18 April 2014, 23:48 | #481 |
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I have some updated OS X builds available now, the main changes since 2.5.1 are:
* Launcher & Arcade uses Python 3 and PyQt5 (replaces Python 2, Pyside, pygame, PIL and numpy). * FS-UAE SDL version upgraded to 2.0.3 -> support for full-screen spaces. * cx_Freeze is used to package Python & deps (instead of py2app). * Built for OS X 10.8+ and it's also a 64-bit build - no JIT compiler in this version. http://fs-uae.net/devel/2.5.1dev2/ If you are using development versions on OS X, please give this version a try and report any issues (with the number of under-the-hood changes, there are bound to be some problems...) There will be updated packages for Windows and Linux too in a few days. For these platforms, another additional change is that SDL 2.0 is used for FS-UAE instead of SDL 1.2. |
19 April 2014, 12:59 | #482 |
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Works great after my fast tests. Couldn't find any problems so far
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19 April 2014, 13:27 | #483 |
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In my limited testing, it works fine. I tried the fullscreen mode and it worked like any other OS X program in fullscreen.
Bob C |
19 April 2014, 21:44 | #484 |
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@amigafreak68k, @bcripon Thanks for testing. That's 2 working and 1 non-working so far.
(I did make one mistake with this build though, when using FS-UAE Arcade the input port devices are swapped). |
19 April 2014, 22:37 | #485 |
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I should say that I used fs-uae launcher and not arcade.
Bob C |
03 May 2014, 12:07 | #486 |
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Arcade is a very nice and clean browser, wow. But when I am to start a game with it it gives me a guru mediation:
TypeError: 'NoneType' object has no attribute '__getitem___' in ...glui/items.py line 1270 in activate .... ...fsgs/GameDatabase.py line 92 in get_game_values_for_uuid any idea whats wrong on my side ? I am using latest Version 2.5.1 |
04 May 2014, 22:02 | #487 |
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A new development version has been released. Changes in FS-UAE 2.5.2dev:
The OS X build of 2.5.2dev is 64-bit only and OS X 10.8+. Please try 2.5.2dev, and make sure to use the refresh function in FS-UAE Launcher first. If it still fails, please attach full FS-UAE Arcade log file (after quitting). |
05 May 2014, 07:30 | #488 |
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05 May 2014, 11:43 | #489 |
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Found a problem with 2.5.2dev. With dev251 mouse and everything work, with dev252 mouse no longer work
Did a clean iinstall and still have the same problem. Keyboard and joystick work. I'm on XP with sp3 |
05 May 2014, 13:04 | #490 |
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Frodo... with ability to start kickstarts do you risk legal chalkenges?... as otherwise you could allow download of adfs from server for game play too!
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05 May 2014, 17:12 | #491 | |
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Quote:
It feels so "Amiga-like" to be able to switch between multiple OSX screens - and on one screen have Amiga, also with multiple screens. Edit: ...perhaps not so awesome... there's a major mouse movement problem with this new version. Last edited by mr_a500; 05 May 2014 at 17:23. |
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05 May 2014, 17:49 | #492 |
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Hmm, fs-uae-suite_2.5.2dev_macosx Launcher fails to load for me. I am running 10.8.5 and I have SDL2.framework installed into /library/frameworks/
The previous Dev version works OK.. Not sure what my problem is. I have a very long .crash report file that I can share if you want to take a look Frode? |
05 May 2014, 20:06 | #493 | ||||
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Quote:
Quote:
Quote:
Can you give a more exact description so I can try to reproduce? Quote:
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05 May 2014, 20:08 | #494 |
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Frodo... any chance to make it easier to create network games? A bit like what Kaillera server used to do?
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05 May 2014, 20:36 | #495 |
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@lesta_smsc - It's the Guy from Norway, not from Middle Earth
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05 May 2014, 21:02 | #496 |
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05 May 2014, 21:24 | #497 |
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Mmh, can't use my "forced CD32 pad" plugin anymore. Also the button mapping for actions, e.g. usb_gamepad_button_2 = action_warp or the menu button isn't working anymore with 2.5.2.
Last edited by Retro-Nerd; 05 May 2014 at 21:43. |
05 May 2014, 21:39 | #498 |
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06 May 2014, 23:03 | #499 |
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Problem identified Some rawinput code from the SDL1 version were still active in the SDL2 version of FS-UAE. Specifically, a WndProc handler prevented the mouse events to reach the SDL event loop. In short, it is fixed for the next dev version.
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07 May 2014, 18:53 | #500 | |
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Quote:
Though the problem with the forced CD32 pad plugin is still there. Mouse isn't working here either. Good to know that you found the problem. Last edited by Retro-Nerd; 07 May 2014 at 19:23. |
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