05 April 2022, 19:04 | #21 |
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Join Date: Nov 2020
Location: Michigan
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Looks like a professional title and certainly better than some I paid for back in the day.
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05 April 2022, 19:31 | #22 |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,031
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Excellent promo & news!
Well done Geezer & team! |
06 April 2022, 00:41 | #23 |
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Join Date: Jun 2019
Location: Saltdean, United Kingdom
Posts: 146
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Amazing work, this looks brilliant!
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06 April 2022, 01:26 | #24 |
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Join Date: Feb 2015
Location: Sweden
Age: 50
Posts: 2,946
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Wow, this is classy stuff! Well done!
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06 April 2022, 12:01 | #25 | |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,770
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Quote:
But in the end it's an 8-way scroller with extremely repetitive tile graphics (due to no additional 512k) running in 4bpl. Music was well done off course. I think the graphics style aged not very well though, imo. Devil's Temple looks incredibly colorful and well made. Uses a lot of huge BOBs while running in 50FPS and not even stuttering once from that I have seen. The graphics are ranging from well done to gorgeous, imo. I mean, look at this: The usage of copper to get that amount of colors on screen is master class. To me that almost looks like "another console gen" compared to most stuff I have seen created on the A500. And that puts it into the upper 5% of games on the platform for me. Your mileage may vary, off course. |
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06 April 2022, 13:49 | #26 |
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Location: Germany
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Yes, it is but it is made a whole lot easier by the fact that this game is strictly horizontally scrolling. I'm not sure that this sort of thing wouldeven be possible at all in an 8-way scroller.
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06 April 2022, 13:57 | #27 |
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Location: Sunderland, England
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I'd thought about this previously and I believe it is possible. I'd use the blitter to update the copper list with the specific colour values per line. Tricky but doable.
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06 April 2022, 14:12 | #28 | |
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Location: Montreal
Posts: 43
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Quote:
Also turrican 2 is awesome i love it. Maybe i should do art for game like that one day. |
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06 April 2022, 14:13 | #29 | |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,770
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Quote:
That effect is one of the few things I haven't wrapped my head around in Amiga game effects that I have seen in games. Truly outstanding. Add/edit: Like I said, I don't want to shit on Turrican 2, but I think most people remember this game through big rose tinted nostalgic glasses. It and its predecessor were definitely ground breaking for action games on the Amiga, no question about that. But if the same game came out a few years later, I am not sure people would remember it so fondly. Anyway, still a great and super playable game off course. Last edited by Tigerskunk; 06 April 2022 at 14:23. |
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06 April 2022, 14:22 | #30 |
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13 May 2022, 22:57 | #31 |
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It's been a while since I did an update but I've been working on the game.
Here's levels 1-6 of the game, still plenty to do and some annoying bugs to fix. [ Show youtube player ] Game release will not be in May that's for sure. Geezer |
14 May 2022, 00:26 | #32 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,516
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Funk: check
Electronic proto hop-hop: check New order-ish synthwave: check and no, is not a criticism! |
14 May 2022, 22:09 | #33 |
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Fantastic. Love the attention to detail and animation. Banging tracks!!
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16 May 2022, 11:50 | #34 |
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01 July 2022, 15:37 | #35 |
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Well doesn't July roll around quickly!
For those of you hoping for the game to be released in May or June I can only apologise as I simply haven't managed to complete the development in that time which is frustrating (I want it finished more than anyone). What I can do today though is release some nice progress, especially around the audio side of things... so to that end I give you... The Sound track to the Devil's Temple" (see links to each track in the Youtube video) [ Show youtube player ] Please enjoy the music from H0ffman and No.9... it is truly awesome. Game development continues... see my YT comments. Graeme Last edited by mcgeezer; 01 July 2022 at 15:45. |
01 July 2022, 15:46 | #36 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,518
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Great music! Gameplay looks also very promising
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01 July 2022, 16:07 | #37 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,160
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Aaaand no9!! you really had the dream team for this game!
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02 July 2022, 00:37 | #38 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,516
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i can imagine a "Geezer games present" with Graeme vocal on the logo
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02 July 2022, 00:43 | #39 |
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02 July 2022, 12:55 | #40 |
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@mcgeezer: you asked me to explain here what I was referring to in my German comment over at a1k. We only joked about that the way the fist of the Bruce Lee image in the start screen moves (which is a nice idea) is the only imperfection in the game. We were referring to how the right border of the fist (user view) overlays the arm. It looks like a few pixels belonging to the fist don't move with the fist, probably because you use some clever hardware trick that needs the edge of the fist be a vertical line. In my comment I wondered whether this could be replaced with a less clever and more memory intensive "anim". You could have the fist portion of the entire image in memory multiple times each with the cookie-cut fist in a different place. The top and bottom of the Bruce Lee image would have to be in memory only once. And then just replay/cycle the whole thing with perfect movement of the fist.
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