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#21 |
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Location: Wales
Posts: 39
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#22 |
Registered User
![]() Join Date: Jan 2022
Location: Wales
Posts: 39
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A little heads up...
I've had such a warm welcome on the forum and a few nice comments, so I've been inspired to begin work on my 'Spheroid' game again after 26 years! I've had to redo some things since I'm now a bit wiser from a coding perspective and my old code is fairly ropey! Plus I've changed language from AMOS to BB2. Here is the revamped title screen up and running... ![]() |
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#23 |
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Location: Northampton, UK
Posts: 16
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#24 |
Registered User
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Location: Wales
Posts: 39
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#25 |
Registered User
![]() Join Date: Jan 2022
Location: Wales
Posts: 39
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Project update of 'Spheroid'...
All tile types are now in and working. Have started work on the status panel (timer works, just need to do lives and moves). Need to start designing some 'real' levels. Here is my test level with all features working... ![]() |
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#26 |
Registered User
![]() Join Date: Jan 2022
Location: Wales
Posts: 39
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All parts of status panel are now in and working.
Spent a few days 'refreshing' the graphics, adding a bit more colour and shading. ![]() ![]() |
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#27 |
Registered User
![]() Join Date: Jan 2022
Location: Wales
Posts: 39
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Work progresses on Spheroid!
Have transferred over for a first run on real hardware. Here is a photo of my Grandson testing on my A1200 in my little dev studio. ![]() Special thanks to Toni Galvez for the AWESOME loading screen! ![]() |
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