English Amiga Board


Go Back   English Amiga Board > Requests > request.UAE Wishlist

 
 
Thread Tools
Old 29 October 2006, 21:23   #1
hipoonios
Amiga Hardcore Gamer
 
hipoonios's Avatar
 
Join Date: Apr 2005
Location: Sweden
Age: 46
Posts: 1,207
Kaillera in Winuae 1.3.3?

Why have not the latest release of Winuae build in Kaillera engine?
hipoonios is offline  
Old 30 October 2006, 11:57   #2
Toni Wilen
WinUAE developer
 
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,502
I don't have any interest in Kaillera, sorry.
Toni Wilen is offline  
Old 03 April 2007, 23:45   #3
etnablog
Registered User
 
Join Date: Oct 2006
Location: italy
Posts: 12
Send a message via ICQ to etnablog Send a message via MSN to etnablog
It is a pity...

But..

Direct connection of two winuae (or, I hope, E-uae?).. It could be great!
etnablog is offline  
Old 04 April 2007, 17:35   #4
Hungry Horace
Wipe-Out Enthusiast
 
Hungry Horace's Avatar
 
Join Date: Nov 2005
Location: .
Age: 43
Posts: 2,538
i'd donate to see it happen

serial-serial linkup (as well as single comp. shared) over kaillera would be nice too!



actually..... sod kaillera, do what some other emu's do and have its own networkd linkup thingey... since kailleras a bit crap anyway.

ok Toni, i know i'm dreaming.... but you gotta let us live in hope!
Hungry Horace is offline  
Old 04 April 2007, 22:31   #5
Toni Wilen
WinUAE developer
 
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,502
As I said, I am not interested in Kaillera. (don't even see the point why Kaillera is needed, why not just do direct support, it can't be too difficult?)

Anyway, the real problem is testing. "Solo" testing network systems is annoying and me being the "lone wolf" programming WinUAE isn't making it any easier

Perhaps some kind of bounty for Kaillera-like support would change my mind.

But first I need lots of technical information about Kaillera-like support. (Is there other emulators that have direct support? How do they do it? and so on..) Also it must be cross-platform!

WARNING: I HAVEN'T DONE ANY DECISIONS YET.
Toni Wilen is offline  
Old 04 April 2007, 23:42   #6
thor
Registered User
 
thor's Avatar
 
Join Date: Mar 2006
Location: Germany
Posts: 899
Maybe someone with some time and network programming knowledge or interest in gaining some (CS student?) can help Toni in that case, so he can concentrate on more important/difficult things. WinUAE source is available and although there are very few comments/documentation in it, the non-core emulation parts should be understandable for most C programmers.

Some info may be found here (I haven't tested any):
Open Kaillera
FCE Ultra
VICE (experimental netplay support)
ZSNES (they are working on improving it, currently disabled)

Last edited by thor; 05 April 2007 at 00:02.
thor is offline  
Old 05 April 2007, 01:36   #7
Hungry Horace
Wipe-Out Enthusiast
 
Hungry Horace's Avatar
 
Join Date: Nov 2005
Location: .
Age: 43
Posts: 2,538
as may be known by a few, i am running a little website for playing miggy games with the last version of kaillera-winuae... we make-do but its not preferable in its current state tbh.

i would be more than willing to encourage the userbase to help with any form of testing that was needed, and have no doubt some of them would be game to help out IF you should chose to take on the task toni (i understand your indecision tbh) - i'm sure some "bounty" could even be raised if asked nicely

Although i am pretty experienced with winuae and real amiga usage, i admit my knowledge on "what actually goes on" with regards to link-ups is next-to-none, but am more than proficient with adjusting configs/HDFs etc to suit the needs of online-play, and would be happy to run it into the ground to help in ANY way! users of PSPUAE and a certain Mr. Girvin can vouch for my beta-testing experience!

whatever you chose in the end Toni, i'm sure-as grateful to even see you consider getting it off the ground.
Hungry Horace is offline  
Old 05 April 2007, 09:12   #8
etnablog
Registered User
 
Join Date: Oct 2006
Location: italy
Posts: 12
Send a message via ICQ to etnablog Send a message via MSN to etnablog
Quote:
Originally Posted by Toni Wilen
why not just do direct support, it can't be too difficult?
Do you mind to add this function in the next release? Great!

P.S: Toni Wilen: Can you help Wine's team to make Winuae working on linux with Wine?..
etnablog is offline  
Old 05 April 2007, 11:20   #9
AmigaBoy
Registered User
 
Join Date: Aug 2004
Location: 19 Jump Street
Posts: 238
Please don't implement Kaillera. It's extremely buggy, clunky, and generally unpleasant. It causes constant timeouts and desyncs.

I'd love to see some decent networking in WinUAE. I'm not sure if there's any open source alternative that works on multiple platforms though.
AmigaBoy is offline  
Old 05 April 2007, 22:35   #10
Anubis
Retro Gamer
 
Anubis's Avatar
 
Join Date: Jan 2005
Location: Underworld
Age: 51
Posts: 4,058
Quote:
Originally Posted by Toni Wilen
As I said, I am not interested in Kaillera. (don't even see the point why Kaillera is needed, why not just do direct support, it can't be too difficult?)

Anyway, the real problem is testing. "Solo" testing network systems is annoying and me being the "lone wolf" programming WinUAE isn't making it any easier

Perhaps some kind of bounty for Kaillera-like support would change my mind.

But first I need lots of technical information about Kaillera-like support. (Is there other emulators that have direct support? How do they do it? and so on..) Also it must be cross-platform!

WARNING: I HAVEN'T DONE ANY DECISIONS YET.
I never liked Kaillera myself, but I did use couple different net-plays with emus. (but never with someone far away)

I tried ZSnes (at the time it worked) and it was great!!!

Select port to host netplay and then connect with other computer on the same port.

I would like to see something similar on WinUAE.
Anubis is offline  
Old 22 May 2007, 10:34   #11
mihcael
Zone Friend
 
mihcael's Avatar
 
Join Date: Jan 2006
Location: Aussie
Posts: 1,144
Quote:
Originally Posted by Toni Wilen
As I said, I am not interested in Kaillera. (don't even see the point why Kaillera is needed, why not just do direct support, it can't be too difficult?)
...
Perhaps some kind of bounty for Kaillera-like support would change my mind.

But first I need lots of technical information about Kaillera-like support. (Is there other emulators that have direct support? How do they do it? and so on..) Also it must be cross-platform!
...
Direct support.... Good Idea!
I would go some cash for the bounty too!

I think §ane would be the guy to talk to for technical information if he's still around!
mihcael is offline  
Old 01 June 2007, 00:12   #12
stainy
Zone Friend
 
stainy's Avatar
 
Join Date: Mar 2001
Location: Concord, NC, USA
Age: 52
Posts: 1,712
Send a message via ICQ to stainy Send a message via MSN to stainy
Any updates ?
stainy is offline  
Old 01 June 2007, 01:42   #13
billy
Registered User
 
Join Date: Jun 2005
Location: US / A
Age: 49
Posts: 134
Quote:
Originally Posted by Toni Wilen
...why not just do direct support, it can't be too difficult?

"Solo" testing network systems is annoying and me being the "lone wolf" programming WinUAE isn't making it any easier
We use DirectPlay in our commercial app for all our network sharing shy of Radar. Link **Specifically we send serial data etc over the line [TCP] to other PC's

Count me in on the Testing Toni. Since this is a Windows app... DirectPlay is my vote.
billy is offline  
Old 01 June 2007, 07:16   #14
Toni Wilen
WinUAE developer
 
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,502
No Directplay, built-in network play support (if it ever happens) must be cross-platform.

Problem isn't (relatively) easy part like network programming. Programming is easy

Problem is the theory part, questions like "what kind of data to transfer", "what kind of packets are needed", "how to keep lag minimum", "how much data you can transfer/frame without problems with slower connections".. must be answered first.
Toni Wilen is offline  
Old 13 June 2007, 17:01   #15
EmuChicken
Senior Member
 
EmuChicken's Avatar
 
Join Date: Jul 2004
Location: Nagoya, Japan (moved!)
Age: 41
Posts: 746
cant you just rip someone elses code (from zsnes or another emulator like)? what about snes9x ? that was cross platform n stuff

uh, this is another vote for network play
EmuChicken is offline  
Old 13 June 2007, 18:07   #16
stainy
Zone Friend
 
stainy's Avatar
 
Join Date: Mar 2001
Location: Concord, NC, USA
Age: 52
Posts: 1,712
Send a message via ICQ to stainy Send a message via MSN to stainy
Me voting
stainy is offline  
Old 18 June 2007, 20:32   #17
Toni Wilen
WinUAE developer
 
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,502
Quote:
Originally Posted by EmuChicken
cant you just rip someone elses code (from zsnes or another emulator like)? what about snes9x ? that was cross platform n stuff
It does not solve the support issue. There must be someone that understands the code and who can implement Amiga-specific features etc..

Someone needs to study the code first. Just taking some random black (ok, source is available so perhaps it is "grey" ) box and rewriting to UAE isn't going to work very well.

No, sorry, I am still not interested in Kaillera-like network play to "waste" my time studying it.
Toni Wilen is offline  
Old 18 June 2007, 22:21   #18
Hungry Horace
Wipe-Out Enthusiast
 
Hungry Horace's Avatar
 
Join Date: Nov 2005
Location: .
Age: 43
Posts: 2,538
Quote:
Originally Posted by Toni Wilen
Someone needs to study the code first. Just taking some random black (ok, source is available so perhaps it is "grey" ) box and rewriting to UAE isn't going to work very well.
kaillera doesnt work very well, but some of us still use that... hehe... i know it doesnt help, but i'm just saying...


Quote:
No, sorry, I am still not interested in Kaillera-like network play to "waste" my time studying it.
any other volenteers on-site? (have to ask!) it could set you up amongt the gods! or something.


just out of interest, would serial-port emulation via the net perhaps be an easier starting block?

/me shuffles himself out of throttling-distance
Hungry Horace is offline  
Old 26 August 2011, 20:33   #19
BippyM
Global Moderator
 
BippyM's Avatar
 
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
Quote:
Originally Posted by Toni Wilen View Post
No, sorry, I am still not interested in Kaillera-like network play to "waste" my time studying it.
Toni,

Is this still the case 4 years later?? Is a network feature ever planned??
BippyM is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Latest WinUAE Kaillera Implementation Amigaboy project.WinUAE - Kaillera 19 06 December 2004 13:53
WinUAE-Kaillera and HD-games abelthorne project.WinUAE - Kaillera 6 22 November 2003 17:50
WinUAE Kaillera - mmm? PixelsAtDawn project.WinUAE - Kaillera 2 11 June 2003 14:33
Welcome to the WinUAE - Kaillera Forums §ane project.WinUAE - Kaillera 5 21 December 2002 13:47
winuae-kaillera Peanutuk Amiga scene 20 25 August 2002 17:50

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 13:02.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.13586 seconds with 13 queries