21 September 2021, 18:46 | #1 |
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Join Date: Oct 2019
Location: Spain
Posts: 23
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BLITZ with Assembly
Hello to all,
I've been programming in Blitz for some time (mainly games and simple demos) and I've taken a leap further and I'm learning Assembler Certainly calling the commands via TOKEJSR putting the parameters in the CPU registers (first param in D0, second in D1, etc) works with normal commands but with the Display.library they give many errors. For example with DisplaySprite you can control the Y pos, sprite channel, image, Coplist number but the X position does not recognize it. And other commands have the same problem. BLITZ is a very fast language but I think that with routines in assembler controlling the most complex aspects the results would be much better. You already know: Blitz for file loading tasks, creation of graphics, sounds, etc. and assembler in the main loop. I don't know, I'm asking too much .. In the manual it says that a list with the TOKENS used with the TOKEJSR command would be published (at the time) along with their syntax but I have not been able to find it. If anyone had any information about it, I would be very grateful Thank you so much for your attention. Greetings |
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