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Old 04 February 2022, 16:55   #21
aNdy/AL/COS
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Originally Posted by chip View Post
Welcome to the forum !
Thanks!
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Old 11 February 2022, 21:10   #22
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A little heads up...

I've had such a warm welcome on the forum and a few nice comments, so I've been inspired to begin work on my 'Spheroid' game again after 26 years!

I've had to redo some things since I'm now a bit wiser from a coding perspective and my old code is fairly ropey! Plus I've changed language from AMOS to BB2.

Here is the revamped title screen up and running...

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Old 12 February 2022, 08:31   #23
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Hello aNdy/AL/COS,

Really like your sounds! Your +4 remake of the Robocop theme is ace.

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I'm very active in the C64 scene (I code 6502, pixel graphics and compose SID's)
awesome..
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Old 13 February 2022, 11:57   #24
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Really like your sounds! Your +4 remake of the Robocop theme is ace.
Thanks! I really must get round to doing another Plus4 project! It was a really satisfying experience!
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Old 22 February 2022, 20:26   #25
aNdy/AL/COS
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Project update of 'Spheroid'...

All tile types are now in and working.
Have started work on the status panel (timer works, just need to do lives and moves).
Need to start designing some 'real' levels.

Here is my test level with all features working...

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Old 24 February 2022, 23:04   #26
aNdy/AL/COS
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All parts of status panel are now in and working.

Spent a few days 'refreshing' the graphics, adding a bit more colour and shading.



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Old 09 March 2022, 19:45   #27
aNdy/AL/COS
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Work progresses on Spheroid!


Have transferred over for a first run on real hardware. Here is a photo of my Grandson testing on my A1200 in my little dev studio.





Special thanks to Toni Galvez for the AWESOME loading screen!


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