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Old 03 August 2010, 10:07   #21
xaind
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New build for Mac OS X is up in the zone. It is built from GnoStiC's commit 332ed3d (July 9, 2010). SCSI support is actually built in this time, I haven't tested it though.

Keyboard joystick emulation seems to be broken in this build. Not sure what the problem is yet.
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Old 03 August 2010, 21:12   #22
nexusle
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Quote:
Originally Posted by xaind View Post
New build for Mac OS X is up in the zone. It is built from GnoStiC's commit 332ed3d (July 9, 2010). SCSI support is actually built in this time, I haven't tested it though.

Keyboard joystick emulation seems to be broken in this build. Not sure what the problem is yet.
Hi xaind!

I found the Zone! My Bad

I've tested the thing with SCSI and get a "Bus Error" and PUAE crashes

2. It seems, that JIT don't work...

Last edited by nexusle; 03 August 2010 at 21:30.
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Old 04 August 2010, 05:51   #23
xaind
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Hi Nexusle

Not sure how much I'll be able to help with the SCSI problem. Can you post your configuration file and your log (the log is stored in ~/Library/Logs/PUAE.log).

What seems to be the problem with JIT? It's working for me.
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Old 04 August 2010, 14:42   #24
nexusle
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Hi Nexusle

Not sure how much I'll be able to help with the SCSI problem. Can you post your configuration file and your log (the log is stored in ~/Library/Logs/PUAE.log).

What seems to be the problem with JIT? It's working for me.
Hi xaind

I attach the config and log as soon as possible. This time I'm at work.

The Problem with the JIT is, that the Emulation doesn't boot up.

I see in the Terminal output, that JIT is configured with Direct Memory Access. In config it is set to Indirect. I believe, that JIT only works in Indirect Mode isn't it??

Last edited by nexusle; 27 January 2013 at 20:09.
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Old 04 August 2010, 19:47   #25
nexusle
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Hi xaint, Hi GnoStiC

I've tested JIT with various ROMs. Only with 1.0, 1.2 and 1.3 JIT works. With higher ROMs, the Emulation don't start and will hang on startup.
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Old 04 August 2010, 22:04   #26
nexusle
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@xaint

Please, can you tell me you "./configure" string? I get the cocoa gui not linked.

In my no-gui-build I've the same problems with JIT, so I think, that's a generic problem with PUAE and not only Mac OS X?!
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Old 04 August 2010, 22:15   #27
nexusle
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hmmm, have build with option "--disable-natmem" but get wit uae

...
JIT: Enabled direct memory access.
...

on OS X and Linux direct memory access isn't supported in JIT compiler... I think this is the error...
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Old 05 August 2010, 03:35   #28
Sune Salminen
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Thanks for the Mac builds.

As you said keyboard-joystick broke in the latest build, but my USB gamepad works now! It didn't work in an earlier build I tried.

I booted a handful of A500 games on .adf images and they all worked fine.

Is there a way to zoom and center the screen like on WinUAE? I'm using the SDL OpenGL renderer.

Last edited by Sune Salminen; 05 August 2010 at 03:50.
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Old 05 August 2010, 07:32   #29
GnoStiC
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just pushed "syncing to 2.3.0" to show that i'm still alive :}
i'm aware of several issues (input (keyjoystick), etc), i'm working on them
(beware, this means that this commit still have some unresolved issues)

cheers,
________
vaporizer reviews

Last edited by GnoStiC; 20 January 2011 at 11:20.
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Old 05 August 2010, 13:59   #30
nexusle
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@xaind and/or GnoStiC

A complete list of possible config option would be very cool!

Can anyone write such a list with descriptions?
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Old 05 August 2010, 15:32   #31
Sune Salminen
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http://github.com/GnoStiC/PUAE/blob/...figuration.txt
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Old 05 August 2010, 18:40   #32
nexusle
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Right, but there are many config options not listed, i. e. "floppy_sound"
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Old 06 August 2010, 21:36   #33
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Regarding GUI, I would prefer SDL (with SDL_ttf) OSD-like GUI. Reasons:

- portable
- lightweight
- does not need many external libraries
- can be useful for those willing to build UAE-centric mini-Linux environment, possibly even without X.org
- I think, that GTK (or Win32) window with widgets popping-up (when I want to i. e. change floppy image) ruins the climate of AmigaOS a bit...
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Old 06 August 2010, 21:50   #34
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Now, that's interesting: some time ago (well, almost 7 years ago...) I have even tried to write such a GUI. It's unfinished (it was around the time I have switched from Linux UAE to WinUAE, so there was no point to work on it further - and, sadly, I don't think I am going to be able to find some time to finish it anytime soon), but might be interesting for someone (I am attaching it as I have found it in my old archives...).
Attached Files
File Type: zip uae-sdlgui-unfinished.zip (5.2 KB, 192 views)
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Old 13 August 2010, 22:17   #35
lostfriend
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cant you port the WinUAX gui to puae?
its so much about gaming for us, and this would be perfect.
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Old 23 August 2010, 16:05   #36
slaapliedje
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Quote:
Originally Posted by Romanujan View Post
Regarding GUI, I would prefer SDL (with SDL_ttf) OSD-like GUI. Reasons:

- portable
- lightweight
- does not need many external libraries
- can be useful for those willing to build UAE-centric mini-Linux environment, possibly even without X.org
- I think, that GTK (or Win32) window with widgets popping-up (when I want to i. e. change floppy image) ruins the climate of AmigaOS a bit...

I was thinking this again, though Toni had said he didn't want to use SDL, because he wanted it to use native widgets. But this works very well for the Hatari emulator.

I just think it'd be awesome to finally have a fully cross-platform emulator like it was intended to be originally, instead of all the different forks.

As I understand it though, UAE at it'score doesn't have a gui (nor really needs one) and that's the way it probably should have stayed. WinUAE (because of Windows and it's users) merged the front end with the command line. Toni went with it and developed it in some of the most awesome ways (Thanks!) but the original UAE stagnated horribly. Thanks to all who are getting the projects back up to par with each other!

I just wish I could get a copy for my Debian 64 bit box that doesn't crash when I do...well anything!

Anyhow, the point in this post besides the thanks, is to ask, why try for a universal front end, and just try to get a command line base code and then develop whatever front ends that people want to develop?

slaapliedje

P.S. I'm not yet a developer, learning Python now. So if this seems unfeasible, then I apologize for wasting your time in reading this post.
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Old 23 August 2010, 16:32   #37
Toni Wilen
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"OSD" GUI is something different and it can be completely separate (actually it should be, there is no way to have simple common GUI code for native and OSD GUIs without taking lowest common denominator design plan for both GUIs..) and it can be also made portable very easily.

SDL is still totally out of the question. (and writing text on Windows you do not need any wrapper libraries..)
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