27 January 2013, 18:53 | #1 |
Zone Friend
Join Date: Sep 2005
Location: Basement/Gdansk/Poland
Posts: 86
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Wolfchild Maps
Hi.
Is there a chance to get Wolfchild maps? Actually I think it is a big loss not to have it for all maps collectors out there. |
27 January 2013, 20:25 | #2 |
Global Moderator
Join Date: Mar 2001
Location: UK
Age: 46
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I think that I can get the maps if someone can work out how to get the tiles. The tiles seem to be in the correct place but the colours aren't right. See the attachment for the closest I can get to in GFXRip.
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29 January 2013, 17:42 | #3 |
Zone Friend
Join Date: Sep 2005
Location: Basement/Gdansk/Poland
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Been sitting on tiles for a while, can't figure out what's wrong either. I will give it one more shot when I get back from work.
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30 January 2013, 21:23 | #4 |
Global Moderator
Join Date: Mar 2001
Location: UK
Age: 46
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I've manually coloured the tiles and generated maps for the levels:
http://hol.abime.net/1745/gamemap Thanks to Codetapper for advice! |
30 January 2013, 21:56 | #5 |
BlizzardPPC'less
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Good work! It's a hard game but I like it.
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30 January 2013, 23:04 | #6 |
Joy Division
Join Date: Nov 2006
Location: East Yorkshire
Age: 60
Posts: 243
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@CodyJarrett
Any chance you could share with us how you created the maps? I'm sure many others would like to be able to do this, but have little idea where to even begin ( or maybe it's only me) |
31 January 2013, 09:33 | #7 |
Global Moderator
Join Date: Mar 2001
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I could write a tutorial if there is enough interest!
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31 January 2013, 09:42 | #8 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,037
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I'd be interested too
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31 January 2013, 09:50 | #9 |
Old fart
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Count me in as interested :-)
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31 January 2013, 20:23 | #10 |
Global Moderator
Join Date: Aug 2008
Location: Sidcup, England
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And me! Thanks, Cody!
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31 January 2013, 20:34 | #11 |
Registered User
Join Date: Sep 2008
Location: Gainesville U.S.A.
Posts: 771
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By all means. The HOL game maps are indispensable. The more making them the better.
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01 February 2013, 13:38 | #12 |
Registered User
Join Date: Nov 2011
Location: Arnsberg Germany
Age: 45
Posts: 208
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I'm interested too Thanks.
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02 February 2013, 14:22 | #13 |
Zone Friend
Join Date: Sep 2005
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Thank you very, very much! Great Job!
BTW. After trying to get colours right I think it gets wrong because most of the backdrop is done by 'hblank' palette change. Ok, no rocket science here and actually it shouldn't mess other colours... :/ Last edited by blindfold; 03 February 2013 at 00:58. |
03 February 2013, 11:19 | #14 |
2 contact me: email only!
Join Date: May 2001
Location: Auckland / New Zealand
Posts: 3,187
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It's more likely due to the fact the game uses dual playfield mode and the tile layer is playfield 2, so it uses palette entries 8-15. GfxRip probably only selects the first 8 colours from the memory dump since it thinks it's ripping a 3 bitplane game.
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05 February 2013, 18:36 | #15 |
Moderator
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@Cody: i´m interested too...
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07 February 2013, 20:49 | #16 |
Moderator
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BTW: i´ve already made some tutorials about how i did maps some years ago, but sadly lost them....
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07 February 2013, 20:55 | #17 |
Global Moderator
Join Date: Mar 2001
Location: UK
Age: 46
Posts: 6,166
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I've uploaded your tutorials to the Zone!
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07 February 2013, 21:29 | #18 |
Moderator
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thanks...this brings back memories...ah...i noticed the AOL icon on right bottom of the screen...that was back the days when i don´t had DSL...just my AOL Flatrate......and jobless and no father of 2 childs....
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