05 October 2008, 01:02 | #1 |
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Duke Nukem 3D
Hi,
Decided to try Duke Nukem 3D on my A1200 with Apollo 1260-50MHz/32MB, Workbench 3.1 I found out it was extremely slow, I got less than 1 FPS, probably around 1-4 seconds between screen updates, totally unplayable. That was with BlazeWCP installed and added buffers for faster loading. I was running it in lowres. Since I heard 060 users could get 10FPS performance out of DN3D I suspect I have missed something. Anyone know what? |
05 October 2008, 01:06 | #2 |
Longplayer
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Get Fusion/shapeshifter and run the mac version, then youll get 10+ fps
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05 October 2008, 01:10 | #3 |
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Yeah..
You know what.. I was expecting something more a little bit more constructive than that advice |
05 October 2008, 01:39 | #4 |
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welcome to amiga chipset limitations
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05 October 2008, 11:24 | #5 |
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Umm, might not be relevant, but are u using something like muredox, oxypatcher or cyberpatcher to patch that 060 ?
I am no tech expert, but I would suppose a game like duke3d would benefit from one of them, like many of my demos does, giving a huge speed improvement on some. Worth a try. |
05 October 2008, 12:57 | #6 |
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I have some drivers installed for the Apollo060, but yes maybe Oxypatcher would help. I cant remember though if DN3D used FPU or not.
Amiga chipset limitations?! You know, you can play Doom relatively well on a 50 MHz 030 ? |
05 October 2008, 13:24 | #7 |
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05 October 2008, 13:55 | #8 |
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You mean this one : http://www.doomwadstation.com/psyren/duke/ ?
There is a Duke Nukem 3D level remake for ZDoom, but guess there's no port for the Amiga. Last edited by TCD; 05 October 2008 at 14:01. |
05 October 2008, 14:51 | #9 | |
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Quote:
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05 October 2008, 22:35 | #10 |
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This seems a bit weird. I've played the game on my boyfriend's A1200 030/50/32 and it ran faster than that. Mine you, it was very slow, almost as slow as Quake, and totally unplayable, but I'm sure it was more than 1fps. It was certainly faster than 1 frame every four seconds, so I'm guessing there's something else wrong here. Your 060 should be able to play Duke Nukem at a playable framerate.
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05 October 2008, 22:54 | #11 |
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I have found out that only the WOS version of DN3D is playable...
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06 October 2008, 00:06 | #12 |
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Not to be of any help here at all regarding this, Duke just release with 4 or 5 chapters and 39 levels for the 360.It's 60 frames too as to be expected and well worth the 6 pounds i paid
The Xbox 360's hardware is fairly sh!te of course what with so many of them breaking down all the time though but can't argue with it's games Anyway just in case anyone wanted to know |
06 October 2008, 09:19 | #13 | |
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not that I want to spit at your efforts to be a good sport, but I think that anybody on this board that was even marginally interested in duke3d on live arcade knew it from the moment it was first rumored
Quote:
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06 October 2008, 16:23 | #14 | |
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Prolly be tomorrow night now. I do seem to remember having problems with it at some point, I think I had difficulty getting the graphics card version to perform as well as the AGA version, as daft as that sounds. |
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06 October 2008, 17:52 | #15 |
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Why, Why, Why, Why, Why is the thing that comes to mind when i read these sort of posts. Use a PC for games like Doom and Duke, the Amiga is never going to be able to play these games no matter how much money you throw at it.
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06 October 2008, 18:02 | #16 |
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Are you sure Arnie? I was quite impressed by the video that DDNI posted here on the board :
[ Show youtube player ]
I think that is the prove that there is more to it than just the 'it can be done' thing |
06 October 2008, 18:09 | #17 |
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on winuae ...duke 0.3 port (aminet) it's playlable even on AGA screen at 320x256...just tested by curiosity 30-40 fps
using a p96 screen 320x240 I calculate the game runs at 50-60 fps high resolutions are not playable...low fps but the amiga port lacks midi music readme file says that blazewcp patch helps on AGA anyways the recommended way to play duke is JFduke port + high texture pack...it's amazing |
06 October 2008, 18:28 | #18 |
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btw,
I have made another experiment I disabled JIT on winuae... my computer does 30 mips on sysinfo...that's equal to a real 040/40mhz a bit slower than a 060/50mhz I tested duke again and I get around 10-15fps cv643d, The port seems to be very cpu intensive...but I think that you are doing something wrong cause 1 fps is not ok |
06 October 2008, 18:31 | #19 | |
Longplayer
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Quote:
it should be noted that even when these games came out on pc, most machines needed expensive upgrades thown at it to get the best out of the games. The Amiga is/was no different. |
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06 October 2008, 18:34 | #20 | |
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no way quake runs that fast on the amiga, even my CSPPC+G-REX_voodoo3 is not that fast! this video plays like fast forward is ON or something! |
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