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View Poll Results: What game do you want to see ported to the Amiga? | |||
Rolling Thunder (Arcade) | 21 | 6.58% | |
Gauntlet (Arcade) | 29 | 9.09% | |
Shinobi (Arcade) | 49 | 15.36% | |
Pacman (Arcade) | 7 | 2.19% | |
Final Fight (Arcade) | 35 | 10.97% | |
Rastan (Arcade) | 30 | 9.40% | |
Side Arms (Arcade) | 1 | 0.31% | |
Nemesis/Gradius (Arcade) | 13 | 4.08% | |
Raiden (Arcade) | 10 | 3.13% | |
Raiden II (Arcade) | 11 | 3.45% | |
Space Invaders (Arcade) | 2 | 0.63% | |
Bad Dudes vs Dragon Ninja (Arcade) | 6 | 1.88% | |
Wonder Boy (Arcade) | 46 | 14.42% | |
Axelay (SNES) | 9 | 2.82% | |
Double Dragon (Arcade) | 13 | 4.08% | |
None - Do my own game! | 37 | 11.60% | |
Voters: 319. You may not vote on this poll |
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24 May 2021, 16:23 | #601 | |
CaptainM68K-SPS France
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Quote:
16 colors is too short. 32 would be a bit better, but for something correct, you need not 1mb of ram but 4mb of ram. The X68000 version is working with 2mb of ram, but is enhanced with 4mb of ram. |
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24 May 2021, 16:33 | #602 |
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I can easily live with that graphics, if the gameplay was better.
So yeah - one more vote for Final Fight! (but hopefully OCS-1MB). |
24 May 2021, 16:36 | #603 | |
CaptainM68K-SPS France
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Quote:
A proper version would use a disassembly of the arcade code, which is 1500kb already, and around 512kb once assembled. so 2mb minimum. |
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24 May 2021, 16:48 | #604 |
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Amiga releases have all too often been hobbled by not using multiple buttons, despite the hardware supporting multiple buttons since day 1. It simply shouldn't even be considered a stumbling block for modern games - if the original needs multiple buttons, just use a controller with multiple buttons instead of trying to force an extra limitation onto it for no reason. CD32 controllers are easily available, and even a Megadrive controller can use all 3 buttons with a simple adaptor and simple code.
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24 May 2021, 17:13 | #605 |
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Partially selfishness (because I am proud owner of A500 ), partially curiosity what can be done with A500 1MB.
Back in the day I owned A1200, though. Either way, I am cheering, if anyone makes port for whatever Aga or OCS, just think that Aga with 4MB wouldn't be that much of a challenge, therefore less interesting. |
24 May 2021, 17:31 | #606 |
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In my opinion Death Rally (made by Apogee for PC DOS) would be great on Amiga... ECS or AGA...
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24 May 2021, 18:26 | #607 | |
old bearded fool
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Agreed, and no harm in adding a full keyboard option (eg. WASD for movement). |
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24 May 2021, 18:33 | #608 |
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Surely Metro Siege is going to quench the thirst of those wanting a Final Fight type game for OCS?
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24 May 2021, 20:03 | #609 | |
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But it will still remain as a genre, with least number of quality games (So, only Metro Siege, and (pretty average) Golden Axe). Unlike platformers, shooters, adventures, strategies.. etc. |
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24 May 2021, 20:11 | #610 |
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The real issue with Final Fight will always be the large sprite size and large numbers of them. Not really a good fit for the Amiga unless you want to scale things down. Which is one of the reasons why Metro Siege looks so awesome - it did just that.
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24 May 2021, 20:16 | #611 |
MI clan prevails
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Final Fight is a legendary game. The port should not be half-assed.
It's a case of "go big or go home". So AGA with tons of fast RAM and HDD only. Maybe even high clocked 030. No more "oh this 256 colour game is kind of OK in 8 colours" nonsense. |
24 May 2021, 20:20 | #612 | |
J.M.D - Bedroom Musician
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Why i disagree, however, is because every bad port is a defeat, and a well done revamped port is instead a big fat 'Told you so' in face of detractors, ok is more an emotional reaction and for sure not enough to rekindle a game port business i guess, though - but the way i did go on so far is that when someone tell me something is impossible i usually look harder for a way to silence them |
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24 May 2021, 20:20 | #613 |
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Indeed, though that's where things start to get murky. Some Amiga keyboards (e.g. the A1200) don't support multiple keypresses on most keys, so WASD controls don't work. It's part of the reason Amiga games still used arrow keys and qualifiers when WASD became popular, because those keys can be read when pressed together.
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24 May 2021, 20:21 | #614 |
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That's right we had to many crappy ports, including SSF2T, but it was a big step in right direction
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24 May 2021, 20:45 | #615 |
MI clan prevails
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24 May 2021, 20:52 | #616 |
J.M.D - Bedroom Musician
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24 May 2021, 20:53 | #617 | |
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On a side note, I don't think mcgeezer is actually all that interested in porting to expanded machines. |
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24 May 2021, 21:07 | #618 |
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But an Amiga with AGA and an '030 and lots of RAM is still an Amiga, right? I'm all for squeezing the maximum out of the A500, but AGA and an '030 is still very limiting in the grand scheme of things, and is, after all, the base spec of the A4000 for example.
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24 May 2021, 21:25 | #619 | |
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For me the Amiga is about a stock A500/A600 and A1200/CD32. There does not seem to be a well defined hardware standard at a reasonable price that warrants creating games for expanded Amigas. |
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24 May 2021, 21:54 | #620 | |
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For me, the Amiga is really all about the low end: the A1000/A500/A600 and the A1200/CD32. I'm just not that interested in much more. But like I said, I respect other's opinion on this is quite different. Last edited by roondar; 24 May 2021 at 22:02. |
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