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#1 |
Coder/webmaster/gamer
Join Date: Oct 2001
Location: Canberra/Australia
Posts: 2,673
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Sound output bug
Last edited by Minuous; 25 October 2006 at 21:44. |
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#2 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,569
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confirmed (and it seems audio.device does something really weird with audio custom registers when calling abortio()..)
Apparently nobody uses audio.device (except for simple short notification sounds) because nobody has noticed this earlier ![]() btw, if this code is meant to play continuous ("double buffered") sound, why not use example code from RKRM? (which is vey different and does not use abortio()) |
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#3 |
Coder/webmaster/gamer
Join Date: Oct 2001
Location: Canberra/Australia
Posts: 2,673
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Last edited by Minuous; 25 October 2006 at 21:44. |
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#4 |
Coder/webmaster/gamer
Join Date: Oct 2001
Location: Canberra/Australia
Posts: 2,673
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Last edited by Minuous; 25 October 2006 at 21:44. |
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#5 |
Posts: n/a
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This sound cut-out problem is still happening under WinUAE 1.3.3.
Also noticed a separate bug (which was also present in older versions): running BlazeWCP (graphics acceleration patch), and then trying to run Workbench, AWeb, etc. in an RTG window, results in a guru. Works fine on OCS/ECS/AGA, or indeed on a real Amiga. |
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#6 |
2 contact me: email only!
Join Date: May 2001
Location: Auckland / New Zealand
Posts: 3,187
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This thread is not particularly useful in it's current state with those posts. Can the original texts be restored somehow?
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#7 | ||
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,569
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Quote:
Quote:
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#8 |
RIP Friends
Join Date: Sep 2005
Location: UK
Posts: 2,157
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As fortrax has created a new thread http://eab.abime.net/showthread.php?t=26413
I'll close this thread Last edited by Paul; 08 November 2006 at 12:40. |
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