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#1 |
Registered User
Join Date: Apr 2010
Location: Germany
Posts: 14
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Barbarian 2 sprites
I am trying to rip from Barbarian 2 and need some help. So far, i have narrowed the sprites down to the correct tile size and it looks almost right, but theres a second bitplane (green) that is slightly off:
![]() I already tried to shift the data forward and backward but no luck. How do i make the bitplanes overlap each other correctly? Edit: Savestate added barbarian2.zip Last edited by Maxim; 07 May 2011 at 14:59. |
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#2 |
AMOS Extensions Developer
Join Date: Jun 2007
Location: near Cambridge, UK
Age: 44
Posts: 1,924
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Which mode did you use? There are two ways to shift data - one shifts data after each bitplane and other other after each image (sprite). It looks to me like the second biplane (green) is off by 1 byte - you need to get the software to skip 1 byte after the 1st bitplane data.
Regards, Lonewolf10 |
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#3 |
Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
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Firstly I doubt it is 2 bitplanes!!
Try three |
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#4 |
Registered User
Join Date: Apr 2010
Location: Germany
Posts: 14
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Thank you for your help, i figured it out now. Indeed, i used the wrong number of bitplanes and the wrong skip mode (Skip-picture instead of Skip-bitplane). Now i only have to find the correct palette. If Gfxrip fails with that, i will edit it manually.
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#5 |
Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
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Cool
![]() I didn't want to give you the solution, only point you in the right direction ![]() |
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#6 |
AMOS Extensions Developer
Join Date: Jun 2007
Location: near Cambridge, UK
Age: 44
Posts: 1,924
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Glad I could help out. I'm new at this too - I'm in the middle of doing Flashback
![]() Regards, Lonewolf10 |
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#7 |
Registered User
Join Date: Apr 2010
Location: Germany
Posts: 14
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I have assembled the playable characters from the tiles. Here are the links:
Barbarian Female Barbarian The Enemies will follow soon (i hope). |
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#8 |
Zone Friend
Join Date: May 2006
Location: France
Posts: 1,894
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Missing pixels
its seems that there's missing pixels in some animations but I could be wrong.
Kamel |
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#9 |
Registered User
Join Date: Apr 2010
Location: Germany
Posts: 14
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There's nothing missing. Some sprites look cut-off because the player is overlapping with a monster in some of the death animations.
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#10 |
Registered User
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,059
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If anyone finds this thread and wants to try his or her hand at ripping sprites with Maptapper, here is a screenshot using the savestate above, with the values you need to get the sprites to look right. I wasn' able to get the correct colors yet.
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#11 |
Moon 1969 = amiga 1985
Join Date: Apr 2007
Location: belgium
Age: 48
Posts: 3,914
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Is it possible to change the gfx and reinject it in the uss ??
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#12 |
Registered User
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,059
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No.
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#13 |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,887
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Yeah you can but probably not the best game to do it with.
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#14 |
Registered User
Join Date: Jul 2021
Location: Germany
Posts: 2
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I always wondered how the female Barbarian II character ...
... would look like , when she was a little more busty.
Three days ago I took the sprites Maxim has posted and ... |
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