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Old 23 May 2007, 05:01   #1
nikvest
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How can I HEAR CDDA audio in a game?

I have burned my AmigaCD image (bin+cue) to a real disc. I have put it in my REAL CD unit. I start the game, my CD is labeled as CD0: in WinUAE. In my specific game config cd unit is uaescsi.device 1.

AND I CANNOT HEAR CDDA FROM WITHIN THE GAME.

What am I doing wrong? Please, help.
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Old 23 May 2007, 11:00   #2
Toni Wilen
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uaescsi.device uses direct scsi passthrough which means you must have analog audio cable connected between cd/dvd drive and sound card. (note that there is no solution if you have a laptop.. except by using cd images..)
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Old 23 May 2007, 18:26   #3
nikvest
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Did I get analog audio cable when I bought my computer?

Never mind, how does that look like?
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Old 23 May 2007, 18:29   #4
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Looks like this:



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Old 23 May 2007, 19:05   #5
Mad-Matt
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for laptop use, is there anyway to hack into uaescsi.dev (via checkbox too) a way to make cdda read digitaly across the ide connection , even if it means controlling something on the host side instead of emulation side ?

when you play through winmediaplayerfor instance, its set to read via ide by default.
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Old 23 May 2007, 19:39   #6
Toni Wilen
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Quote:
Originally Posted by Mad-Matt
for laptop use, is there anyway to hack into uaescsi.dev (via checkbox too) a way to make cdda read digitaly across the ide connection , even if it means controlling something on the host side instead of emulation side ?
Not without full scsi emulation (scsi interpreter that handles every scsi mmc command and there are hundreds of different variants..)

It is something I am not going to do, too much work, too boring work.

Quote:
when you play through winmediaplayerfor instance, its set to read via ide by default.
You are comparing apples to oranges.
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Old 23 May 2007, 20:26   #7
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what i was surgesting there was maybe launch a small command on the host side to play the tracks via ide .
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Old 23 May 2007, 20:41   #8
Toni Wilen
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Quote:
Originally Posted by Mad-Matt
what i was surgesting there was maybe launch a small command on the host side to play the tracks via ide .
But for playing you would need to parse scsi commands..

uaescsi.device is just a a "pipe" between emulated Amiga's SCSI API and host's SCSI API, it does not care about data going in/out (except scsi inquiry and mode sense because there is very small difference between IDE and SCSI CDROMs)

Even if uaescsi.device would include data analyzation and detection of play commands, it would completely mess up compatibility because CDROM state may not be same (using direct scsi) anymore and any following command coming from Amiga side may expect proper state..

-> only compatible solution is full scsi emulation.

note: scsi and ide cdroms use nearly exact same commands (SCSI MMC)
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