12 January 2014, 10:55 | #1 |
Natteravn
Join Date: Nov 2009
Location: Herford / Germany
Posts: 2,569
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Solid Gold source released
As promised, I released the complete Solid Gold source text now, including the data (graphics, maps, music, sounds) and tools.
I hope this will help or inspire future classic Amiga homebrew game projects. Everything is public domain. You may use it without creditting me. http://aminet.net/package/game/jump/SolidGold_Source |
12 January 2014, 11:37 | #2 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,032
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Great work, just be prepared for releases of Solid Gold VI!
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12 January 2014, 13:16 | #3 |
Registered User
Join Date: May 2004
Location: Somewhere secret
Age: 50
Posts: 366
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I haven't checked the source yet, but a big thanks for doing this! Really enjoyed the game, and anything that encourages others to produce Amiga homebrew games (perhaps even myself?!) is more than welcome.
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12 January 2014, 14:49 | #4 |
68k
Join Date: Sep 2005
Location: Somewhere
Posts: 829
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Thanks a lot.
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12 January 2014, 21:44 | #5 |
Registered User
Join Date: Jul 2009
Location: Lala Land
Posts: 608
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Thanks for doing this, you're a scholar and a gentleman!
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12 January 2014, 22:36 | #6 |
FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
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Excellent And it worked as advertised, just compiled it on my Linux box after only changing the include path (as documented)
Linux users wanting to compile it can find a pre-compiled toolchain here: http://fengestad.no/m68k-amigaos-toolchain/, only change one line in Solid Gold Makefile.unix to: Code:
ASINC = -I /opt/m68k-amigaos/os-include |
13 January 2014, 00:05 | #7 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,451
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13 January 2014, 10:12 | #8 |
Joy Division
Join Date: Nov 2006
Location: East Yorkshire
Age: 60
Posts: 243
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Thanks
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13 January 2014, 20:54 | #9 |
Administrator
Join Date: Feb 2001
Location: Paris / France
Age: 46
Posts: 3,099
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Thanks !
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14 January 2014, 15:39 | #10 |
Fernando Cabrera
Join Date: Oct 2013
Location: Spain
Posts: 106
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Very nice game! Thanks for releasing source code and data
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17 January 2014, 23:42 | #11 |
Registered User
Join Date: Sep 2008
Location: Gainesville U.S.A.
Posts: 771
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Compile carried out successfully on the Amiga. There should be something of interest for almost any Amiga game programmer. Thank you for sharing it with us.
Some compile times using vbcc, vasm, vlink for 68k: A500+GVP A530 - 40:55 WinUAE A1200+JIT - 1:07 |
18 January 2014, 12:53 | #12 |
Registered User
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Location: Czech Rep
Posts: 599
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Would the map editor be also available?
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18 January 2014, 13:00 | #13 |
Natteravn
Join Date: Nov 2009
Location: Herford / Germany
Posts: 2,569
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Seconds or minutes?
40 minutes are a lot of time for a small assembler project. I never tried to build it on 68k hardware, but it sounds likely. Timing for a Synology DS-101g+ NAS (PowerPC, 266MHz) running NetBSD/sandpoint: Code:
real 1m38.056s user 1m26.495s sys 0m8.433s |
18 January 2014, 13:02 | #14 |
Natteravn
Join Date: Nov 2009
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18 January 2014, 13:17 | #15 |
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18 January 2014, 22:19 | #16 |
Registered User
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21 January 2014, 14:56 | #17 | |
Moderator
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Thanks for the source and the cheats...
Quote:
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22 January 2014, 14:22 | #18 |
Natteravn
Join Date: Nov 2009
Location: Herford / Germany
Posts: 2,569
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Finally somebody studied the sources...
I guess you are the first one finding the cheats? Congratulations! Stingray didn't notice them while doing the WHDLoad version. The editor source (Map8Editor.lha) was just uploaded to Aminet, after that didn't work during the last days. |
22 January 2014, 14:34 | #19 |
Moderator
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I stumbled over it when i had a quick look at the source...
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23 January 2014, 11:27 | #20 |
Registered User
Join Date: Sep 2008
Location: Germany
Age: 50
Posts: 139
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I had a glance at your source codes yesterday. Wanted to know how your BOB and tile system works. Things like the used data structures and such. I've seen that you used sprites for the score. I going to spend more time with these sources as they are cleanly formatted/structured. Didn't stumble upon the cheatcodes (and probably wouldn't recognise them anyway).
Thanks for releasing this work into the public. I really appreciate the work you did over the last 20 (or more?) years. Last edited by Apollo; 23 January 2014 at 11:31. Reason: corrected typos |
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