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#1 |
68k
Join Date: Sep 2005
Location: Somewhere
Posts: 830
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Metro-Cross (Atari ST port)
With Wanted Team help another port from Atari ST is done: Metro-Cross. Find it here
Info from MetroCross.readme: Metro Cross from Atari ST. Use joystick or keyboard. Default keys: Cursor Left - left Cursor Right - right Cursor Up - up Cursor Down - down A - jump P - pause (other key to unpause) F10 - back to OS Highscores are saved as "mc.high", during exit to OS. This version contains 24 levels. Requirments: - Amiga with free 1.0 MB RAM. Enjoy. |
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#2 |
Moderator
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I hope the game was not chose based upon the reputation of its box cover
![]() Anyway, congratulations on doing a new port (not tried it yet) |
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#3 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,462
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Cool love this game, must try in out
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#4 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,479
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Great, one of the best ST arcade ports imo. Thanks, Asman. Will try it later.
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#5 |
Registered User
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,059
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#6 |
Global Moderator
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,594
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#7 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,479
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Gameplay is really good. The controls are really smooth compared to the mediocre C64 version. Great Amiga conversion, just reached level 6 without any problems.
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#8 |
Moderator
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 37
Posts: 11,168
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Never played this game before on any format. First go tonight, really good fun, also managed to hit level six. Thank you for a sterling conversion again.
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#9 |
Workbitch 1.3
Join Date: Oct 2001
Location: Melbourne, Australia
Age: 47
Posts: 2,084
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I'll wait for the s2325 youtube video.
![]() Thanks Asman and Wanted Team. |
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#10 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,708
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YAY !
![]() It is strange how back in the day we hated straight ST ports... now we are loving them ![]() |
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#11 |
Pixel Blender!
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Amazing work, this really is now shortening the Atari ST exclusive games list now..many thanx for the great work guys
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#12 |
Banned
Join Date: Nov 2012
Location: Spain
Posts: 495
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Thanks for the conversion and you make many more.
I have a doubt, Asman is the author of the other conversions? (Supersprint, Gauntlet etc) And what the difference between a port and reverse engineering? |
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#13 |
Registered User
Join Date: Jul 2007
Location: Poland
Posts: 444
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Game is a bit boring (on any format). Just running and running...
On 68040 animation slows down when obstacles appear. |
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#14 | |
Moderator
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Quote:
http://eab.abime.net/retrogaming-gen...tml#post808731 who also ported IK: http://eab.abime.net/amiga-scene/68546-port-ik-st.html Asman/WT have also ported Solomon's key: http://eab.abime.net/amiga-scene/688...st-ported.html The experts might have a better answer, but: A port is... a port (so a conversion to another platform). Reverse engineering is the process to analyze how a program (game) works on a platform. This way, if you don't have access to the source code or don't want to write everything from scratch, you have a base to code your port. So what Asman and meynaf do is checking how the games work on the Atari ST and then writing some code to get that working on Amiga. |
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#15 |
Registered User
Join Date: Mar 2003
Location: UK
Age: 51
Posts: 217
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#16 |
Registered User
Join Date: Oct 2011
Location: UK
Age: 47
Posts: 304
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Just tried this and running very nicely on my 030, great work!
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#17 | |
68k
Join Date: Sep 2005
Location: Somewhere
Posts: 830
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Quote:
![]() So its mean there is no sense to make extended conversion of this game ?(gfx from arcade + logic from Atari ST ) I will check this. Thank you. @Phantomz - I will check this too. Thank you. |
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#18 | ||
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,479
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Quote:
![]() ![]() Is SunDog: Frozen Legacy really that hard to convert? ![]() Quote:
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#19 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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gameplay:
[ Show youtube player ]
Please have in mind that I'm playing in 320x200 window on 1920x1200 display and everything is tiny for me. 'Crack intro' have YM-like music. You can compare it with Atari ST version [ Show youtube player ] and here is unfinished version for Atari 8-bit [ Show youtube player ] |
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#20 | |
Registered User
Join Date: Mar 2003
Location: UK
Age: 51
Posts: 217
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Quote:
It looks the same as the Atari ST version on both my Amiga 1200's, Title Screen is black and not blue, and blue squares on the floor are the same etc. With regards to my 060, maybe slow due to something installed in my OS or 060 Lib etc as runs fine when booted from floppy, but get slow down running from HD. Runs perfect from floppy or HD with Blizzard 1230 mkiv. ![]() |
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