystem other than PFS. PFS have problems with compatibility with other FSes. It looks that even PC FAT32 is "more compatible" with driver.
Not sure how this can be since the actual CF card I was using is PFS3AIO. So you are saying is I had FFS the game would work? Even though same hard drive formatted in PFS3 works in WINUAE OK?
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Old 27 October 2021, 18:33   #83
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I also have no issues running the game from my PFS formatted partition, so that can't be the problem.
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Old 27 October 2021, 21:10   #84
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I also have no issues running the game from my PFS formatted partition, so that can't be the problem.
Just as I thought, thanks for clarity
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Old 28 October 2021, 07:25   #85
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Not sure how this can be since the actual CF card I was using is PFS3AIO. So you are saying is I had FFS the game would work? Even though same hard drive formatted in PFS3 works in WINUAE OK?
It was working that for me... but it was about 15 years ago. More or less since that time i'm not a fan of PFS.

Try to run e.g. Fire + Ice from HDD without WHDLoad and tell me if that's working. This is one of games which had problems in past, and that time WHDLoad version was not even in plans. Maybe it's fixed in current version? So next idea popup...

@Cammy
What version of PFS are You using?
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Old 28 October 2021, 07:58   #86
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It was working that for me... but it was about 15 years ago. More or less since that time i'm not a fan of PFS.

Try to run e.g. Fire + Ice from HDD without WHDLoad and tell me if that's working. This is one of games which had problems in past, and that time WHDLoad version was not even in plans. Maybe it's fixed in current version? So next idea popup...

@Cammy
What version of PFS are You using?
Oh, I bet the original PFS3 had compatibility issues, but the All in One version by Toni never let me down It has countless bugs fixed and many of the limitations addressed (e.g. softlink support, large partition support, etc.). I use PFS3AIO with all of my machines from the 7 MHz A500 to the beefed up A1200
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Old 02 November 2021, 12:26   #87
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@BSzili

Maybe you could give a shot porting Apogee's "Monster Bash"?

Cheers!
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Old 02 November 2021, 19:07   #88
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Unfortunately the source code for Monster Bash is not available.
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Old 02 November 2021, 19:11   #89
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Just had a quick go of the SW version of that...

I like it --- but I need to remap the controls
as Fire keeps bringing up a Status screen

Last edited by Nobby_UK; 29 March 2023 at 17:39.
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Old 09 November 2021, 20:00   #90
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Originally Posted by Solo Kazuki View Post
It was working that for me... but it was about 15 years ago. More or less since that time i'm not a fan of PFS.

Try to run e.g. Fire + Ice from HDD without WHDLoad and tell me if that's working. This is one of games which had problems in past, and that time WHDLoad version was not even in plans. Maybe it's fixed in current version? So next idea popup...
I don't have any other version of Fire and Ice to test that out. I only have the WHD load version.
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Old 05 December 2021, 13:39   #91
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I decided to go back and patch up these ports. If they ran poorly on your system, or didn't run at all, or you'd like like to test the new versions for whatever reason just drop me a PM.
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Old 09 January 2022, 09:15   #92
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The time has come, the new versions are live on Aminet. While it contains a lot of small bugfixes the main change is the performance. While the original port was struggling even on the fastest 68030 accelerators, the current version is playable on a 68020 at 28 MHz.
I also took the opportunity to fix the music tempo which was off due to a rounding error in the sound-convert program. The DOSBox OPL emulator was also replaced with Nuked OPL3. I recommend deleting the "adlib" drawer to let the sound converted render the sounds again.
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Old 09 January 2022, 11:17   #93
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Really great job!
Today having the Vampire I no longer need these optimizations, but they were the last FPS played on my old Blizzard 030.
Anyone who has a 030 I think will be very happy with this ...
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Old 09 January 2022, 11:52   #94
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Thanks. Even on the Vampire you'll benefit from all the bugfixes I did along the way, the memory management was especially flaky before this overhaul.
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Old 09 January 2022, 12:15   #95
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Thank you! I will try the new versions asap. On my blizzard 1230 mk.IV even 1.3 wasn't running that bad and was playable, can't wait to try it.
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Old 09 January 2022, 13:06   #96
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This version should run at full speed on the card. A word of warning, as usual I managed to mess something up, so the Aliens of Gold patch-data program appears to be broken in 1.4. I'll look into this, but fortunately 2.10R is the most versionfor Aliens of Gold, so most people won't need to use the patcher.
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Old 09 January 2022, 20:50   #97
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Does this work with ECS Amigas also?
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Old 10 January 2022, 00:01   #98
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Some footage on 060 [ Show youtube player ]
I found the mouse sensitivity too slow even with fastest in-game setting.
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Old 10 January 2022, 06:43   #99
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Does this work with ECS Amigas also?
No ECS support currently, only AGA and RTG.

Quote:
Originally Posted by Aardvark View Post
I found the mouse sensitivity too slow even with fastest in-game setting.
Could you try the mouse sensitivity with Shift (or run) key pressed? If that's fast enough I could add an always run key to Caps Lock for example.
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Old 10 January 2022, 07:08   #100
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Great performance! Can you add modern FPS WASD controls so we can keyboard strafe with 1 key instead of 2 keys?
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