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Old 15 April 2016, 17:59   #21
nobody
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Quote:
Originally Posted by Akira View Post
Looking great, shame that you have to deal with Backbone though. I can't believe no coder has stepped forward to assist you in your game creation adventures you are a wonderful graphician.
I thought about it but then would have to wait 5-6 months and maybe stall the project and me get frustrated and drop it. So I went with backbone, 2 weeks, runs on A1200, speed is ok, everybody happy.
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Old 15 April 2016, 21:45   #22
Predseda
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I have just played it up to the first boss. Excellent graphics! You should work for Remainder!
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Old 15 April 2016, 22:07   #23
SkulleateR
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Just got around to play this thing

First try ends in level 2 ... anyway, fun to play, nice grafics, I don´t mind if it´s backbone or AMOS or anything else !

It´s fun to play and that´s all that counts ... just my 2c
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Old 16 April 2016, 09:50   #24
nittamituaki
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Today I visited www.lemonamiga.com then noticed that full version has already released.
I tested on my CD32+Analogic FDD (= 020 CPU, 1.8MB Chip + no fast RAM).
Surely screen scrolling is a bit slower than WinUAE, but this speed was no problem in my opinion.
@nobody
First, I'd like to say thank you for this nice game.
I like both "Castlevania" and "Master of Darkness"!
Let me tell you an issue I came across.
I mean the 2nd boss battle.
I had to place the main character as screenshot attached below to avoid bosses' projectiles.
And I jumped & threw knives many times towards the lower one, however,
it seemed that it never die.
After that, bosses don't shoot projectiles anymore.
And I cannot throw knives anymore, too.
I got a wrong solution, or...?
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Old 16 April 2016, 10:52   #25
nobody
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could be some bug of the program. This boss is made to kill him by going the right way, if you make a mistake it gets a mess, more bosses coming, shooting everywhere and most likely you end up dead. and you have to get closer to the lower boss to kill him.
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Old 16 April 2016, 13:20   #26
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will you bring out a boxed version? would like to have one
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Old 16 April 2016, 14:02   #27
nobody
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will you bring out a boxed version? would like to have one
That is unlikely to happen.
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Old 17 April 2016, 08:12   #28
mailman
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Nice little game. Bearing in mind that it is made in Backbone it looks quite decent and plays the same. Graphics are nice and music is atmospheric. Since you have proven your abilities, next time try finding a coder who can make code for the game in something different than Backbone. You have great potential. Thumb up from me!
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Old 17 April 2016, 12:55   #29
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I would love to see improved version when You finish it
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Old 17 April 2016, 14:48   #30
Galder
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Nice work. But where is the love for A500???
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Old 19 April 2016, 19:55   #31
hipoonios
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Nice to hear that you are working on a improved version.

Hope it does not take too long before you release it
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Old 19 April 2016, 22:00   #32
nobody
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Quote:
Originally Posted by hipoonios View Post
Nice to hear that you are working on a improved version.

Hope it does not take too long before you release it
It will be harder, seriously harder. Even me cannot reach the end easily right now but i try not to be unfair, to have a chance. The bosses will be harder where it was easy before. I improved some things as suggested in this thread like the fatal pit. 2 enemies added for more action. Fixed some things too that i think were wrong.

I cannot add more graphics easily because it will be a mess and i think it will break the graphics style of the game e.g. if you add a big house you have to redraw everything with different proportions.
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Old 19 April 2016, 22:39   #33
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Quote:
Originally Posted by S0ulA55a551n View Post
backbone is written in AMOS ? does it/can it produce AMOS code that can be altered by hand ?
Quote:
Originally Posted by nobody View Post
Yes I think so
Hola,

@NoBody Congratulation, nice Game I play some levels and I Like

Player moves (Animation frames are low but make his work) enemies too...a shame. And obiously 68020 there for little speed.

Of Course All in this life is improved al so video games but like you do this game is more than ok and nice to play.THANK YOU

Now some cuestión, opinions too.

(Not A500 user Sorry here )

In the another hand that you afirm that May is posible to export some Amos Readable source or something in Backbone, I'm very courious to know if is posible. I think not, but in case yes Work in backbone for make the tiles (Rooms,World, levels etc..) set All There first and pass code to Amos and improve the player animation and the IA Would be Amazing but I think 90% that is not posible...I hope I'm Rong

I Use backbone a little not much here some cuestións. Sorry if they are a lot.

The GFX are originals Pixel art?
32 colors?
How many levels have you Done now?
Recomend Amiga? 020/030/040/060
Backbone have same Amos Speed.(Amal 50 imágenes por segundo)??
Backbone uses bobs/sprites or computed sprites?
Need some help to finish this?

Grettings
Johnny

Enviado desde mi SM-N9005 mediante Tapatalk
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Old 19 April 2016, 22:47   #34
nobody
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Quote:
Originally Posted by Amiten View Post

1. The GFX are originals Pixel art?
1. 32 colors?
3. How many levels have you Done now?
4. Recomend Amiga? 020/030/040/060
5. Backbone have same Amos Speed.(Amal 50 imágenes por segundo)??
6. Backbone uses bobs/sprites or computed sprites?
7. Need some help to finish this?

Grettings
Johnny

Enviado desde mi SM-N9005 mediante Tapatalk
1. Yes i did the graphics plus the sound effects.
2. 16 colors in game
3. There are 3 levels, i was thinking add another one but is unlikely because i work in another project now.
4. My tests were made with A1200/020 true speed in WinUAE so this is the target machine
5. From what i have seen i believe Backbone is slower than AMOS 2.0 if programmer is good.
6. 99% uses bobs
7. if you want to help and think you can make it faster i can give you the graphics to make the game from scratch.
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Old 20 April 2016, 01:17   #35
Amiten
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Thank you nobody for the answers. Good Job!

May I can do Faster in Amos 2.0 but from scratch ? XD no Thanks also work in another proyecto. .. you know..

But more animation frames on player Will take a nice look to your Staring Bob ...

I like the atmósfera you create in this game. With more time and using Amos instead backbone or if is posible the 2 mixing Tile Maps & Amal (think is no possible any way) .

I think this Vampire kill a more than one he he.

Keep the good work.

Regards.
Johnny


Enviado desde mi SM-N9005 mediante Tapatalk
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Old 20 April 2016, 11:36   #36
nobody
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I could use a better tune to match game style if someone that has the talent to do it is interested.
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Old 20 April 2016, 19:30   #37
hipoonios
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Quote:
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could use a good player to test, pm me.
PM Sent!
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Old 22 April 2016, 15:34   #38
nobody
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Updated version 2 links in the first post. Play test done by hipoonios.

Changes:
Intro screen
Main tune
Some graphic touches
2 new enemies
Some bugs removed
Level 2 got bigger
Harder mode, less life, harder enemies
and more

Last edited by nobody; 22 April 2016 at 15:40.
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Old 22 April 2016, 16:54   #39
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Sounds good; will have a bash later this evening
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Old 22 April 2016, 20:40   #40
saimon69
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contact me!
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