14 January 2021, 15:01 | #221 |
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Roondar, wasn't the Amiga blitter useful to draw polygon (or fill them) ?
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14 January 2021, 15:02 | #222 | |
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I don't know if I mentioned it on this thread already, but I thought Shadow of the Beast on ST had a better music playback routine for the title tune. On the Amiga it sounds rather stilted, to me at least.
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Also, Gauntlet II on Amiga (and Interphase on Amiga) had this annoying thing in the sound samples being played that started and ended with clicks on the Amiga, especially Gauntlet II. I really ought to have a look at the waveforms one day and try to work out why that happened. Last edited by Foebane; 14 January 2021 at 15:07. |
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14 January 2021, 15:07 | #223 |
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Not sure if this was already posted...
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14 January 2021, 15:27 | #224 |
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14 January 2021, 15:35 | #225 |
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Is Defender of the Crown II even on the ST?
Not according to HOL; and as far as I'm aware, a CD32 exclusive. |
14 January 2021, 16:19 | #226 |
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Wasn't Dungeon Master always lauded as being superior on the ST, originating on that machine as it did?
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14 January 2021, 16:50 | #227 |
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You can indeed use the Blitter to fill polygons. But it's not that easy to get it to consistently outperform a CPU based algorithm. Usually there are various situations in which CPU only is faster than using Blitter. There's been several threads about this on EAB and the overall conclusion seems to be that CPU based usually is at least comparable to a Blitter based approach and scales up to faster systems much better.
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14 January 2021, 17:05 | #228 | |
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So it's like with DotC, being the lead platform is not always better. I must say, ST being more efficient in 3D is quite a surprise to me. I always assumed that Amiga was more powerful on all fronts. I susppose it only applies to ST vs A500, not A1200 though? |
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14 January 2021, 17:15 | #229 |
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Yes, I'm talking only about A500 vs ST here. The A1200 should be (much) faster at 3D than either the ST or STE - it has a 32 bit bus to memory and a faster CPU so it can push many more pixels. Not so much vs the Falcon.
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14 January 2021, 17:54 | #230 | |
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Yeah, the ST, for brute force and clock speed, is slightly faster for 3D, but I'm sure the Amiga can use the Blitter to do a lot of the work, IF the 3D code is written to take advantage of it. |
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14 January 2021, 18:02 | #231 |
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Yeah, but as it turns out that is quite tricky if you have multiple objects of multiple sizes. Apparently it works quite well to draw single big objects (such as that nearly fullscreen sub-pixel accurate rotating cube demo that was spread around a few years ago), but less so if you have many objects of various sizes.
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15 January 2021, 00:11 | #232 |
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Certainly for the vast majority of games the Amiga sound was a lot better, but for me, I think the sound in Defender of the Crown was better on the ST. It just made better use of the Yamaha chip compared to what the Paula was capable of. The intro is tinny and had poor sample selection in the Amiga version, The ST version just sounds meatier and fuller. (I'm playing both versions through a reasonable AVR system, not the piddly little speakers on the TV)
Platoon is another game where the soundtracks are quite similar, but the Amiga version is definitely meatier and more enjoyable. The ST demo scene has put some reasonably good lipstick on the Yamaha pig, with some of the chip tunes sounding pretty decent considering it's limitations. |
15 January 2021, 00:47 | #233 | |
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EDIT : found where Braben was saying that. In the review of november 93 in the One P61. Not an interview but a quote. Last edited by sokolovic; 15 January 2021 at 02:01. |
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15 January 2021, 00:55 | #234 | |
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15 January 2021, 01:54 | #235 |
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You'd be quite wrong about that, plenty of music on the ST sounds better than the Amiga version.
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15 January 2021, 02:05 | #236 |
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Ok for the 2149. But for the YM2151, there's no fight with Paula. the YM2151 has absolutely fabulous musics that Paula just could not replicate (or you need an amiga with tons of memory).
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15 January 2021, 02:08 | #237 | |
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Yeah, not quite sure how you remembered that. David Whittaker directly sampled lots of the instruments for Amiga Beast from a Korg M1 Synthesiser, and I remember an advert by Korg at the time in the music press that linked Amiga Beast to their synthesiser, so they must have been pretty happy with the results. The ST version is the one that suffers from lack of fadings on instruments, seeming to just cut, the sounds are muffled and its not a patch on the Amiga version. |
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15 January 2021, 05:48 | #238 | ||
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15 January 2021, 11:49 | #239 |
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15 January 2021, 13:37 | #240 |
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