07 January 2011, 04:18 | #61 | |
Zone Friend
Join Date: Oct 2006
Location: Norway
Age: 43
Posts: 1,335
|
Quote:
They frankly look terrible, look at Space Quest 4 for instance |
|
07 January 2011, 22:33 | #62 |
Zone Friend
Join Date: Jan 2004
Location: Norway
Age: 46
Posts: 987
|
Space Quest IV and Police Quest III were by far the worst offenders. King's Quest V didn't look so good either.
On the other hand, King's Quest VI looked fantastic, and is probably the best amiga port Sierra ever released. But then wasn't it Revolution ported it, who also made Lure of the Temptress and Beneath A Steel Sky? |
19 January 2011, 23:15 | #63 |
Registered User
Join Date: Aug 2007
Location: oldham/england
Posts: 75
|
Dungeon Master 2, Banshee, Virocop and Alien Breed 3d.
|
19 January 2011, 23:16 | #64 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,518
|
|
19 January 2011, 23:23 | #65 | |
Zone Friend
Join Date: Oct 2006
Location: Norway
Age: 43
Posts: 1,335
|
Quote:
Really quite good version, only too bad it only has the shortest ending of the game. And too bad they didn't release an AGA version of it as well... but it does look quite good as it is so not a huge loss. Best thing about it (other than not having the completely butched graphics of many of the other ports of Sierra 256 color games that were done in-house) is that it's actually playable on a standard Amiga unlike the lousy ports Sierra did themselves. |
|
21 January 2011, 10:11 | #66 |
Registered User
Join Date: Mar 2006
Location: D
Age: 49
Posts: 528
|
Wet, Napalm, Exodus, Genetic Species...all very nice AGA games...but they need some memory and CPU-power.
I also like "Monsters of Terror" (Wizard of Wor clone)...because of the gameplay itself - not the GFX. But it´s AGA-only. Or Bomber Blaster (see AGTW)...in my opinion the best Bobmerman-clone for Amiga (multiplayer). |
21 January 2011, 10:20 | #67 |
Registered User
Join Date: Sep 2009
Location: Norfolk UK
Age: 43
Posts: 433
|
I seem to remember that PGA Tour Golf looked soo much better than the standard ECS/OCS version.
|
21 January 2011, 12:31 | #68 | |
95th User
Join Date: May 2001
Location: Brighton/UK
Age: 48
Posts: 3,120
|
Quote:
-- I think it's better to concentrate on how AGA can perform now, when using things like whdload and an accelerator |
|
21 January 2011, 13:01 | #69 |
Registered User
Join Date: Jan 2004
Location: Yorkshire
Posts: 710
|
Did Theme Park AGA have any significant improvements over the standard version? I remember the normal Amiga version was a little limited compared to other formats (less rides etc).
|
21 January 2011, 17:01 | #70 |
Registered User
Join Date: May 2001
Location: ?
Posts: 19,644
|
|
03 February 2011, 22:34 | #71 | |
Registered User
Join Date: Apr 2010
Location: Belgium
Posts: 18
|
Quote:
The third game was early on also on developement on the miggy 500, But later on the developers stated that 512 KB/ 1 MB was to little, But how did the Megadrive & SNES got a port of it ?! both had a lot less RAM than the 500 ! Zool 2, its a God like game for platformer veterans like me ! The first zool game is my favorite 2D platformer of all time, I saw the game first on a Review on screwattack (the website) And brought the SNES version.... (HORRIBLE PORT) and it convinced me to buy a Amiga CD32 just for the sequel and I bought the first one again for the system Since then I leered more about the amiga and now Im a fan of Commodore & Amiga Thus thanks to an 18 year old game Im a Amiga user today ! (Oh, and Ive also leered that the SNES is overrated :P) Last edited by TCD; 03 February 2011 at 22:37. Reason: Back to back posts merged. Use the edit function. |
|
05 February 2011, 20:35 | #72 | |
Registered User
Join Date: May 2003
Location: mercury
Posts: 577
|
Quote:
6 years after and Im still here Glad you'll become an amiga user,.. its nice if you can enjoy amiga games as we did, old chaps, make it in those times. I recommend you to check Fire&Ice (again=) ), First Samurai and Second Samurai, Turrican 1&2, I strongly recommend you Traps'N'Treasures and even older games like Nebulus (amazing in C64). Also I dont know if you´ll enjoy games like Cannon Fodder or Cadaver as we did.. btw, I remember I enjoyed coin-op conversions just to look how similar could the programmers did it,.. the ones I more enjoyed were R-TypeII (in NTSC mode to gain framerate), NewZealandStory, Pang, DoubleDragon2, SuperHang-on, GoldenAxe. and many more Hope you enjoy old amiga legacy =) |
|
07 February 2011, 08:06 | #73 |
Registered User
Join Date: Sep 2009
Location: Norway
Posts: 1,708
|
|
07 February 2011, 08:50 | #74 |
Registered User
Join Date: Nov 2006
Location: Amigaville
Age: 46
Posts: 3,333
|
Super Stardust
Roadkill Brian the Lion (looked pretty, played like ass though) Pinball Illusions Putty Squad (what could have been eh?) Skidmarks Wasn't that overly impressed with AGA although it does shine through on some games, I think the demoscene utilised it more effectively. |
07 February 2011, 08:58 | #75 |
Moderator
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 37
Posts: 11,167
|
I think (though my memory could always be playing tricks on me) that the AGA version is a 'full' version of the game so all the rides and things are present and correct. I suppose the ECS version just couldn't handle all the game's features.
|
07 February 2011, 09:14 | #76 |
Registered User
Join Date: Mar 2007
Location: BP/Poland
Age: 45
Posts: 745
|
|
08 February 2011, 10:01 | #77 |
Unregistered User
Join Date: Nov 2005
Location: Tasmania
Age: 42
Posts: 893
|
The data does not have to be loaded into RAM on those consoles because it can be accessed directly from the cartridge.
|
23 February 2011, 08:53 | #78 |
Registered User
Join Date: Feb 2011
Location: Athens / Greece
Posts: 15
|
Worms: The Directors Cut
Super Stardust Most of the 256 color adventures (i.e. King's Quest VI) |
23 February 2011, 08:59 | #79 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,518
|
|
24 February 2011, 12:15 | #80 |
Registered User
Join Date: Feb 2008
Location: Northampton/UK
Posts: 524
|
The problem wasn't the chipset (although there were problems there...hello Planar, i'm looking at you!), the problem was releasing a machine running at half speed out of the box, with no fast ram, and no HD floppy. There's plenty of OCS/ECS games running with between 90-150 colours. AGA if equiped with the memory and storage, AGA was capable of going well beyond this.
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
AGA games using WHDload ? | willbloke | support.Games | 3 | 01 September 2011 21:22 |
List of all AGA/CD32 games? | Gonzouk | support.Games | 1 | 02 May 2011 08:37 |
AGA Vs non-AGA games | dreamkatcha | Amiga scene | 21 | 30 April 2010 03:29 |
Reworked AGA Games | NovaCoder | support.Games | 5 | 07 May 2008 19:52 |
best cfg for aga games | newge | support.WinUAE | 1 | 26 May 2002 13:05 |
|
|