26 May 2020, 22:37 | #1 |
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Escape Velocity WIP
A quick look at a new game we're ("On IT!") working on. After Chips we wanted to go for something more fast paced. I wanted to do a sci-fi game. Had this idea for a robot trapped in a mine on Mars. Puzzle style game. Was struggling with the game mechanics and saw the playthrough of
[ Show youtube player ] for the Mega Drive... and it clicked. The movement made sense in zero gravity so changed the setting to a space station. The robot's called Velocity and trying to escape the ship overtaken by an AI gone rouge. The game play will be similar to Old Tower but will have different levels and enemies plus a new puzzle/dexterity element.
It will work on OCS, 1MB and up. The tileset as of now. Still not final and many things will change. Example of a level: Tech Demo of the engine: [ Show youtube player ] Full 32 colors for the foreground, 8 cols for the sides using repeating 32x32px tiles and a 16 color parallax. The play area is 240x448px. I'm sure sandruzzo (who did the code) will be happy to answer more technical questions. Tell us what you like, want needs to change and what features would you like to see implemented. |
27 May 2020, 10:50 | #2 |
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So far, so good! Going after 50hz game.
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27 May 2020, 12:38 | #3 | |
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Quote:
How do you get a 16 colour parallax layer behind the 32 colour screen? |
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27 May 2020, 13:32 | #4 |
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When I saw the thread title I thought you were porting the MAC game --> Amiga
https://macintoshgarden.org/games/escape-velocity |
27 May 2020, 13:48 | #5 | |
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Quote:
@DamienD Someone over at ppa.pl thought that as well Seems like a cool game. |
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27 May 2020, 14:01 | #6 |
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@Havie
So far side wall can use the whole palette, but if I need DMA cicles to runat 50 hz, I hade to cut down there some planes. |
27 May 2020, 14:02 | #7 |
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@Havie
Parallax layer is made by sprites, and Iìm gonna try to scroll it, by changing only Sprites' copper pointer, and do some changes too into sprites' data. I have to try it |
28 July 2020, 16:27 | #8 |
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[ Show youtube player ]
The video form a couple of weeks back, a quick tease before I'll post the game play from latest version. Bottom is a mock up using one of the three tilesets. |
28 July 2020, 17:25 | #9 |
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Wow, really nice! I love the looks of it so far!
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28 July 2020, 18:13 | #10 |
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@Tsak
We're working on enemies system. Levels' obstacles are in place! |
28 July 2020, 18:54 | #11 |
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Very nice graphics
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28 July 2020, 19:13 | #12 |
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Looks great
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28 July 2020, 20:25 | #13 |
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Nice one - looking forward to this!
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28 July 2020, 20:27 | #14 |
Puttymoon inhabitant
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Reminds me Old Tower on ZX, MSX and C64?
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28 July 2020, 20:37 | #15 |
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28 July 2020, 22:37 | #16 |
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Oh, sorry
I love the background layer. |
03 September 2020, 12:23 | #17 | |
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Quote:
Exactly my thoughts too! Spent way too much time on that series. |
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13 September 2020, 04:45 | #18 |
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I love the game a lot!! Will there be a build in editor with the game??
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13 September 2020, 08:03 | #19 |
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@xboxown
I think we'll release only the Game |
13 September 2020, 18:58 | #20 |
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