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#1 |
Registered User
Join Date: Oct 2015
Location: Anywhere City
Posts: 194
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Cybervision64/3D
Is it possible to emulate CV64/3D? For Warp3D programs since I can't get Wazp3D or quarktex to work.
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#2 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,611
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Possible? Perhaps, not sure if any emulator/virtual machine actually implements 3D part.
But there is not much point, too small max VRAM = too small resolutions. Not really worth the trouble to emulate. |
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#3 |
WinUAE end user
Join Date: Jan 2014
Location: Bremen
Age: 45
Posts: 649
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Wipeout2097 isn't reason enough?
![]() I know Toni, you give a s(&!1 but it would make sooo many people(incuding me) soooooo happy to play that game on an Amiga. ![]() |
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#4 |
Registered User
Join Date: Sep 2011
Location: Paris/France
Posts: 279
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No need to emulate an old 3D card as Wazp3D (WinUAE/hard mode) already outperform any Amiga-classic 3D card
@jdog320 Wazp3D should works on your config but remember that Wazp3D dont works in hardware mode inside OS4/WinUAE-ppc (as the other 68k to x86 drivers) Read again the readme about installing Wazp3D... Alain Thellier - Wazp3D |
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#5 | |
Registered User
Join Date: Oct 2015
Location: Anywhere City
Posts: 194
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Quote:
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#6 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,611
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There is no point to emulate ancient card with tiny resolutions and tiny VRAM when there are better options.
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#7 |
Registered User
Join Date: Sep 2011
Location: Paris/France
Posts: 279
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From readme:
" If you are using WinUAE 68k then copy Wazp3D.library-winuae TO LIBS:Warp3D.library copy soft3d.library TO LIBS:soft3d.library and PC side copy soft3d.dll to the WinUAE directory WinUAE need "Miscellaneous panel/Native code execution" to be enabled (note that renderer:hard only works on 32 bits screeenmode) Note: if Wazp3D-Prefs doesn't work then your install is wrong..." Nothing more to said... Alain |
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#8 |
Registered User
Join Date: Oct 2015
Location: Anywhere City
Posts: 194
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I already did that and it still shows a ramlib error
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#9 |
Gentleman
Join Date: Dec 2015
Location: The Fortesque Mansion
Posts: 254
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Wazp doesn't seem to work with an emulated PPC - I get the same error in 3.9 with CSPPC enabled - if I disable it Wazp works fine.
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#10 |
Amiga 500 User
Join Date: Jun 2013
Location: EU
Posts: 1,602
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Copy the "Wazp3D.library-ppc" to "libs:Warp3D.library" and use "renderer:soft to bitmap" in Wazp3D-prefs! (seems you not using ppc version of Wazp3D)
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#11 |
Gentleman
Join Date: Dec 2015
Location: The Fortesque Mansion
Posts: 254
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Ah! Thanks amilo - thought that was for OS 4.1 only
![]() Actually, that doesn't work ![]() Last edited by Aegis; 21 January 2016 at 21:36. |
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#12 | |
WinUAE end user
Join Date: Jan 2014
Location: Bremen
Age: 45
Posts: 649
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Quote:
![]() And the darn 68k FPSE doesn't run wo2097 while wip3out runs fine with 50fps. Grrrr... whyyyy.The universe hates me. ![]() |
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#13 | |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,611
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Quote:
Display card emulation is complex stuff, every card has VGA core + all kinds of extensions and all kinds of custom memory access features. |
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#14 |
Registered User
Join Date: Oct 2015
Location: Anywhere City
Posts: 194
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I finally managed to make Wazp3D to run by sacrificing PPC Emulation (Apparently thats causing the ramlib error. So now I tested ADescent and noticed that the gui elements are missing. Is this a bug?
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#15 | |
Registered User
Join Date: Mar 2010
Location: Beckenham/England
Posts: 809
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Quote:
http://s.guillard.free.fr/swrender/swrender.htm http://s.guillard.free.fr/Download/W3D_CPU_PPC.library |
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#16 |
Posts: n/a
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Toni said at one point he hoped to emulate a Voodoo 3. Let's hope he is able to do this
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#17 |
Registered User
Join Date: Sep 2011
Location: Paris/France
Posts: 279
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Hello
1)Seems that you use Os3.x You know wazp3d.library-ppc only works in os4.x I mean WARP3DPPC.library/wipeout and other 3.x stuff using ppc dont works at all So here we are using warp3d.library-winuae and soft3d.library + soft3d.dll on the PC side in the WinUAE directory If Wazp3D-Prefs works then your install is (somehow) good : this is a good news Wazp3D use RTG so your workbench must have cybergraphics installed and running so need uaegfx inside WinUAE Then the best is to set the workbench to a 32bit RGBA mode On Windows you must have opengl32.dll somewhere as soft3d.dll use it 2) For Os4.x you can use wazp3d.library-ppc but only in soft mode But as WinUAE is limited to 128MB most of the games wont works Some demos are working like Mad Wizards “Encore” or “By Night” or my Microbe3D demo of Wazp3D/OS3.x/WinUAE: [ Show youtube player ] Alain Thellier – Wazp3D |
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#18 |
Gentleman
Join Date: Dec 2015
Location: The Fortesque Mansion
Posts: 254
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Thanks Alain - yeah, I got 68k Wazp3D running with WinUAE/native code (great work btw - very cool!) but I was trying to get hardware-accelerated Wazp3D working with 3.9+PPC and it seems that's not currently possible - Wazp's still very cool though
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#19 |
Registered User
Join Date: Jul 2008
Location: Poland
Posts: 678
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Quartex works great for me
[ Show youtube player ] |
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#20 |
Registered User
Join Date: Apr 2012
Location: germany
Posts: 139
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