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Old 07 March 2016, 13:10   #1
jbenam
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MAME now fully open source - time for Voodoo 3 emulation in WinUAE?

Hey Toni,

It looks like MAME finally went open source with a decent license:
http://mamedev.org/?p=422

Maybe it's time for that Voodoo 3 emulation in WinUAE?
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Old 07 March 2016, 13:11   #2
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Duh, just saw http://eab.abime.net/showpost.php?p=...&postcount=125

I suppose this can be closed
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Old 07 March 2016, 13:52   #3
Toni Wilen
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Separate thread is better because it is practically guaranteed there will be no Voodoo emulation in 3.3.0 and beta threads are closed when official version is out.

But yes, I already knew, even before beta thread posts.

It is much easier said than done, so many dependencies...
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Old 07 March 2016, 14:56   #4
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Ah right. Great, at least there's a possibility now!

It might be a fun project to tackle when you want some new challenges

Thanks for your work, Toni!
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Old 07 March 2016, 15:27   #5
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I wonder where is the relationship between MAME and the voodoo 3 on the amiga
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Old 07 March 2016, 16:38   #6
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Quote:
Originally Posted by Sandro View Post
I wonder where is the relationship between MAME and the voodoo 3 on the amiga
Some of the emulated games in MAME use an emulated Voodoo 3 - Toni can (hopefully) re-purpose that code to enable Voodoo 3 emulation in WinUAE.
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Old 07 March 2016, 21:24   #7
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Does any 68k software use voodoo3 (specifically) or is it ppc only?
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Old 07 March 2016, 21:58   #8
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Does any 68k software use voodoo3 (specifically) or is it ppc only?
Anything that uses Warp3D - you'll also be able to use it as an RTG device as an alternative to uaegfx. I believe Toni was interested in Voodoo 3 because it was a nice compromise of functionality for both AmigaOS 3.9 and 4.1 with sufficient video RAM to use it with HD displays.
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Old 07 March 2016, 22:40   #9
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Exactly. So far MAME Voodoo 3 emulation is the only license compatible display card that:

- "All AmigaOS" supported. Including linux, netbsd etc..
- Full HD resolution support (=enough VRAM)

- 3d is only a bonus and is not in my requirements list (but I don't think there are any >=8M VRAM capable display chips that don't have any kind of 3d hardware..). It is also software emulated in MAME code. So don't expect anything fast.

(CyberVision/BlizzardVision would have been sort of better choice because there are demos that only work with those boards. But Permedia 2 is not emulated and it is far too complex to code from scratch just for "fun"..
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Old 08 March 2016, 12:50   #10
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@Toni

Would a Permedia 2 wrapper of sorts be possible instead of a full on emulation? Or am I just talking nonsense (most likely)?
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Old 09 March 2016, 02:52   #11
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Slowly, MAME devs are starting to add real 3D acceleration via hardware, but it will take a loong time before we have something to play games with.

There is a way to use a 3Dfx Glide wrapper to use the video card to render graphics of 3D games (Glide to Direct3D wrapper). I don't know how accurate would a wrapper be though or how hard it would be to implement this. I don't know how to do it.

Last edited by CiroConsentino; 09 March 2016 at 02:58.
 
Old 09 March 2016, 09:46   #12
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Would a uae Warp3D implementation be easier? Directly using the host 3d acceleration.
I have no idea how complex this is, just asking
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Old 09 March 2016, 11:38   #13
thellier
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>Would a uae Warp3D implementation be easier?
Already exists in WinUAE 68k as WaZp3D
[ Show youtube player ]

Alain Thellier - Wazp3D
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Old 09 March 2016, 12:02   #14
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Quote:
Originally Posted by CiroConsentino View Post
Slowly, MAME devs are starting to add real 3D acceleration via hardware, but it will take a loong time before we have something to play games with.

There is a way to use a 3Dfx Glide wrapper to use the video card to render graphics of 3D games (Glide to Direct3D wrapper). I don't know how accurate would a wrapper be though or how hard it would be to implement this. I don't know how to do it.
Quote:
Originally Posted by Meshuggah View Post
Would a uae Warp3D implementation be easier? Directly using the host 3d acceleration.
I have no idea how complex this is, just asking
"Somebody else's problem" again.

I only do hardware emulation. I don't do drivers, especially 3D drivers. I don't want to know what 3D drivers need to do. They just work automatically when emulation is good enough.
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Old 09 March 2016, 12:30   #15
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Good point.
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Old 09 March 2016, 13:30   #16
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Quote:
Originally Posted by Toni Wilen View Post

(CyberVision/BlizzardVision would have been sort of better choice because there are demos that only work with those boards. But Permedia 2 is not emulated and it is far too complex to code from scratch just for "fun"..
AOS4.1 needs a lot more than 8MB VRam though ? Or would you be able to emulate this card with more VRAM ?
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Old 09 March 2016, 13:56   #17
Toni Wilen
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Quote:
Originally Posted by S0ulA55a551n View Post
AOS4.1 needs a lot more than 8MB VRam though ? Or would you be able to emulate this card with more VRAM ?
I don't care.

It is OS4 supported card (and everything else) and it has enough VRAM for full HD. My checklist is complete.
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Old 09 September 2016, 21:05   #18
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Quote:
Originally Posted by S0ulA55a551n View Post
AOS4.1 needs a lot more than 8MB VRam though ? Or would you be able to emulate this card with more VRAM ?
Only if you're using compositing and that requires Radeon hardware anyway.
 
Old 14 October 2016, 01:48   #19
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Sorry to reopen old thread but I've been gone for a while - @Toni - were you able to make any headway emulating the Voodoo 3?
 
Old 14 October 2016, 08:42   #20
Toni Wilen
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I am hoping that PCem implements it someday (or some other single system emulator), MAME separates it in dozens of different source modules with dozens of dependencies. It is practically impossible task to merge.
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