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Old 24 April 2022, 10:05   #41
alexh
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Graffiti Man and Spaceport were coded by the same person
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Old 25 April 2022, 00:05   #42
saimon69
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Spaceport (hoo! hoo!)
One of the first games for my 500, being a fan of Fort Apocalypse that was mandatory!
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Old 25 April 2022, 00:50   #43
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Quote:
Originally Posted by d4rk3lf View Post
Was curious about this one, while drinking my morning coffee, so I looked in the Lemon Amiga by year 1987, and found these 3.

The first one (Graffiti Man), actually impressed me, with big characters, colorful BG, smooth animation, even tho I bet the gameplay is awful.
[ Show youtube player ]

Spaceport:
[ Show youtube player ]

Thunderboy:
[ Show youtube player ]
Thunderboy was programmed by Rob/Quartex
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Old 25 April 2022, 17:26   #44
saimon69
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Thunderboy was programmed by Rob/Quartex
He definitely needed a (better) graphic artist there
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Old 25 April 2022, 17:33   #45
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Quote:
Originally Posted by saimon69 View Post
He definitely needed a (better) graphic artist there
And a better sound designer!! That audio is soooo bad.
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Old 25 April 2022, 17:42   #46
saimon69
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And a better sound designer!! That audio is soooo bad.
Did not want to mention -_- he did grab samples all around, in pure 1987 style

Last edited by saimon69; 25 April 2022 at 17:52.
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Old 26 April 2022, 17:27   #47
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btw started to grab samples and do soundtrack; due to the the game has sound effects and to the small RAM am using only three channel so will be similar but not 100% faithful but might be already too much for this port -_-
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Old 08 May 2022, 00:41   #48
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Sent a test mod to mcGeezer via discord - does not include death sound because that is treated as sound effect hence have to rip it from MAME and not hoot
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Old 08 May 2022, 12:05   #49
Solid Snake
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Here is the arcade version. It runs fast. That's what makes it fun.
[ Show youtube player ]
I honestly believe this can be properly remade using the Scorpion engine.
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Old 08 May 2022, 15:02   #50
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Maybe with a 68040 and 64mb fast ram a good port could be done.
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Old 08 May 2022, 16:57   #51
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Scorpion is very very good but most 1:1 arcade ports are still best attempted with proper code for accurate arcade timings! That said, earok has done a great job on gunsmoke up to now ..
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Old 13 May 2022, 12:42   #52
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Quote:
Originally Posted by saimon69 View Post
Sent a test mod to mcGeezer via discord - does not include death sound because that is treated as sound effect hence have to rip it from MAME and not hoot
Excellent, really looking forward to a build with sound.
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Old 13 May 2022, 14:53   #53
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I don't remember ever playing Amiga version, only C64. Will try this and now I have to check speccy port.
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Old 17 May 2022, 00:32   #54
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I played the Rolling Thunder on an arcade machine on his time, was a difficult game and never passed the second stage, but was fun and a good video game.

I like the work of mcgeezer, thanks man!, great job with Asman.
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Old 22 May 2022, 16:59   #55
Amiga600
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There is no sound with this version - The original has sound
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Old 22 May 2022, 20:12   #56
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There is no sound with this version - The original has sound
Technically yes, the original does have sound.
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Old 22 May 2022, 20:26   #57
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Quote:
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Technically yes, the original does have sound.
Just curious why there is no sound - copyright issue or something else?
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Old 23 May 2022, 01:02   #58
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Might be that something broke in the refactoring
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Old 23 May 2022, 15:34   #59
Asman
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Quote:
Originally Posted by Amiga600 View Post
Just curious why there is no sound - copyright issue or something else?
The answer is simple. I commented all sound code. When I had worked on RT, the sound code didn't work on my a1200 030. Furthermore my knowledge about sound irq (at that time) was very limited.

Later when CFou! worked on whdload version of RT I helped him to resolve sound issue(s). So its mean that is possible to set sound to on (in far future).
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Old 23 May 2022, 16:02   #60
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Quote:
Originally Posted by Asman View Post
The answer is simple. I commented all sound code. When I had worked on RT, the sound code didn't work on my a1200 030. Furthermore my knowledge about sound irq (at that time) was very limited.

Later when CFou! worked on whdload version of RT I helped him to resolve sound issue(s). So its mean that is possible to set sound to on (in far future).
Ah ok thanks for the explanation, I actually thought it was a copyright issue, Thanks
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