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Old 18 April 2014, 23:48   #481
FrodeSolheim
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I have some updated OS X builds available now, the main changes since 2.5.1 are:
* Launcher & Arcade uses Python 3 and PyQt5 (replaces Python 2, Pyside, pygame, PIL and numpy).
* FS-UAE SDL version upgraded to 2.0.3 -> support for full-screen spaces.
* cx_Freeze is used to package Python & deps (instead of py2app).
* Built for OS X 10.8+ and it's also a 64-bit build - no JIT compiler in this version.

http://fs-uae.net/devel/2.5.1dev2/

If you are using development versions on OS X, please give this version a try and report any issues (with the number of under-the-hood changes, there are bound to be some problems...)

There will be updated packages for Windows and Linux too in a few days. For these platforms, another additional change is that SDL 2.0 is used for FS-UAE instead of SDL 1.2.
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Old 19 April 2014, 12:59   #482
amigafreak68k
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Works great after my fast tests. Couldn't find any problems so far
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Old 19 April 2014, 13:27   #483
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In my limited testing, it works fine. I tried the fullscreen mode and it worked like any other OS X program in fullscreen.

Bob C
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Old 19 April 2014, 21:44   #484
FrodeSolheim
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@amigafreak68k, @bcripon Thanks for testing. That's 2 working and 1 non-working so far.

(I did make one mistake with this build though, when using FS-UAE Arcade the input port devices are swapped).
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Old 19 April 2014, 22:37   #485
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I should say that I used fs-uae launcher and not arcade.

Bob C
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Old 03 May 2014, 12:07   #486
yesplease
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Arcade is a very nice and clean browser, wow. But when I am to start a game with it it gives me a guru mediation:

TypeError: 'NoneType' object has no attribute '__getitem___'

in

...glui/items.py line 1270 in activate
....
...fsgs/GameDatabase.py line 92 in get_game_values_for_uuid


any idea whats wrong on my side ? I am using latest Version 2.5.1
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Old 04 May 2014, 22:02   #487
FrodeSolheim
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A new development version has been released. Changes in FS-UAE 2.5.2dev:
  • Merged code from WinUAE 2800b18.
  • SDL2 is now default on all platforms (make sdl=1 to override for now).
  • Fixes to make the windows version compile with SDL2.
  • Fixes for FS-UAE compilation with mingw-w32 4.6.3.
  • fs-uae-device-helper has a new –events mode which continuously prints joystick events to stdout.
Changes in FS-UAE Launcher 2.5.2dev:
  • Can download kickstarts for WHDLoad from OAGD.net locker.
  • Python 3 compatibility fixes.
  • Python 3.2 is target minimum requirement now.
  • PyQt4 is preferred Qt Python API if found.
  • Windows / OS X packages are assembled with cx_Freeze.
  • Dialogs work better in desktop environments w/o close buttons.
  • (Arcade) Arcade is ported to PyQt/Pyside.
  • (Arcade) Fixed device selection screen so unrecognized cannot be selected for input ports.
  • (Arcade) Selected input devices is actually respected.
  • (Arcade) Use fs-uae-device-helper for reading joystick events.
  • (Arcade) pygame is no longer a dependency (Qt is used instead).
  • (Arcade) PIL / python-imaging is no longer a dependency.
  • (Arcade) PyOpenGL is no longer a dependency (bundled instead).
  • (Arcade) numpy is no longer a dependency.


The OS X build of 2.5.2dev is 64-bit only and OS X 10.8+.

Quote:
Originally Posted by yesplease View Post
Arcade is a very nice and clean browser, wow. But when I am to start a game with it it gives me a guru mediation
Please try 2.5.2dev, and make sure to use the refresh function in FS-UAE Launcher first. If it still fails, please attach full FS-UAE Arcade log file (after quitting).
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Old 05 May 2014, 07:30   #488
amigafreak68k
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Quote:
Originally Posted by FrodeSolheim View Post
The OS X build of 2.5.2dev is 64-bit only and OS X 10.8+.
Will there be a 32bit build again for the final version, or is 32bit dropped with 2.5.x?
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Old 05 May 2014, 11:43   #489
kkgarbod
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Found a problem with 2.5.2dev. With dev251 mouse and everything work, with dev252 mouse no longer work

Did a clean iinstall and still have the same problem. Keyboard and joystick work.

I'm on XP with sp3
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Old 05 May 2014, 13:04   #490
lesta_smsc
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Frodo... with ability to start kickstarts do you risk legal chalkenges?... as otherwise you could allow download of adfs from server for game play too!
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Old 05 May 2014, 17:12   #491
mr_a500
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Quote:
Originally Posted by FrodeSolheim View Post
A new development version has been released.
Awesome. It finally works properly with multiple OSX desktops when in fullscreen mode. (used to minimize to dock when switching, forcing you to re-maximize)

It feels so "Amiga-like" to be able to switch between multiple OSX screens - and on one screen have Amiga, also with multiple screens.


Edit: ...perhaps not so awesome... there's a major mouse movement problem with this new version.

Last edited by mr_a500; 05 May 2014 at 17:23.
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Old 05 May 2014, 17:49   #492
Jason H
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Hmm, fs-uae-suite_2.5.2dev_macosx Launcher fails to load for me. I am running 10.8.5 and I have SDL2.framework installed into /library/frameworks/
The previous Dev version works OK.. Not sure what my problem is. I have a very long .crash report file that I can share if you want to take a look Frode?
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Old 05 May 2014, 20:06   #493
FrodeSolheim
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Quote:
Originally Posted by amigafreak68k View Post
Will there be a 32bit build again for the final version, or is 32bit dropped with 2.5.x?
There will most likely be 32-bit OS X 10.6+ builds again. It was simply convenient for me to leave that computer as is (for now) and set up the new build environment separately

Quote:
Originally Posted by kkgarbod View Post
Found a problem with 2.5.2dev. With dev251 mouse and everything work, with dev252 mouse no longer work

Did a clean iinstall and still have the same problem. Keyboard and joystick work. I'm on XP with sp3
Hmm.. strange, but I can reproduce it here too, so it will surely be fixed for 2.5.3dev!

Quote:
Originally Posted by lesta_smsc View Post
Frodo... with ability to start kickstarts do you risk legal chalkenges?... as otherwise you could allow download of adfs from server for game play too!
I'm only adding games for automatic download where there is an implicit or explicit permission for distribution

Quote:
Originally Posted by mr_a500 View Post
there's a major mouse movement problem with this new version.
Can you give a more exact description so I can try to reproduce?

Quote:
Originally Posted by Jason H View Post
I have a very long .crash report file that I can share if you want to take a look Frode?
Yes, please send the crash report to frode@fs-uae.net
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Old 05 May 2014, 20:08   #494
lesta_smsc
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Frodo... any chance to make it easier to create network games? A bit like what Kaillera server used to do?
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Old 05 May 2014, 20:36   #495
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@lesta_smsc - It's the Guy from Norway, not from Middle Earth
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Old 05 May 2014, 21:02   #496
Foul
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Old 05 May 2014, 21:24   #497
Retro-Nerd
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Mmh, can't use my "forced CD32 pad" plugin anymore. Also the button mapping for actions, e.g. usb_gamepad_button_2 = action_warp or the menu button isn't working anymore with 2.5.2.

Last edited by Retro-Nerd; 05 May 2014 at 21:43.
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Old 05 May 2014, 21:39   #498
lesta_smsc
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Quote:
Originally Posted by amigafreak68k View Post
@lesta_smsc - It's the Guy from Norway, not from Middle Earth
Lol I know... I think it's kind of cute as I've always called him that ever since I've known him from forum!

Hope he doesn't mind
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Old 06 May 2014, 23:03   #499
FrodeSolheim
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Quote:
Originally Posted by kkgarbod View Post
with dev252 mouse no longer work
Problem identified Some rawinput code from the SDL1 version were still active in the SDL2 version of FS-UAE. Specifically, a WndProc handler prevented the mouse events to reach the SDL event loop. In short, it is fixed for the next dev version.
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Old 07 May 2014, 18:53   #500
Retro-Nerd
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Quote:
Originally Posted by Retro-Nerd View Post
Also the button mapping for actions, e.g. usb_gamepad_button_2 = action_warp or the menu button isn't working anymore with 2.5.2.
Ok, found the problem. My additional plugged USB adapter for 9pin joysticks/pads caused this issue. Unplugged it and now my Saturn USB pad works fine with 2.5.2. But there were no problems in 2.5.1. Any change due SDL 2 in the stick/pad detection?

Though the problem with the forced CD32 pad plugin is still there. Mouse isn't working here either. Good to know that you found the problem.

Last edited by Retro-Nerd; 07 May 2014 at 19:23.
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