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Old 12 May 2010, 19:30   #1
Zandig
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DOSBox 0.74 released!

http://www.dosbox.com/

One of the best programs ever!
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Old 12 May 2010, 19:36   #2
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Quote:
Originally Posted by Zandig View Post
http://www.dosbox.com/

One of the best programs ever!
Still no save states.
But superb program anyway
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Old 12 May 2010, 21:01   #3
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Awesome!

I agree it's a shame there are no savestates though... made it a pain to record the DOS version of LN2 (bad controls etc).
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Old 12 May 2010, 21:13   #4
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Agreed. Save states would be an excellent addition for a future release
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Old 13 May 2010, 01:55   #5
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Still no support for datestamp preservation either. >.<

Really wish they would just throw it in one day as I hate having to mess about with source code and compilation programs in general.


Still, nice to see a new official release as usual!
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Old 13 May 2010, 06:01   #6
andy
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Thank you for the news of the update, Zandig. It's good to see a new version appear and there look to be some good changes - plenty of them, too!
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Old 13 May 2010, 18:26   #7
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Quote:
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Still no save states.
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Old 13 May 2010, 23:39   #8
MethodGit
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From what I read on VOGONS, adding save state support would supposedly be very, very difficult to pull off perfectly, what with the endless amounts of combinations of 'parts', 'files', taking RAM into account and what not.
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Old 14 May 2010, 00:14   #9
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You can save the states in VMWare (including inside games, at least the one I tried)... and that's with Windows and everything running.

It's pretty slow though and the save state files are naturally big.
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Old 14 May 2010, 08:30   #10
TCD
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First of all nice one

Quote:
Originally Posted by MethodGit View Post
what with the endless amounts of combinations of 'parts', 'files', taking RAM into account and what not.
Combinations? You 'just' need to save and restore every bit (which is admittedly hard enough). Don't think the problem are combinations here. Guess the fact that most games already support saves to HD doesn't help either
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Old 15 May 2010, 08:20   #11
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Niiice release.

Quote:
Originally Posted by TheCyberDruid View Post
Combinations? You 'just' need to save and restore every bit (which is admittedly hard enough). Don't think the problem are combinations here. Guess the fact that most games already support saves to HD doesn't help either
Yup, the "simplest" way is to dump the whole host process address space. Problem is, that results in very big dumps (2GB without compression in 32bit processes).

My guess is that they want to do it "nice" or not at all (which is a bit trickier to get right with all the chains of pointers and whatnot).
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Old 15 May 2010, 09:41   #12
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i'm running DOSBox0.73 i see no need to get 0.74 this is "perfect" for me.
but a great ongoing effort
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Old 15 May 2010, 11:27   #13
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You just reminded me that when I removed XP and installed Win7 I forgot to backup my DOSbox games

I was halfway through Magic Carpet 1 and 2 as well!
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Old 19 August 2010, 00:19   #14
quahappy
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Can't really fault DOSBox. It runs most games I have without any problems. However, pinball games like Illusions, Dreams and Fantasies (couldn't get Slam Tilt to work with this) - no matter how many variations of settings tried, still couldn't make tables scroll smooth like the Amiga equivalent. Unless someone else has? I'm using Windows 7 (64-bit).
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Old 19 August 2010, 02:40   #15
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Quote:
Originally Posted by TheCyberDruid View Post
First of all nice one
Combinations? You 'just' need to save and restore every bit (which is admittedly hard enough). Don't think the problem are combinations here. Guess the fact that most games already support saves to HD doesn't help either
Actually, you don't "save" the disk state per se...
You just start a new file with all the "NEW" information and pointers to the old locations when needed. The old disk file is your save..
It's pretty instantaneous...

That's how VMWare snapshots work.

It's the RAM status that you have to grab somehow, which is tricky if you haven't designed it for it.

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Old 19 August 2010, 20:37   #16
mattbarton.exe
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Save states would be amazing! That would definitely make it much easier for making video reviews and such. A lot of old-school CRPGs and the like are funny about letting you save the game (sometimes intentionally).
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