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Old 21 March 2021, 00:31   #1
Dan
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Wizzy's Quest Level Editor for Windows

Hi, this is an unofficial level editor for the game Wizzy's Quest.
It runs on windows.



If you have the game installed on the local hard drive, (pc folder mounted as a HD) then copy the level editor into the "WizzysQuest/Game" folder and start the .exe

You can start the editor from anywhere, but you have to, somehow, copy the "levels" file to into the above mentioned folder.

Edit: Uploaded a new version, with following changes:

Edit2: The editor always saves to the levels file. If you want to start a new set of levels, make sure to copy/rename the old one.

Code:
;v1.1 Removed the ctrl/strg key which was used to display help page, 
;     Disabled copy to/from levels 50/51
;     Added name to rooms 50/51
;     Added a Wizzy's Quest logo, timer animation and moved the credits to bottom at the waiting page.
Have fun.
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Last edited by Dan; 21 March 2021 at 12:36.
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Old 21 March 2021, 00:35   #2
Minuous
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Nice to see I am not the only one writing level editors :-)
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Old 22 March 2021, 10:34   #3
gimbal
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Cool stuff, I wonder how you worked out the level format.
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Old 22 March 2021, 10:40   #4
malko
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Whaou, thank you !

Silly question : Since you were able to "reverse engineer", wasn't it more easy to use level editor integrated in the game ?
(no affirmation here, the "integrated" level editor is how I understood the game's manual).
Didn't you saw one code allowing the access to an integrated level editor ?
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Old 23 March 2021, 17:34   #5
Dan
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Sorry it was not reverse engineered- i'v only filled the levels file with numbers to get the tiles.

And in the game's executable, the level passwords are visible. But nothing that indicates a hint on how to enter the editor, if there is one. (i haven't seen any text which would indicate that a level editor is present ... like loading/saving or editing.)

Maybe someone more experienced with reverse engineering could look it up, or simply contact the author ?

Quote:
Cool stuff, I wonder how you worked out the level format.
By looking at the levels file with the hex editor. Then i counted the tiles in game and the rest was easy (part from sprite combos, which needed many winuae restarts, but lucky the emulation can be speeded up)
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