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Old 04 May 2022, 20:33   #21
sahowe1
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Thanks Toni, all works perfectly now.
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Old 07 May 2022, 16:20   #22
ransom1122
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That collision isn't working with "Quasarius"; even with the fixed non-public beta no matter what "Collision level" settings are used.

It used to work fine a few stable WinUAE versions back with "Sprites and Sprites vs. Playfield" set.
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Old 07 May 2022, 19:09   #23
Zarnal
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Quote:
Originally Posted by ransom1122 View Post
That collision isn't working with "Quasarius"; even with the fixed non-public beta no matter what "Collision level" settings are used.

Confirmed.


There are problems with shooting at aliens.

Last edited by Zarnal; 02 December 2022 at 19:51.
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Old 07 May 2022, 21:59   #24
Mclane
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+1 confirmation (not that Zarnals word isn't to be trusted showing it's happening to a few users)

Win 10, Last non beta release from the other day, quick start config, no fancy extra's and full sprite collision.
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Old 12 May 2022, 21:02   #25
Toni Wilen
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Fixed again. (too much display emulation updates that made collision incompatible with multiple different conditions).
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Old 17 July 2022, 23:11   #26
hexaae
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@Toni
Maybe it's too early but... I've found a strange problem with latest winuae.z and some WHDLoads.
Example: https://1drv.ms/u/s!ApMUGr0cuN39gpct...7OUaA?e=JZ009Q (Cortez demo)



Tried also with Jit OFF etc. Never happened with previous WinUAE versions.
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