20 September 2020, 20:51 | #41 | |
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20 September 2020, 21:06 | #42 |
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IPF is fine, Galahad's (first) is fine, Plain ADF all fine to the end.
Savestate is Galahad's just before level VI so have that in DF0: use debugger to travel unmolested: W 13936 1.w Wrote 1 (1) at 00013936.W Unaltered ADF: The HOL manual is missing an icon and number in the right column and a number in bottom row. It's unlikely these will be called on let alone three times in a row. Last edited by clenched; 21 September 2020 at 03:53. Reason: delete savestate |
20 September 2020, 21:18 | #43 | |
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20 September 2020, 21:30 | #44 |
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20 September 2020, 21:31 | #45 | |
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EDIT: I'm pretty sure if someone starts at level 5 and plays from there, my first version is fine, same enemies in level 5 as in level 6, and I think by going directly to level 6 means enemies that would be in memory already are not there. |
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20 September 2020, 21:33 | #46 |
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20 September 2020, 21:53 | #47 |
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Stange of i editie to level 2, 3, 4 or 5 at start all is fine Onlusten sic Hove me Garbage . ????
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20 September 2020, 21:56 | #48 | |
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EDIT: Version 1 of Bomber Bob by Scoopex is back in the zone now it appears we have figured out the issue with skipping levels |
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20 September 2020, 22:04 | #49 | |
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at position 166 33 fc 00 00 to 33 fc 00 01 (01 to 06 levels, 07 is end sequence) by fresh start on level 1-5 all should be fine but happy anywayz that the issue is cleared and we have a clean version now.... |
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20 September 2020, 22:06 | #50 | |
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Ordinarily, unless you were editing the code, you couldn't just jump to Level 6 (and not aware of a cheat mode), so if you play normally, then the game is fine. Just means if someone wants to train the game, they have their work cut out for them. Could even be a basic trainer protection, the coder knowing a cracker would try and skip levels. |
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20 September 2020, 22:50 | #51 | |
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21 September 2020, 03:25 | #52 |
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New ADF seems to work fine, got to level 3 flying round and bombed out..
Ingame no issues so far, gfx all there, all sfx present, All enemies die when shot at, The Shop at tend of level is good, No issues so far.. Can anyone add a trainer so i can test it thoroughly on my gotek? |
21 September 2020, 06:37 | #53 |
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I've created a very quick trainer for Galahad's fixed ADF. In the zone.
Left mouse button starts the regular game. Right mouse button starts the trainer, which is just unlimited lives. Other than a few seconds of play, it's completely untested. |
21 September 2020, 10:43 | #54 |
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I've thrown my hat in the ring. Zoned! YABB.
- Force 50Hz on ECS NTSC Amiga - Bypass protection screen - H toggle collision during level and wire tunnel. Key is polled only during a level so make up your mind before entering tunnel. |
21 September 2020, 11:18 | #55 |
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Awesome work EAB community
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21 September 2020, 13:41 | #56 | |
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22 September 2020, 01:05 | #57 |
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thanks Galahad for making this possible, with his great crack.
thanks Radertified for the trainer and, thanks Clenched for the improved crack and trainer Thanks to all to make in 2020 a proper adf out of this funny game |
22 September 2020, 02:32 | #58 |
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Any chance this information can be written on the Workbench loading screen prior game starting ?
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22 September 2020, 03:50 | #59 | |
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To do so anyway, lift the ECHO command from Galahad's disk and edit startup-sequence in the same fashion he did. |
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22 September 2020, 04:05 | #60 |
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Thought it might be easier to know what the key is for others who use this adf that haven't seen this thread I may modify it myself then
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