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Old 10 October 2012, 11:22   #61
spajdr
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Armour-Geddon II: Codename Hellfire - load more files in memory, if you have extra RAM.
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Old 10 October 2012, 17:47   #62
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Time Lock detects extra RAM:
http://eab.abime.net/showpost.php?p=844223&postcount=66

Utilized to expand data?
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Old 11 October 2012, 02:00   #63
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Sneech could detect how much RAM you had at startup, and loaded different samples accordingly.
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Old 11 October 2012, 14:45   #64
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Less sound FX without 1 MB RAM
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Old 12 October 2012, 03:22   #65
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Nebulus 2 says "Extra Ram detected... filling up" during loading of first level.
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Old 12 October 2012, 12:58   #66
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If I remember correctly, "Falcon" lets you use the black box feature if you have extra RAM. I'm not sure but I think that there were also extra samples.
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Old 12 October 2012, 14:45   #67
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Eye of The Beholder 2 adds some nice background music to the text/picture in-game cutscenes if you're over a certain amount of RAM.

I'm not sure what the amount of RAM needed to do this is. I could only get my A1200 to do it once I'd added some expansion RAM.
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Old 12 October 2012, 15:02   #68
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Quote:
Originally Posted by Boulder View Post
If I remember correctly, "Falcon" lets you use the black box feature if you have extra RAM. I'm not sure but I think that there were also extra samples.
I think similar feature in Populous II - after the round is ended, you can see fast forwarded record of the progress of the terraforming in the background. More RAM = longer record.
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Old 12 October 2012, 19:16   #69
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Not totally the same, but I always loved the memory usage in Dragon's Lair.

You needed a 1M Amiga, unless you had a 512K Amiga 1000.
It would use the kickstart "RAM" as extra memory and work with that..

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Old 13 October 2012, 15:04   #70
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WHDLoad version shows:



So I guess the ADF version might show the opposite when used with a proper config
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Old 13 October 2012, 16:55   #71
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Something like this then :


As for the improvements:
- I noticed none either visual or auditory
- I saw nothing in the credits that are displayed on the main menu
- the disk is NDOS, so no way to check via Workbench for a readme.
- nothing in the WHDload install

Perhaps a German speaking member could check the review of the game, to see if there is something mentioned:
http://hol.abime.net/1218/miscshot

I noticed there is a DF1 option, not sure what it is about (hiscore saving?) so perhaps it is realted to the expansion RAM detected.
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Old 13 October 2012, 17:13   #72
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Nothing mentioned about extra features with more RAM. Maybe it's just that screen that makes the difference
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Old 13 October 2012, 17:22   #73
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Happy

Quote:
Originally Posted by TheCyberDruid View Post
Maybe it's just that screen that makes the difference
A sort of RAM peepshow?
If you pay for the expansion, then you can look at my chips with nothing covering them?

Geek perversion
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Old 13 October 2012, 17:27   #74
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Something like that

Just found out that you can access more tables at 150k and 500k points by reading that review... not that I'll try
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Old 13 October 2012, 17:46   #75
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Screenshots of the other tables on MG if you are curious:
http://www.mobygames.com/game/amiga/...ge/screenshots
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Old 13 October 2012, 20:56   #76
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I never saw other tables, I was sure there was only one, thank you. On 3rd table I can see some similarities to Ignition table from Pinball Dreams (same year).
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Old 16 October 2012, 10:50   #77
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I rembember that the HD-install of Formula One Grand Prix did only work with 1MB Ram (or more?). Perhaps this is Microprose specific?
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Old 20 October 2012, 17:01   #78
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Since I have released the final version now, mine! Timebomb loads smaller music and less gfx if it only detects 512K chip ram.



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Old 11 November 2012, 04:24   #79
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As I recall, Technocop loads more of the game into memory if you have extra RAM, otherwise there's a lengthy load when you get out of or into the car.

Also, I believe that Bad Dudes/Dragon Ninja had extra enemies if you had more RAM.
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Old 11 November 2012, 07:44   #80
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Quote:
Originally Posted by s2325 View Post
Mortal Kombat I & II - less disk swapping but I don't remember where I found this info
If you mentioned. My Amiga 500 had 512 kB Chip and 512 kB Fast. Later on I expanded it with 2 MB of Fast so I had 2 MB Fast and 0,5 MB Chip. Concerning Mortal Kombat and Mortal Kombat 2 I remember some issues which had gone afterwards.

- Mortal Kombat 1 - a lot of swapping. Extra memory reduced swapping drastically. Basically the whole game loaded into the memory and then only the second disk had to be in the drive. But I haven't found any more extra features coming with this.
- Mortal Kombat 2 - before I had an expansion there was a lot of disk swapping, music was in scarce, there was no speech, there was no smoke effect (especially when you were fighting with Smoke character), Shang Tsung's morphs, fatalities of some characters, babalities and friendships of all character had to be loaded from disks during the game. After I installed the expansion this was no longer an issue.

Added: I am not 100% sure but I think that playing MK2 with only 1 MB of Ram it was not possible to make Shang Tsung's morphs into someone else than his opponent. Correct me if I am wrong with this one.

Last edited by mailman; 11 November 2012 at 08:16.
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